It's not a bug. They did it this way on purpose - the reasoning is that the companions are who they are, and having the recognizible faces displayed is part of who they are.
I wouldn't be waiting with bated breath on them to "fix" it since this was a deliberate developer design decision.
JamesForums wrote: »I would like helmets on them also, but understand why they chose not to. When you walk into a mob of players, and they all have their companions out, being able to distinguish seems more important for general game play.
about 80% of the forum community wants to be able to hide helmets, the remaining 20% either don't care or are opposed and want helmets always hidden.
if a consistent 4:1 majority wants something and they keep saying no, it must be an idea or belief they are married to.
JamesForums wrote: »I would like helmets on them also, but understand why they chose not to. When you walk into a mob of players, and they all have their companions out, being able to distinguish seems more important for general game play.
I don't played much PVP so never thought about that possible problem. In that case I also understand. But they could just allow the helmets on PVE and the problem is solved.
JamesForums wrote: »I would like helmets on them also, but understand why they chose not to. When you walk into a mob of players, and they all have their companions out, being able to distinguish seems more important for general game play.
I don't played much PVP so never thought about that possible problem. In that case I also understand. But they could just allow the helmets on PVE and the problem is solved.
you can't summon companions in pvp
Dark_Lord_Kuro wrote: »You cannot fix what isnt broken
A developer design choice from the beginning cannot be said to be broken.
There are a few related design decisions that go with this. If the player and companion use the same costume, then dying one dyes the other to match. That would make player and companion look identical, without the helmet difference.
I think ZOS makes the companions intentionally obvious in the crowd so people who haven't bought those chapters feel like they're missing out. Maintaining immersion isn't the goal.
isadoraisacat wrote: »I think either we should be able to make them wear a helmet so hide their face or have a way to hide other players companions. It breaks immersion seeing another ember next to my ember. It’s weird.
I think this would also help the game run better without less things to load.
I doubt this would ever happen but would be a welcome addition in my opinion.
NotaDaedraWorshipper wrote: »Letting companions wear helmets/hats has been requested numerous times. There are even threads made about it. It's not a bug, though, but yes many want the option for companions to be able to wear helmets/hats. Myself included.
It makes absolutely no sense they went with this design choice. The characters doesn't stop being who they are just because they are wearing a hood or helmet. It's still them there under, talking etc. For example, Isobel is a knight, want knight doesn't wear a full suit of armour and protect the most vulnerable part of their body? If they wear hoods or hats we can still see their face!
It would help against the clone effect, having more options are nice, and no one is talking about forcing them to wear helmet, just to have the option for them to do.
isadoraisacat wrote: »I think either we should be able to make them wear a helmet so hide their face or have a way to hide other players companions. It breaks immersion seeing another ember next to my ember. It’s weird.
I think this would also help the game run better without less things to load.
I doubt this would ever happen but would be a welcome addition in my opinion.
Dark_Lord_Kuro wrote: »You cannot fix what isnt broken
But it is. Like I showed in the screenshot, you can buy costumes with helmets for companions, but the helmets aren't working on companions. So, it's clearly very broken, and can be fixed.