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Dual Wield Animation - Flurry & Morphs

Batgirl32
Batgirl32
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Can you please change the dual wield animation for flurry and morphs back to the quick jabbing motion it used to be? When picturing what dual wield flurry should be like, I envision quick centralized hits, similar to a boxer doing boxing flurry (centered on boxing bag, hitting the bag quickly, targeting the mid area), not this crazy arm flailing animation we have now that looks like I'm trying to swim while standing up. If these were actions in a real fight, the current animation easily leaves you open for attacks from your opponent and looks ridiculous, while a tight, focused attack would do more damage and not leave a person open to damage. Please change the animation back to something that doesn't look ridiculous! Thank you.
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