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[BUG!!] Player keep being caught in spider nest in scrivener's hall dungeon.

AvalonRanger
AvalonRanger
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[BUG!!] Player keep being caught in spider nest in scrivener's hall dungeon.
It's just terrible bug. Must be fixed immediately.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    I mean sticky spider nest.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • N00BxV1
    N00BxV1
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    If you mean the sticky spider nests on the ground that snare you, then those are supposed to be like that. They're literally traps that are meant to snare you if you walk through them. Just don't walk through them and they won't snare you.

    Now if you were talking about the last boss fight where the spider pins one person and drags them, then that could be looked at because sometimes a person is still stuck when the boss advances to the next room and that person usually can't escape the room fast enough. The amount of random groups I've been in where someone gets stuck there is pretty high. For example: the spider spawns and begins to drag someone, but at the same time the boss advances to the next room, so now that person is unable to get out of the room in time and end up dying. Getting an immolation trap on you right before the boss advances to the next room can also be a pain...
    Edited by N00BxV1 on April 10, 2023 8:16PM
  • AvalonRanger
    AvalonRanger
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    N00BxV1 wrote: »
    If you mean the sticky spider nests on the ground that snare you, then those are supposed to be like that. They're literally traps that are meant to snare you if you walk through them. Just don't walk through them and they won't snare you.

    Now if you were talking about the last boss fight where the spider pins one person and drags them, then that could be looked at because sometimes a person is still stuck when the boss advances to the next room and that person usually can't escape the room fast enough. The amount of random groups I've been in where someone gets stuck there is pretty high. For example: the spider spawns and begins to drag someone, but at the same time the boss advances to the next room, so now that person is unable to get out of the room in time and end up dying. Getting an immolation trap on you right before the boss advances to the next room can also be a pain...

    Not kind of issue. And, I know mech of last boss very enough. It's totally no relationship with my post.

    The spider nest on the road has actually game system bug. Not just "snare", sometimes player can't move forever.
    And, it's not usual effect of spider nest function.

    I suffer twice this bug. I solve this bug to jump to Wayshrine of outer field, and jump back to to my team mate location.
    That's only solution, when you get those spider nest bug.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Bat
    Bat
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    Yes, the tether from the spider nests in Scrivener's Hall can become bugged, which causes them to stretch out indefinitely. It's a minor bug in comparison to the current block bug which sadly wasn't fixed with yesterday's patch. :(
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