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Bearless Warden companion ....

Wow
Wow
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First they have Ember, a sorcerer who doesn't know how to conjure any daedra, not even daedrat.
Now they have Sharp-As-Night, a bearless Warden who doesn't know how to summon any beast at all.

What's next? Necromancer companion who doesn't know how to summon a single skeleton? I am very disappointed. Why is ZoS so allergic in giving people summons
I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • AScarlato
    AScarlato
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    Honestly the last thing most people want are companions and also bears following everyone.
  • spartaxoxo
    spartaxoxo
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    They could have at least let it be a temporary bear like the npcs.
  • Monte_Cristo
    Monte_Cristo
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    The companion IS the summon. Does the pet really need its own pet?
  • Wow
    Wow
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    The companion IS the summon. Does the pet really need its own pet?

    The companion is the Warden. Does ZoS really need to rob his beloved pet bear?
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Snamyap
    Snamyap
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    Wow wrote: »
    The companion IS the summon. Does the pet really need its own pet?

    The companion is the Warden. Does ZoS really need to rob his beloved pet bear?

    Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.
  • Monte_Cristo
    Monte_Cristo
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    Snamyap wrote: »
    Wow wrote: »
    The companion IS the summon. Does the pet really need its own pet?

    The companion is the Warden. Does ZoS really need to rob his beloved pet bear?

    Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.

    Imagine a sorc with both pets, plus a warden companion with his bear pet. Plus a non combat pet. And the sorc is a werewolf with the pack leader morph. And wearing Maw of the Infernal, Defiler and Morkuldin sets.
  • Wow
    Wow
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    Snamyap wrote: »
    Wow wrote: »
    The companion IS the summon. Does the pet really need its own pet?

    The companion is the Warden. Does ZoS really need to rob his beloved pet bear?

    Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.

    Last time I asked people and guildies in ESO about "if you could describe warden in one word, what would it be?" Bear
    If your answer isn't "Bear" then you are lying

    And ZoS is taking that from Sharp-as-Night
    Edited by Wow on April 18, 2023 9:03AM
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Danikat
    Danikat
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    They probably want to avoid having too many summoned things around all at the same time. I agree a compromise could be that the companion warden can only summon a bear in combat and it disappears as soon as the battle is over, but I'm not sure if that would cause similar problems for the servers.
    The companion IS the summon. Does the pet really need its own pet?

    This is giving me flashbacks to Neopets, which added petpets for your neopets, and then petpetpets for them.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • colossalvoids
    colossalvoids
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    Wow wrote: »
    Snamyap wrote: »
    Wow wrote: »
    The companion IS the summon. Does the pet really need its own pet?

    The companion is the Warden. Does ZoS really need to rob his beloved pet bear?

    Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.

    Last time I asked people and guildies in ESO about "if you could describe warden in one word, what would it be?"
    If your answer isn't "Bear" then you are lying

    Not sure we're all playing the same game at all. Bear would likely be the one mentioned in "what's the most annoying thing around crafting stations/writ boxes in Vivec" discussion. Right after matriarch.
  • Wow
    Wow
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    Wow wrote: »
    Snamyap wrote: »
    Wow wrote: »
    The companion IS the summon. Does the pet really need its own pet?

    The companion is the Warden. Does ZoS really need to rob his beloved pet bear?

    Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.

    Last time I asked people and guildies in ESO about "if you could describe warden in one word, what would it be?"
    If your answer isn't "Bear" then you are lying

    Not sure we're all playing the same game at all. Bear would likely be the one mentioned in "what's the most annoying thing around crafting stations/writ boxes in Vivec" discussion. Right after matriarch.

    This can be solved by adding toggle on Settings, very recently they did that on Fallout 76 (literally last patch). They should do that as well in ESO instead of taking the beloved identity of a class.
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Bat
    Bat
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    If you didn't notice, companion abilities are only all reworks of regular class abilities and skill line abilities. Some of them look the same, but they aren't the same. That warden you're complaining about isn't actually a warden, hence it makes sense he doesn't have an obnoxious bear following him around.
    Edited by Bat on April 18, 2023 9:15AM
  • LukosCreyden
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    @Wow they aren't taking your Warden's class identity, if you could even say it had an actual identity to begin with; "frosty morrowind mage". You can still summon your bears and cliff racers, yes?

    Companions don't use pets, companions probably cannot use pets because they themselves are glorified pets, companions SHOULD NOT use pets and thankfully, companions will probably never use pets.
    Struggling to find a new class to call home.Please send help.
  • Wow
    Wow
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    @Lukos So you are fine the upcoming Necromancer companions will have no summons at all?
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • LukosCreyden
    LukosCreyden
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    Wow wrote: »
    @Lukos So you are fine the upcoming Necromancer companions will have no summons at all?

    Necromancer doesn't use summons. Blastbones isn't a summon, skeletal mage and spirit guardian are temporary effects that look like summons.

    Warden bear is a permanent summon. Sorc scamp / clannfear and twilight are permanent summons. Those three skills are true summons.
    Struggling to find a new class to call home.Please send help.
  • adriant1978
    adriant1978
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    I expect the reasons for this are both for balance, a Warden PC with a Warden companion and two bears out might be considered OP, and to avoid the visual clutter of having companions and companions' pets all on the screen in populated areas.

