Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
The companion is the Warden. Does ZoS really need to rob his beloved pet bear?
Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
The companion is the Warden. Does ZoS really need to rob his beloved pet bear?
Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.
Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
The companion is the Warden. Does ZoS really need to rob his beloved pet bear?
Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.
Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
The companion is the Warden. Does ZoS really need to rob his beloved pet bear?
Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.
Last time I asked people and guildies in ESO about "if you could describe warden in one word, what would it be?"
If your answer isn't "Bear" then you are lying
colossalvoids wrote: »Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
The companion is the Warden. Does ZoS really need to rob his beloved pet bear?
Last time I checked the Warden had three ultimates, just like every other class. But I think ZOS, and most players, don't want people running around with a whole posse.
Last time I asked people and guildies in ESO about "if you could describe warden in one word, what would it be?"
If your answer isn't "Bear" then you are lying
Not sure we're all playing the same game at all. Bear would likely be the one mentioned in "what's the most annoying thing around crafting stations/writ boxes in Vivec" discussion. Right after matriarch.
@Lukos So you are fine the upcoming Necromancer companions will have no summons at all?
LukosCreyden wrote: »@Lukos So you are fine the upcoming Necromancer companions will have no summons at all?
Necromancer doesn't use summons. Blastbones isn't a summon, skeletal mage and spirit guardian are temporary effects that look like summons.
Warden bear is a permanent summon. Sorc scamp / clannfear and twilight are permanent summons. Those three skills are true summons.
adriant1978 wrote: »I expect the reasons for this are both for balance, a Warden PC with a Warden companion and two bears out might be considered OP, and to avoid the visual clutter of having companions and companions' pets all on the screen in populated areas.
I agree it's a shame though.
Monte_Cristo wrote: »
Imagine a sorc with both pets, plus a warden companion with his bear pet. Plus a non combat pet. And the sorc is a werewolf with the pack leader morph. And wearing Maw of the Infernal, Defiler and Morkuldin sets.
If your answer isn't "Bear" then you are lying
petpets and petpetpets sounds very weird.They probably want to avoid having too many summoned things around all at the same time. I agree a compromise could be that the companion warden can only summon a bear in combat and it disappears as soon as the battle is over, but I'm not sure if that would cause similar problems for the servers.Monte_Cristo wrote: »The companion IS the summon. Does the pet really need its own pet?
This is giving me flashbacks to Neopets, which added petpets for your neopets, and then petpetpets for them.