Hi there,
I usually run with a holy trinity group for difficult content, with a tank, healer and 2DD.
The one thing I immediatly think of is, wouldn't it be better to add in a sorcerer for the Exploitation passive and the Minor Prophecy buff? + Major Berserk from the Atronach?
Also not sure if Kilt is worth it in 4-man content?
KilianDermoth wrote: »Major Berserk has low uptimes. Dragon Knights and Nightblades can even self apply this buff with class skills now and with the changes to Wrecking Blow (one of the strongest spammables) now even anyone can self apply this buff on demand. The buff wasnt great before (to low uptime if not a ulti gen build which wouldnt be strong on its own) and is now obsolete in some cases at all.
Minor Prophecy is good but a Nightblade can do minor savergy yielding in the same result so it doesnt matter if Sorcerer or Nightblade. Propbably the nightblade would even be the better option.
Overall, sure the Sorc can provide those buffs but it is not necessary to bring a Sorc in such a group because those buffs arent that important, neglectible and often others provide better / more buffs (especially in 4 man groups). Sad but true, the Sorc isnt great anywhere or in any content (Mag Sorc Main)...
But yeah 3 plars dont make any sense at all and 3x extended ritual to keep the tank alive seems also to be absolute nonsense.
On my Sorc tank I can keep myself alive completely without a healer or heals from damage dealers most of the time (except for really hard / new content until I get used to it). Often I even dont need synergies / ressources (especially if I dont do any mistakes).
In generall, I think a DK or Sorc tank would be a better option in a 3 DD run because they are easier to make completely self sufficient without the need of a healer and even survive high pressure while still using support sets. But wardens should be able to do so too, I just think that they are a bit more difficult in this regard.
Also the best would be to have 4 different classes and not only 2! I think the most optimized would be:
Dragon Knight or to a lesser degree Templar (one makes the other more or less obsolete, but dragon knights are usually better in literally any aspect than templars, except for pure healing)
Sorcerer or probably better Nightblade (again one makes the other more or less obsolete)
Warden
The 4th is a bit flexible and depends on your group composition. For example necro if you dont have already major vulnerability or want to extend it. Maybe even one of the other classes if all the buffs cant already be provided by the other people.
Also it would be important to build around your group members, for example if you know you have a Warden in your group, that warden can provide major Resolve to everyone, decreasing the amount of healing needed and freeing up skill slots (at least on the tank).
The same goes for Dragon Knights who can provide Major Brutality and Sorcery for the whole group, probably freeing up slots on the damage dealers and makeing only one person necessary to recast this buff once every 60 seconds, instead of 3 DDs every about 20 seconds (8x more casts of spammables for example).
I dont know if MA is that great (probably to low uptime, to big of an sacrifice and to less of an impact on 3 damage dealers, but might be good /strong if you burn stuff quick enough). Also I am not sure if PA is that strong on a Damage Dealer in a 4 man group (probably to big of an sacrifice for a to low impact).
A nice set would for example be elemental catalysator which depending on class and build might boost the overall damage if you are below the crit cap. Further if your group wears medium armor (what is probably better than light armor) then you might need a pen set / a pen set would be stronger than if all of the 3 DDs had to sacrifice damage for pen. If just one person wears such a set and allows the whole group to neglect pen it could increase the overal damage (if more pen is needed for example because everyone wears medium).
With oakensoul there might even be a completely different route that might yield in very high damage or even be best. With oakensoul on the damage dealers, they get really tanky and already have a *** of buffs.
A friend is able even to fill in the healer role by slotting the undaunted bubble and a burst heal while still doing above average damage with his oakensoul onebar heavy attack build (Sorc, Warden or Necro) and he is even able to do this when he replaces one of his damage sets with a support set. He even got some compliments for his great healing in PUGs while doing more than 50% damage - sometimes even up to about 80%...
He even can weave in burst heals (on demand) between his heavy attacks with almost sacrificing no damage by proveding strong healing without sustain issues.
The ring is just absolutely broken and ridiculous if utilized properly.
We even did some achievements lastly with him being a DD / Healer hybrid absolutely relaxed and in Bal Sunnar Hardmode (where he was a pure DD) he just had to slot a shield and could easily survive the heavy damage of some mechs, about as easy if not even easier than myself on a Sorc Tank 🤣.
With oakensoul DDs I guess that something like Turning Tide on the tank is really powerful and could be combined with a pen set if the oakensoul wearers use medium armor.
But finally there is no single best for all dungeons, the best might depend on the dungeon and especially the strat you want to follow and how you play / perform. Just stuff like going with 3 templars is for sure not even close to be best anywhere.
KilianDermoth wrote: »Major Berserk has low uptimes. Dragon Knights and Nightblades can even self apply this buff with class skills now and with the changes to Wrecking Blow (one of the strongest spammables) now even anyone can self apply this buff on demand. The buff wasnt great before (to low uptime if not a ulti gen build which wouldnt be strong on its own) and is now obsolete in some cases at all.
