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Suggestion: a rework of class specific group buffs

Jman100582
Jman100582
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Most of the classes give a minor passive buff to their group via their passives, here are some examples:

Templar: gives minor sorcery
Dk: gives minor brutality
Sorc: gives minor prophecy
Nb: gives minor savagery
Warden: gives minor toughness
Necro: lol doesn’t give one

With hybridization being almost fully introduced (besides potions, all sources of brutality, sorcery, weapon/spell dmg, and crit buffs are hybrid) a lot of these buffs essentially do the same exact thing. 10% weapon dmg is the same as 10% spell dmg for most builds, same thing with savagery and prophecy. So I would like to suggest the following:

Rework these passives into “blessing passives” ie, templars blessing, dks blessing, etc etc that give unique non-named buffs that are all different. This way, every class has a non-named buff that cannot be replaced that empowers both THEMSELVES and their GROUP. For instance, dks could give a unique source of both weapon and spell damage. Nbs can give a unique source of crit damage. Sorcs can give a unique source of crit chance. Plars could give a unique source of healing received or healing done. These are just some general ideas ofc, but the idea still stands. It would be a good step in the right direction of making classes feel unique in what they bring to a group
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