I just want to stay what is the point of providing that 1% of player base with "perfected weapon" that has extra bonus to further push their dps and then nerf that weapon so your average player takes the most hit?
Like I play with over 300 ping, light attack weaving is not easy but I invested time in it and now they plan to nerf it. /sad
No wonder why very few people are able to complete vet DLC dungeons and trials.
I believe this is about Maelstrom destruction staves not buffing LA damage anymore but instead buffing the dot. That really isn't a big damage difference though. It just helps people who are bad at weaving to deal more damage. Not to mention that the "perfected" version isn't much of an upgrade compared to the nonperfected version anyway, as penetration on the backbar is kind of useless.
Oh, also these changes are kind of old, so I'm not sure why this is brought up again now.
I believe this is about Maelstrom destruction staves not buffing LA damage anymore but instead buffing the dot. That really isn't a big damage difference though. It just helps people who are bad at weaving to deal more damage. Not to mention that the "perfected" version isn't much of an upgrade compared to the nonperfected version anyway, as penetration on the backbar is kind of useless.
Oh, also these changes are kind of old, so I'm not sure why this is brought up again now.
Actually I just got back
TheForFeeF wrote: »I just want to stay what is the point of providing that 1% of player base with "perfected weapon" that has extra bonus to further push their dps and then nerf that weapon so your average player takes the most hit?
Like I play with over 300 ping, light attack weaving is not easy but I invested time in it and now they plan to nerf it. /sad
No wonder why very few people are able to complete vet DLC dungeons and trials.
Being blunt about it, gear and weapons isn't the reason a person isn't able to complete Veteran DLC Dungeons. Its because they are not understanding and refusing to learn the Mechanics of the Dungeon. You can go into a Veteran DLC Dungeon Hard Mode with a sub-optimal race, sub-optimal gear, sub-optimal abilities, and no LA/HA attacks and still clear it. If you made all of that the least bit optimal, all it does is make it easier for you. Even for DLC Trial Hard Modes.
TheForFeeF wrote: »Being blunt about it, gear and weapons isn't the reason a person isn't able to complete Veteran DLC Dungeons.Its because they are not understanding and refusing to learn the Mechanics of the Dungeon.You can go into a Veteran DLC Dungeon Hard Mode with a sub-optimal race, sub-optimal gear, sub-optimal abilities, and no LA/HA attacks and still clear it. If you made all of that the least bit optimal, all it does is make it easier for you. Even for DLC Trial Hard Modes.
TheForFeeF wrote: »Being blunt about it, gear and weapons isn't the reason a person isn't able to complete Veteran DLC Dungeons.Its because they are not understanding and refusing to learn the Mechanics of the Dungeon.You can go into a Veteran DLC Dungeon Hard Mode with a sub-optimal race, sub-optimal gear, sub-optimal abilities, and no LA/HA attacks and still clear it. If you made all of that the least bit optimal, all it does is make it easier for you. Even for DLC Trial Hard Modes.
Why is that? When players enter any veteran or normal dungeon, what do they do? They run! They skip everything they can, and many players won't even allow others to learn where to go or complete quests because they are more interested in speedrunning and skipping content.
Moreover, many players fail to grasp the mechanics of veteran trials, hard mode, or dungeons in general because they focus more on DPS rather than enjoying the game. Using Oakensoul or HA builds can make it easier to learn mechanics, and I believe this is why ZoS introduced Oakensoul. However, some players harass HA users or lead others to focus solely on DPS rather than helping them learn mechanics.
Perfect exemple: I have led so many speed runs in vSS that you may not even imagine how much some players "admire us" when we say: "Don't kill yourself after Yolnahkriin. We have to go upstairs and kill more trash." They not even be aware of this!
If you've never led or participated in a speed run where people kill themselves after Yolnahkriin, then you may not understand me.
As a result, bad players get kicked out because they lack knowledge of mechanics or have low DPS.
ps:I know what many of you are thinking, but once again, for me, it's all related.