Tommy_The_Gun wrote: »Every character can technically "solo" it, as long as you have Focused Aim (Bow) and Flying Blade (Dual Wield).
Which means *not* every character can solo it, because they must have the skills you mentioned.Tommy_The_Gun wrote: »Every character can technically "solo" it, as long as you have Focused Aim (Bow) and Flying Blade (Dual Wield).
Which means *not* every character can solo it, because they must have the skills you mentioned.Tommy_The_Gun wrote: »Every character can technically "solo" it, as long as you have Focused Aim (Bow) and Flying Blade (Dual Wield).
I'm not opposed to group dungeons having group mechanics, but "step on a plate" is not a group mechanic and should be fixed.
I don't know if your reply was directed at me, but I never said anything about wanting the dungeon fixed. Perhaps you should re-read my posts?JJMaxx1980 wrote: »We do they need to ‘fix’ a four-man dungeon because you want to use it as it wasn’t intended to be used? Wait till you hear about AA, a trial that requires 12 people to complete. Should they ‘fix’ that too? Maybe ZOS should also ‘fix’ the Pledge of Mara because it requires two people.
Not everything in this game needs to be bent to your wants. Some things are group, some things are two, and some things are solo.
Also the group finder exists?
I don't know if your reply was directed at me, but I never said anything about wanting the dungeon fixed. Perhaps you should re-read my posts?JJMaxx1980 wrote: »We do they need to ‘fix’ a four-man dungeon because you want to use it as it wasn’t intended to be used? Wait till you hear about AA, a trial that requires 12 people to complete. Should they ‘fix’ that too? Maybe ZOS should also ‘fix’ the Pledge of Mara because it requires two people.
Not everything in this game needs to be bent to your wants. Some things are group, some things are two, and some things are solo.
Also the group finder exists?
Yes, but what I meant is that every class has access to those skills. Your class or race does not matter. At some point every character can do it, once they have enough skill points.Which means *not* every character can solo it, because they must have the skills you mentioned.Tommy_The_Gun wrote: »Every character can technically "solo" it, as long as you have Focused Aim (Bow) and Flying Blade (Dual Wield).
How I would envision commanding Companions:
When out of combat, hovering the reticle over a Companion will show two buttons:
- Talk (default key "E")
- Command (default key "Y"), which can be activated from a distance
Selecting "Command" allows you to move your Companions by holding down "Y" and left-clicking the mouse, moving them to whereever you are pointing. They will stand still, until you initiate combat again, move too far away or call them back to you by holding down "Y" and right-clicking the mouse.
Necrotech_Master wrote: »How I would envision commanding Companions:
When out of combat, hovering the reticle over a Companion will show two buttons:
- Talk (default key "E")
- Command (default key "Y"), which can be activated from a distance
Selecting "Command" allows you to move your Companions by holding down "Y" and left-clicking the mouse, moving them to whereever you are pointing. They will stand still, until you initiate combat again, move too far away or call them back to you by holding down "Y" and right-clicking the mouse.
this would be nice, at least for the direfrost plates
how about for something that requires interaction like levers in ICP? lol
JJMaxx1980 wrote: »We do they need to ‘fix’ a four-man dungeon because you want to use it as it wasn’t intended to be used? Wait till you hear about AA, a trial that requires 12 people to complete. Should they ‘fix’ that too? Maybe ZOS should also ‘fix’ the Pledge of Mara because it requires two people.
Not everything in this game needs to be bent to your wants. Some things are group, some things are two, and some things are solo.
Also the group finder exists?