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sorcs need minor savagery

silentxthreat
silentxthreat
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With zos making everything hybrid there is no reason for classes to only have 1 or the other buff for mag or stam.
  • FeedbackOnly
    FeedbackOnly
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    No it's important for each class to have own class buff.

    There has to be a better direction. Why do you think they need such a buff?
  • silentxthreat
    silentxthreat
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    they already get minor crit for spells but its lame if I want to play stam I miss out
  • virtus753
    virtus753
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    they already get minor crit for spells but its lame if I want to play stam I miss out

    It’s hybridized. Minor Prophecy affects all skills and sets that can crit.
  • Shagreth
    Shagreth
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    Giving every class everything is bad design.
  • SkaraMinoc
    SkaraMinoc
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    Crit hybridization works separately from attribute hybridization.

    If spell crit and stamina are higher then the game will use those.

    Minor Savagery not needed.

    Edited by SkaraMinoc on April 19, 2023 10:22AM
    PC NA
  • PeacefulAnarchy
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    the problem is stacking. if you get major from a skill you get both, but from potions you only get one. so while yes, as a stand alone buff minor sav or minor proph doesn't matter, it forces stam sorcs sourcing major sav/proph from potions into running prophecy potions.
    a sorc with minor proph and major sav will be at a disadvantage vs a char who has the minor and major sources match

    Also if it didn't matter then that would be all the more reason to change to make intuition match reality. The problem is it does matter, but in strange non obvious ways that aren't about a tradeoff for one build type vs another but just about hurting one way of stacking attributes.
  • INM
    INM
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    Are there any ways remaining to make spell and weapon power (and spell/weapon crits) to have different values besides those minor buffs and potions? At this point they should just merge them and give to Sorcs/NBs or DKs/Plars different buffs to avoid repeating.
    Edited by INM on April 19, 2023 12:48PM
  • virtus753
    virtus753
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    INM wrote: »
    Are there any ways remaining to make spell and weapon power (and spell/weapon crits) to have different values besides those minor buffs and potions? At this point they should just merge them and give to Sorcs/NBs or DKs/Plars different buffs to avoid repeating.

    Weapon and spell damage have separate mundus stones.

    Crit (as mentioned above) has pots.
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