Played this game since its beta. Been through most of the og patches. Used to 1vx on stamblade even through the good and bad stages of the class(now after the surprise attack nerf rather unplayable). Took a year break from this game after the cp changes that raised the max cp needed from 810 to god knows what it is now really pissed me off. Came back recently for a week and here are my 2 cents.
The best state of the game pvp wise was when it was a damage meta with lots of cc/out play mechanics. When the skill curve was high and a very good player playing most of the classes in the game could kill 5 or more average players wearing the same gear even if they had a healer or were tank spec'd. This was then ruined by players who refused to get better at the game and complained on the forums about x player typically a nightblade or magsorc being able to kill them so easily. The classes taking the biggest hit from this continually being stamblade and mag sorc as at the time they had the most outplay mechanics in order to 1vx.
Last time I played this game surviveablity had been buffed to the extent that if you were a very good player you could maybe kill 2-3 average players wearing the same meta gear yet if there was a healer involved you weren't killing anyone and if there was a tank involved you would not be able to kill the tank. There were still a decent amount of movement/cc/healing reduction/armor reduction mechanics in the game and barely and I mean barely enough damage that made it possible for someone to outplay another player in worse gear lower cp etc.
The current state of the game that I have come back to now however greatly rewards building very tanky to the point where you cant kill or be killed. Other than nightblade ganking, there is 0 variety in playstyle other than the nauseating bruiser meta that has clearly taken over this game. I haven't tested mag sorc but stamblade is completely unplayable. The current nightblade meta favors a 0 flavor magblade that is mostly just high damage and run speed and nothing else. Other than dk which is the golden child class of this game, most classes completely any viable lack any cc or outplay mechanic other than those that enable them to flee and every potential class build have been all lumped together into this very very boring hyper tanky bruiser playstyle. The only way to kill someone is pressing your heal and block/dodge roll buttons while they are damaging you and then pressing your damage buttons after and praying they dont hit their heal buttons in time. There are few to none non-telegraphed stuns, good slows, good kiting enabling mechanics, healing reduction, burst damage etc that the game used to have. Some of the abilites/mechanics still exist in the game but other than magdk fossilize and draconic leap or a nightblades spectral bow they have all been nerfed to the floor to the point where they are not viable over damage healing and runspeed. Trying to even 1v2 is almost impossible with 0 outplay mechanics as other than dks which have seemingly been immune to these changes. Most if not all outplay mechanics have been nerfed outside of those used to run away and even those have taken a hit. Also the server lag in this game is absolutely horrendous now even in imperial city to the extent that I find myself losing fights to server lag more than anything else.
As a result, the game feels much much more bland than it did even a year ago. The game is a "bruiser" meta to a nauseating degree and healing/tanking completely ruin 1vx or small scale pvp. All of the changes that have byproductly made it bland have not accomplished their goal as it is still possible to gank bad or average players by stacking 0 surviveability and all damage. So I am sure there is still forum qq even though shadowy disguise has been nerfed into a dirtnap blanket.
I will be quitting once again given only lasting a week or two. I have noticed many if not all of the og 1vx youtubers have quit the game probably for the same reason I cannot tolerate it for more than a month maximum. I'm sure this new archanist class will be the ultimate version of a bruiser as deltia compared it to an easy to play templar. It's pretty sadening considering how awesome high damage meta 1vx'ing was in the early iterations/expansions of this game. Miss the og version of the game. Even miss the proc meta. FeelsBadMan. To those of you who still play but miss the old days, I'm sorry you have to deal with this.
master_vanargand wrote: »PvP where players don't die is garbage.
Imagine an FPS where you don't die from guns and missiles.
That's what ESO is today.
The PvP game die when players become immortal.
xylena_lazarow wrote: »I quit after U35 because I find slow tanky healy metas extremely boring. Came back recently, it's not as bad as 6mo ago, duels between damage builds are fine, but still too many stalemates overall. I get that casual players need a chance to survive long enough to learn to fight, and 1vXers want to be able to survive long enough to get to LoS cover...
...but there's just way too much generic defensive power (which also kills class identity) available that once discovered, makes anyone and everything tanky enough to survive multiples, often just by block healing. Don't even get me started on PvP groups stacking 6-12 healers and off-heals, abusing mechanics that are clearly designed strong enough for only 2 healers to be able to sustain a 12 person PvE raid. The devs need to experience fighting such a group.
I wonder too, really wish the large scale PvP meta got some attention. There's a couple small things they could disable in PvP, like Snow Treaders, that would make the "gladiators vs farmers" encounters a lot more enjoyable for the farmers, without messing up PvE raid balance or punishing the PvP gladiator groups too harshly.Thecompton73 wrote: »Sometimes I wonder if the balls don't get the nerf hammer
edward_frigidhands wrote: »A lot of what you have mentioned sounds like a skill issue on your part to be honest.
the famous "Played this game since its beta" argument you started with.
Please stop with this.
edward_frigidhands wrote: »A lot of what you have mentioned sounds like a skill issue on your part to be honest.
LittlePinkDot wrote: »
Maybe I'm just too casual, but I wouldn't say it's THAT bad.
Maybe no cp campaign and battlegrounds would be better for you.