    I agree it's a shame though.
  • Wow
    Wow
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    Wow wrote: »
    @Lukos So you are fine the upcoming Necromancer companions will have no summons at all?

    Necromancer doesn't use summons. Blastbones isn't a summon, skeletal mage and spirit guardian are temporary effects that look like summons.

    Warden bear is a permanent summon. Sorc scamp / clannfear and twilight are permanent summons. Those three skills are true summons.

    Then they could just make the companion bear's a fake temporary summon, like a mini daedroth sized bear cub. Or a temporary effects like the one Defiler/Mad Tinkerer/Scavenging Demise set has.

    And add settings to turn other players' pet

    Not ripping it out altogether like this
    Edited by Wow on April 18, 2023 9:42AM
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Xarc
    Xarc
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    anyway companion are a joke
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  • Wow
    Wow
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    I expect the reasons for this are both for balance, a Warden PC with a Warden companion and two bears out might be considered OP, and to avoid the visual clutter of having companions and companions' pets all on the screen in populated areas.

    I agree it's a shame though.

    It's shame TBH.
    • The problem is not the bear by itself, but the visual clutter it brings if combined with companions.
    • Fix? Remove the Bear, instead of adding settings that can combat with Visual Clutter

    Edited by Wow on April 18, 2023 9:48AM
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • LukosCreyden
    LukosCreyden
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    @Wow in that regard, I'd agree. Either like the Selene monster set for a single, big attack or a short term "burst summon" to give it a name, like Necro's abilities.
    Struggling to find a new class to call home.Please send help.
  • etchedpixels
    etchedpixels
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    Imagine a sorc with both pets, plus a warden companion with his bear pet. Plus a non combat pet. And the sorc is a werewolf with the pack leader morph. And wearing Maw of the Infernal, Defiler and Morkuldin sets.

    On my sorc I run Maw, two sorc pets, atronach ulti, defiler and aegis caller plus the really annoyingly large non combat pony and a companion. Adding a companion with a bear would be hilarious but I have to agree that it would just be too cluttered.

    Too many toons not enough time
  • Amottica
    Amottica
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    AScarlato wrote: »
    Honestly the last thing most people want are companions and also bears following everyone.

    I agree that having companions with companions would be a little much.
  • ADarklore
    ADarklore
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    I'm actually surprised that people are "surprised" about this. Considering Ember had no pets, that should have been the first indicator that the new companion wouldn't have any pets either. There is already WAY too much 'clutter' with players and summoned pets along with non-combat pets running around, I can only imagine the server strain it would add by allowing companions to have permanent summons. And as someone pointed out, Necromancer doesn't have any permanent summons, they are all on a timer. It would be dumb to have a bear behave on a timer, because then it would be like the shalks, fetcher and cliffracer... which is NOT what the Warden bear is. Also, just an FYI, I don't believe lore-wise that Wardens all have bear companions... it's just that OUR player Warden does. So expecting every Warden in the world to have a bear companion is silly.
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  • Kendaric
    Kendaric
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    Are argonians even allowed to have pets by their masters? ;)

    Anyway... it wasn't unexpected that the walking handbag gets no bear. Ember has no pets either.
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    • Grizzbeorn
      Grizzbeorn
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      Wow wrote: »
      If your answer isn't "Bear" then you are lying

      My main, a Warden tank, doesn't use a bear.

      And you're really going to say that ZOS is allergic to giving people summons, with the long-standing issue of all of the sorc pets and bears interfering with people's access to wayshrines, crafting stations, etc.?
      Edited by Grizzbeorn on April 18, 2023 11:22AM
        PC/NA Warden Main
      • SpacemanSpiff1
        SpacemanSpiff1
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        less pets is more better.
      • phaneub17_ESO
        phaneub17_ESO
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        Pets don't summon more pets. Warden companion does have short term summoning animations though he does have the cliff racer dive bombing, double wave of shalks that burst outwards, and his ultimate summons a charging Kaguti. Compared to other companions, his moveset is very flashy.

        That's probably why they skipped the necromancer companion, or at least one of the reasons for it. They also wouldn't contribute to the generating or consuming of corpses as that interferes with player mechanics. Their ability set list would be very limited, I'd argue they would have to pair the necromancer companion skill line with something like Vampire to make up the numbers to fill.
      • Grizzbeorn
        Grizzbeorn
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        less pets is more better.

        KVrxC1R.gif
          PC/NA Warden Main
        • zaria
          zaria
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          Danikat wrote: »
          They probably want to avoid having too many summoned things around all at the same time. I agree a compromise could be that the companion warden can only summon a bear in combat and it disappears as soon as the battle is over, but I'm not sure if that would cause similar problems for the servers.
          The companion IS the summon. Does the pet really need its own pet?

          This is giving me flashbacks to Neopets, which added petpets for your neopets, and then petpetpets for them.
          petpets and petpetpets sounds very weird.
          Now moonmoon is a apparently thing as in an moon around an moon, no natural are know however.

          Grinding just make you go in circles.
          Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
        • Auldwulfe
          Auldwulfe
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          I just want my Templar to be able to throw multiple javelins, like Isobel does.....

          Auldwulfe
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