I've run across this issue at least three times, and recorded it twice:
There are moments in vMA where damage from multiple attacks that should be spread out is instead applied all at once. See the following:
Delayed Spit damage in the Spiral Shadows arena.Delayed damage from Argonian Behemoth and Argonian Minders in Vault of Umbrage
You can see in the Spiral Shadows video that the attacks in my Death Recap do not land simultaneously, and in the Vault of Umbrage video that the attacks that do land at the same time do not cause enough damage to kill me outright--that is, if the damage values in the Death Recap are to be believed.
I know it is not mere latency because as you'll note, my actions and damage go through just fine. There is little to no delay or skip in enemy or environment. The only thing that delays significantly is the damage I take. Flawless Conqueror is difficult enough due to the RNG mechanics--though how I feel about that is for another thread. Issues like this make the title nigh-unachievable. How is a player supposed to protect themselves against 30K+ in damage that lands all at once, when it should be spread out? Please investigate and fix this.
I have filed a bug report through the site (Ref# 230411-003940). This issue occurred on an Xbox Series X.
@ZOS_GinaBruno can you please bring this to the attention of the appropriate developers?
EDIT 4/23/2023: From those that have replied, it seems this issue occurs in more areas than vMA. This really needs to be investigated, as encountering this issue will ruin a No Death or Trifecta run.
EDIT 5/3/2023: I have determined that the game is still counting damage, it's simply not showing up on the health bar. This still needs to be investigated and fixed, as the Health Bar is a players only indication that they are in trouble.
Edited by Gothic_Gaymer on May 4, 2023 4:33AM