I don't know if you noticed. But the new hybridization is pretty fun. You mentioned not knowing how sorc is now.
Seems to be best as a stam sorc but you can still use haunting curse and Mages Fury because of hybridization.
Thecompton73 wrote: »xylena_lazarow wrote: »I quit after U35 because I find slow tanky healy metas extremely boring. Came back recently, it's not as bad as 6mo ago, duels between damage builds are fine, but still too many stalemates overall. I get that casual players need a chance to survive long enough to learn to fight, and 1vXers want to be able to survive long enough to get to LoS cover...
...but there's just way too much generic defensive power (which also kills class identity) available that once discovered, makes anyone and everything tanky enough to survive multiples, often just by block healing. Don't even get me started on PvP groups stacking 6-12 healers and off-heals, abusing mechanics that are clearly designed strong enough for only 2 healers to be able to sustain a 12 person PvE raid. The devs need to experience fighting such a group.
Sometimes I wonder if the balls don't get the hammer [snip]
[edited for conspiracy theory/misinformation]
Right now there is not a lot of counters to being dog piled. Health, damage, resistances, movement speed, recovery is all jacked. Back in the day you could a least ultimate like dawnbreaker into a group of players dog piling you and bring them to half health. PvP is very group oriented now
Every StamSorc I see is doing the exact same combo with the exact same build (masters dual wield/twin slashes fbar/vateshran staff bbar). Same rotation, again and again and again.
It's pretty effective, but God, how boring and repetitive.
cuddles_with_wroble wrote: »This game can never be in a balanced state as long as they keep trying to balance pvp and pve with the same blanket changes. balancing a class for both pvp and pve with the same changes has never worked in eso and has always been a main issue of both sides of the community. it hasnt worked in the past, its not working now, and it wont randomly start working in the future.
Not to mention the game is plagued with lag and desync issues. cyro feels horrible to play during prime time just as it always has.
most skills and sets are nuked and useless so 98% of people all just play slightly different variations of the same 2 builds on every class. which as it turns out is really boring and uninteresting to fight considering that build is a 40k tank who just holds block until they can ult you or a 40k hp tank with 3 proc sets and 10 different DoT effects.
at the end of the day tho, this game is meant for casual players and it isnt catered to veteran or end game players so its balanced in a way that makes those players happy for the time being, no matter how that affects the game in the long run it seems.
ironbob2008 wrote: »To the OP, it's always been horrible and always will be. For what it's worth, what makes games like Team Fortress 2 and Left For Dead work so well is that your objective is to use a limited set of weapons and abilities to accomplish an objective. No one has any weapons and armor that are overpowered. It's all situational.
That is never going to happen in a multiplayer game that mixes PVE with PVP as an afterthought. It's just not possible. There is still rock/paper/scissors going on with those games but not rock/paper/bazooka one month and then paper/paper/fire the next. I've been playing them since Ultima Online went live and not one single mmorpg whose baseline is PVE has ever been balanced when they try to adapt the same skill sets to PVP.
Of course armor and weapons sets make it even worse but regardless, it should not take seven to ten players to kill one player. When I see that, severe idiocy with the developers is in play.
i mean other than dk being straight disgustingly broken to the extent that any noob can use it and with the right sets be on par with high skilled players, no cp is pretty good/balanced. cp in general should just be removed from pvp. there is no way they can fix cp pvp without gutting the blue tree and starting over. the resource regen passives need to be completely reworked. they fix them and balance the regen monster sets and theres hope. until then all the tanks are just going to swap from maras to pariah and the issue will persist. theres a healing passive that removes all debuffs when you heal at 25% hp anyways.
cuddles_with_wroble wrote: »
i mean other than dk being straight disgustingly broken to the extent that any noob can use it and with the right sets be on par with high skilled players, no cp is pretty good/balanced. cp in general should just be removed from pvp. there is no way they can fix cp pvp without gutting the blue tree and starting over. the resource regen passives need to be completely reworked. they fix them and balance the regen monster sets and theres hope. until then all the tanks are just going to swap from maras to pariah and the issue will persist. theres a healing passive that removes all debuffs when you heal at 25% hp anyways.
DK is def good but i dont think its really broken in any way. DK just has a really amazing kit with almost no downsides to it and its pretty easy to play and doesnt take much time to learn the kit.
i however dont think any noob could be on par with high skilled players just for hopping on a DK, i have fought many awful low skill dk players probably more than any class aside from nightblade. its a class alot of new players and low skill players gravitate towards bc its is very powerful against other low skill and new players.
i dont play in no cp cyro very often but i know its an absolute mess in there. howerver i will say in cp cyro not many people run pariah and i dont think people will switch to it as it doesnt do the same thing that maras does. maras not only cleanses but it heals you when it does it, if you run maras for a day in cyro and then look at what skill healed you the most maras will be up there in the top 3-5 almost every time, it can single handedly carry 50% of your total outgoing healing in a fight against anyone who has DoT pressure or alot of negative effects
PvP at the moment is: 1. equip Mara (thank God for the incoming nerf!!), 2. equip DW Stinging Slashes, 3. Morph Twin Slashes...wait and win