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Antiquities: some suggestions

Grendalism
Grendalism
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1. Add a Green CP skill (slottable)
Doubles (or trebles) the chance of acquiring a lead

2. Lead purchase
Allow a “whispered secret” item to be purchasable from achievement vendor.
Gives a random zone lead (non-mythic)
Lead for zone furnishing, or (at a lower RNG%) part of a Collection I.e. skin or music box
Whispered secret is bound, not tradable.
Building stuff on EU-PS4 since 2015
  • Sarannah
    Sarannah
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    Good ideas, to add one more: A green CP node which doubles the exp gain from a scry/excavation. (to help with leveling the skilllines)

    Though I do feel we also need to be able to get any non-found lead location through an NPC, even mythic leads.
  • rpa
    rpa
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    I'd rather have sane drop changes in general than yet another green non-combat slottable. And having played New World with its ridiculous and buggy collection of "Lucks" acquired from trophies and gear and flagging for PvP (& whatever else?) with various luck stats: for drops for each gathering and each craft RNG and whatever, overlapping with combat stats, I would not recommend trying to impose that on poor players feeling unrewarded from grind.
    I'd suggest cumulative drop change but admit it might cause too severe database bloat problem in practice. So just do not have smaller drop change than some reasonable minimum per try for any lead. And if it drops from something one can do only daily or less, or something challenging or limited or rare, make the change significantly bigger than minium.
    Edited by rpa on April 22, 2023 8:36AM
  • vsrs_au
    vsrs_au
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    There are already too many slottable perks in the green CP tree, we need fewer of these, not more.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • notyuu
    notyuu
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    MYTHIC STYLES, why don't we have them?
  • Animar111
    Animar111
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    Mythic weapons and shields should be added with mythical stats that we can’t obtain from normal shields or weapons.
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