phaneub17_ESO wrote: »
I disagree with the diverse suggestions. Heavy sacks are part of several containers which we are supposed to discover. They're hard to see, however, they're free to open (no locks). That's one category. The other category are troves and treasures, highlighted so easier to find, but with a lock.
I would very much prefer to keep it the way it is, with both categories. For me, heavy bags and other non highlighted containers provide an additional "treasure hunt". I'm always happy when I stumble upon a heavy bag, or a simple bag, as well as other free to open - but not highlighted - containers.
I would very much prefer to keep it the way it is, with both categories. For me, heavy bags and other non highlighted containers provide an additional "treasure hunt". I'm always happy when I stumble upon a heavy bag, or a simple bag, as well as other free to open - but not highlighted - containers.
The other category are troves and treasures, highlighted so easier to find, but with a lock.
As someone who goes slow and explores, I really disliked the change where treasure chests became visible too easily. Normally rushing players would miss those, and now they get them all the time. Leaving less and less reason to explore/be out in the world/go slow. In my opinion ZOS should stop catering to the rushing crowd, and start focussing more on the gaming/having fun crowd in all aspects of the game.
So no, I don't want heavy sacks to be more visible/highlighted.
Saint-Ange wrote: »this RPG crowd has no bad influence on the other types of gameplay as they solely contribute to render a vivid world as most as possible. they do it for themselves but also and if not more for the others.
to the contrary some other kind of gameplay are harming the way they live the game and as Zenimax took side with that harming crowd they remain silent, you won't read much from them in these forums, if not at all. but still and even if there is not much hope they keep doing their best, they keep giving to this game and other players. they do not pop out, they are part of the multitude of the subtle details, part of the original artwork.
oldbobdude wrote: »Both Ember and Isobel also point out heavy sacks. Haven’t used Mirri enough to know if she does or not.
Saint-Ange wrote: »we are a community playing this game and among us are gamers that prioritize being immersed in the game world therefor being congruent with it. they look like NPC integrated in the game. fun fact: it happens some try to pickpocket them wich is proof they reached their goal ...
I don't think having special magical sight enhancement for chests, heavy sacks or whatever takes away from the RPG experience. There are so many other magical skills with intense effects (some of them also really silly looking, imo, like necro corpse tethers or whatever they are) that are part of the game. And so, so many other cosmetics/mounts/pets that are visually intrusive and actually immersion-breaking. It seems strange to point fingers at a glowing chest which is actually helpful to people like myself and sparta above.
IF ZOS were to add a glow to the heavy sacks, it would have to be optional such requiring a skill point or we need to be able to toggle the glow off. Which, by the way, should be possible for some of those annoying glow effects as well.... yes, I'm looking at you [snip] giant block indicator.