Minor Prophecy is good but a Nightblade can do minor savergy yielding in the same result so it doesnt matter if Sorcerer or Nightblade. Propbably the nightblade would even be the better option.
Overall, sure the Sorc can provide those buffs but it is not necessary to bring a Sorc in such a group because those buffs arent that important, neglectible and often others provide better / more buffs (especially in 4 man groups). Sad but true, the Sorc isnt great anywhere or in any content (Mag Sorc Main)...
But yeah 3 plars dont make any sense at all and 3x extended ritual to keep the tank alive seems also to be absolute nonsense.
On my Sorc tank I can keep myself alive completely without a healer or heals from damage dealers most of the time (except for really hard / new content until I get used to it). Often I even dont need synergies / ressources (especially if I dont do any mistakes).
In generall, I think a DK or Sorc tank would be a better option in a 3 DD run because they are easier to make completely self sufficient without the need of a healer and even survive high pressure while still using support sets. But wardens should be able to do so too, I just think that they are a bit more difficult in this regard.
Also the best would be to have 4 different classes and not only 2! I think the most optimized would be:
Dragon Knight or to a lesser degree Templar (one makes the other more or less obsolete, but dragon knights are usually better in literally any aspect than templars, except for pure healing)
Sorcerer or probably better Nightblade (again one makes the other more or less obsolete)
Warden
The 4th is a bit flexible and depends on your group composition. For example necro if you dont have already major vulnerability or want to extend it. Maybe even one of the other classes if all the buffs cant already be provided by the other people.
Also it would be important to build around your group members, for example if you know you have a Warden in your group, that warden can provide major Resolve to everyone, decreasing the amount of healing needed and freeing up skill slots (at least on the tank).
The same goes for Dragon Knights who can provide Major Brutality and Sorcery for the whole group, probably freeing up slots on the damage dealers and makeing only one person necessary to recast this buff once every 60 seconds, instead of 3 DDs every about 20 seconds (8x more casts of spammables for example).
I dont know if MA is that great (probably to low uptime, to big of an sacrifice and to less of an impact on 3 damage dealers, but might be good /strong if you burn stuff quick enough). Also I am not sure if PA is that strong on a Damage Dealer in a 4 man group (probably to big of an sacrifice for a to low impact).
A nice set would for example be elemental catalysator which depending on class and build might boost the overall damage if you are below the crit cap. Further if your group wears medium armor (what is probably better than light armor) then you might need a pen set / a pen set would be stronger than if all of the 3 DDs had to sacrifice damage for pen. If just one person wears such a set and allows the whole group to neglect pen it could increase the overal damage (if more pen is needed for example because everyone wears medium).
With oakensoul there might even be a completely different route that might yield in very high damage or even be best. With oakensoul on the damage dealers, they get really tanky and already have a *** of buffs.
A friend is able even to fill in the healer role by slotting the undaunted bubble and a burst heal while still doing above average damage with his oakensoul onebar heavy attack build (Sorc, Warden or Necro) and he is even able to do this when he replaces one of his damage sets with a support set. He even got some compliments for his great healing in PUGs while doing more than 50% damage - sometimes even up to about 80%...
He even can weave in burst heals (on demand) between his heavy attacks with almost sacrificing no damage by proveding strong healing without sustain issues.
The ring is just absolutely broken and ridiculous if utilized properly.
We even did some achievements lastly with him being a DD / Healer hybrid absolutely relaxed and in Bal Sunnar Hardmode (where he was a pure DD) he just had to slot a shield and could easily survive the heavy damage of some mechs, about as easy if not even easier than myself on a Sorc Tank 🤣.
With oakensoul DDs I guess that something like Turning Tide on the tank is really powerful and could be combined with a pen set if the oakensoul wearers use medium armor.
But finally there is no single best for all dungeons, the best might depend on the dungeon and especially the strat you want to follow and how you play / perform. Just stuff like going with 3 templars is for sure not even close to be best anywhere.
MudcrabAttack wrote: »It’s all fairly subjective. Is this for trifecta achievements or is the group sprinting past and ignoring everything between bosses?
In newer dlcs everything between bosses must die for the trifecta, is the tank trying to quickly and neatly stack everything? Neat stacks can die incredibly fast with master 2H, or fairly fast with whirling blades. They take way too long if the tank allows a lot of stragglers to be scattered everywhere, in which case acid spray is probably your best bet.
Two bars with Acid spray spam with proper sets/ self buffs/ good light attack weave can easily beat out heavy attack builds.
