AvalonRanger wrote: »"Jewellery should drop in all traits..."
We already have transmute machine, right?
Don't need it anymore.
TheForFeeF wrote: »Jewellery should drop in all traits
I feel its about time that we start getting Jewellery dropping in other traits now. To begin with, having the way it currently is was fine because it made it a grind to get it. However, that was introduced 5 years ago. Now, all people have to do is go to a Guild Trader and buy it, thus you don't need to work for them anymore. You can get every other piece of equipment dropping in different traits, it only makes sense to allow Jewellery to do it as well now.
TheForFeeF wrote: »No, this isn't your simple "I am bad at the game so gimme X" post. Just a QoL update request and a personal want...
Jewellery should drop in all traits
I feel its about time that we start getting Jewellery dropping in other traits now. To begin with, having the way it currently is was fine because it made it a grind to get it. However, that was introduced 5 years ago. Now, all people have to do is go to a Guild Trader and buy it, thus you don't need to work for them anymore. You can get every other piece of equipment dropping in different traits, it only makes sense to allow Jewellery to do it as well now.
Bring back Unique Named Drops
Bring back unique items dropping in Dungeons and Overland, and also introduce it for Trials as well (I know you can get unique items from quests still). Don't get me wrong, the stickerbook is the best thing to happen to this game for a long long time. However, some people enjoy the grind of getting drops. It would just be something nice for those who want it, which doesn't effect everyone.
I think you can still get unique named drops. Like they are moved into another loot pool not to interrupt curated drops, which allows you to always get the regular drop and a named drop if you are lucky.
Monte_Cristo wrote: »Unique named drops... like the Werewolf Hide Wolf's-Head Ring? These still drop. I agree that it'd be nice to recreate them, too.
Wuduwasa13 wrote: »
100% on trait drops, though completely indifferent to named items.
As a H main, with far too many sets upon my person, I find names items slightly inconvenient when switching between bosses etc and having a names item from a set tends to throw me off a little. It’s entirely my issue, but when I’m on the clock I want to find things quickly & in the interest of this, uniformity wins the day.
Ragnarok0130 wrote: »The unique named drops are exactly like the normal version just named “x” instead say frost staff of prayer. Allowing us to rename weapons/items would be sufficient.
redlink1979 wrote: »1) ZOS doesn't want to devalue jewelry crafting and that's why things won't change.