Pure math would place sul xan at the top, a lot of bosses drop way faster than the 30 second buff that you presumably pick up from a mob that just died seconds before the boss fight. But once again it’s pretty subjective, sometimes you have to step out of the way to get the sul xan buff, which can add seconds to the run. Sometimes you have to move a long distance before the next fight, or someone goes AFK. Coral riptide is incredibly easy to max out and it’s very strong, just roll dodge on your way to the next group. I run perfected riptide with perfected sul xan most times
Are there tons of mobs to be killed between all the damage dealers? If so it’s really hard to beat thrassian
As far as class goes, probably just whichever you’re most comfortable with, I’ve been in several premade 4 player trifecta runs and hundreds of dungeon ques and my nightblade always more than pulls its weight. If you’re swapping just because a guide says so it will take a while to adapt, a dummy parse may look very good soon after making the swap, but your brain takes some time to adjust to your best strategy and moves all the time during a real fight. My nightblade will always be my best dps in a real fight, I’ve tried all the others but didn’t like them much
KilianDermoth wrote: »Major Berserk has low uptimes. Dragon Knights and Nightblades can even self apply this buff with class skills now and with the changes to Wrecking Blow (one of the strongest spammables) now even anyone can self apply this buff on demand. The buff wasnt great before (to low uptime if not a ulti gen build which wouldnt be strong on its own) and is now obsolete in some cases at all.
Minor Prophecy is good but a Nightblade can do minor savergy yielding in the same result so it doesnt matter if Sorcerer or Nightblade. Propbably the nightblade would even be the better option.
Overall, sure the Sorc can provide those buffs but it is not necessary to bring a Sorc in such a group because those buffs arent that important, neglectible and often others provide better / more buffs (especially in 4 man groups). Sad but true, the Sorc isnt great anywhere or in any content (Mag Sorc Main)...
But yeah 3 plars dont make any sense at all and 3x extended ritual to keep the tank alive seems also to be absolute nonsense.
On my Sorc tank I can keep myself alive completely without a healer or heals from damage dealers most of the time (except for really hard / new content until I get used to it). Often I even dont need synergies / ressources (especially if I dont do any mistakes).
In generall, I think a DK or Sorc tank would be a better option in a 3 DD run because they are easier to make completely self sufficient without the need of a healer and even survive high pressure while still using support sets. But wardens should be able to do so too, I just think that they are a bit more difficult in this regard.
Also the best would be to have 4 different classes and not only 2! I think the most optimized would be:
Dragon Knight or to a lesser degree Templar (one makes the other more or less obsolete, but dragon knights are usually better in literally any aspect than templars, except for pure healing)
Sorcerer or probably better Nightblade (again one makes the other more or less obsolete)
Warden
The 4th is a bit flexible and depends on your group composition. For example necro if you dont have already major vulnerability or want to extend it. Maybe even one of the other classes if all the buffs cant already be provided by the other people.
Also it would be important to build around your group members, for example if you know you have a Warden in your group, that warden can provide major Resolve to everyone, decreasing the amount of healing needed and freeing up skill slots (at least on the tank).
The same goes for Dragon Knights who can provide Major Brutality and Sorcery for the whole group, probably freeing up slots on the damage dealers and makeing only one person necessary to recast this buff once every 60 seconds, instead of 3 DDs every about 20 seconds (8x more casts of spammables for example).
I dont know if MA is that great (probably to low uptime, to big of an sacrifice and to less of an impact on 3 damage dealers, but might be good /strong if you burn stuff quick enough). Also I am not sure if PA is that strong on a Damage Dealer in a 4 man group (probably to big of an sacrifice for a to low impact).
A nice set would for example be elemental catalysator which depending on class and build might boost the overall damage if you are below the crit cap. Further if your group wears medium armor (what is probably better than light armor) then you might need a pen set / a pen set would be stronger than if all of the 3 DDs had to sacrifice damage for pen. If just one person wears such a set and allows the whole group to neglect pen it could increase the overal damage (if more pen is needed for example because everyone wears medium).
With oakensoul there might even be a completely different route that might yield in very high damage or even be best. With oakensoul on the damage dealers, they get really tanky and already have a *** of buffs.
A friend is able even to fill in the healer role by slotting the undaunted bubble and a burst heal while still doing above average damage with his oakensoul onebar heavy attack build (Sorc, Warden or Necro) and he is even able to do this when he replaces one of his damage sets with a support set. He even got some compliments for his great healing in PUGs while doing more than 50% damage - sometimes even up to about 80%...
He even can weave in burst heals (on demand) between his heavy attacks with almost sacrificing no damage by proveding strong healing without sustain issues.
The ring is just absolutely broken and ridiculous if utilized properly.
We even did some achievements lastly with him being a DD / Healer hybrid absolutely relaxed and in Bal Sunnar Hardmode (where he was a pure DD) he just had to slot a shield and could easily survive the heavy damage of some mechs, about as easy if not even easier than myself on a Sorc Tank 🤣.
With oakensoul DDs I guess that something like Turning Tide on the tank is really powerful and could be combined with a pen set if the oakensoul wearers use medium armor.
But finally there is no single best for all dungeons, the best might depend on the dungeon and especially the strat you want to follow and how you play / perform. Just stuff like going with 3 templars is for sure not even close to be best anywhere.
Triple plar DD holds the BRP record if I’m not mistaken? And that’s the pinnacle of 4 man content. So, yeah. Results speak louder than words.