WrathOfInnos wrote: »If this is for PVE, your best sets are going to be Frostbite and (perfect) Whorl of the Depths. Add 1 piece Slimecraw and either Harpooner's Wading Kilt or Mora's Whispers for crit. Also use the Thief mundus stone with all divines.
For single target you go Master's Perfect Ice Staff front bar, and the Depths 5-piece is completed with a back bar Ice Staff. Spammable is Frost Reach to proc the 600 Spell Damage on the Master Staff. You'll really want to break the frost only rule to slot Wild Guardian, Subterranean Assault, and as you pointed out Fetcher. Even with these, Frostbite is an excellent set.
For area damage it is Depths Ice Staff front bar and Perfect Maelstrom Ice Staff back bar with Blockade. Front bar spammable is Pulsar or Elemental Ring. Depending how quickly the enemies die, you may consider swapping Whorl to Sul-Xan here. Northern Storm is ok, but Frost Comet or Icy Rage are better damage.
Charged trait front bar seems to be best, but Precise is close if you want more crit. Back bar weapon should be infused to maximize the Berserker/Weapon Damage enchant.
ESO_Nightingale wrote: »WrathOfInnos wrote: »If this is for PVE, your best sets are going to be Frostbite and (perfect) Whorl of the Depths. Add 1 piece Slimecraw and either Harpooner's Wading Kilt or Mora's Whispers for crit. Also use the Thief mundus stone with all divines.
For single target you go Master's Perfect Ice Staff front bar, and the Depths 5-piece is completed with a back bar Ice Staff. Spammable is Frost Reach to proc the 600 Spell Damage on the Master Staff. You'll really want to break the frost only rule to slot Wild Guardian, Subterranean Assault, and as you pointed out Fetcher. Even with these, Frostbite is an excellent set.
For area damage it is Depths Ice Staff front bar and Perfect Maelstrom Ice Staff back bar with Blockade. Front bar spammable is Pulsar or Elemental Ring. Depending how quickly the enemies die, you may consider swapping Whorl to Sul-Xan here. Northern Storm is ok, but Frost Comet or Icy Rage are better damage.
Charged trait front bar seems to be best, but Precise is close if you want more crit. Back bar weapon should be infused to maximize the Berserker/Weapon Damage enchant.
charged is too powerful. you want to proc chilled as much as possible because it makes up so much of your damage. also makes your arctic blast have a 100% chilled proc rate as well as making frost pulsar near guarenteed.
ESO_Nightingale wrote: »WrathOfInnos wrote: »If this is for PVE, your best sets are going to be Frostbite and (perfect) Whorl of the Depths. Add 1 piece Slimecraw and either Harpooner's Wading Kilt or Mora's Whispers for crit. Also use the Thief mundus stone with all divines.
For single target you go Master's Perfect Ice Staff front bar, and the Depths 5-piece is completed with a back bar Ice Staff. Spammable is Frost Reach to proc the 600 Spell Damage on the Master Staff. You'll really want to break the frost only rule to slot Wild Guardian, Subterranean Assault, and as you pointed out Fetcher. Even with these, Frostbite is an excellent set.
For area damage it is Depths Ice Staff front bar and Perfect Maelstrom Ice Staff back bar with Blockade. Front bar spammable is Pulsar or Elemental Ring. Depending how quickly the enemies die, you may consider swapping Whorl to Sul-Xan here. Northern Storm is ok, but Frost Comet or Icy Rage are better damage.
Charged trait front bar seems to be best, but Precise is close if you want more crit. Back bar weapon should be infused to maximize the Berserker/Weapon Damage enchant.
charged is too powerful. you want to proc chilled as much as possible because it makes up so much of your damage. also makes your arctic blast have a 100% chilled proc rate as well as making frost pulsar near guarenteed.
ESO_Nightingale wrote: »WrathOfInnos wrote: »If this is for PVE, your best sets are going to be Frostbite and (perfect) Whorl of the Depths. Add 1 piece Slimecraw and either Harpooner's Wading Kilt or Mora's Whispers for crit. Also use the Thief mundus stone with all divines.
For single target you go Master's Perfect Ice Staff front bar, and the Depths 5-piece is completed with a back bar Ice Staff. Spammable is Frost Reach to proc the 600 Spell Damage on the Master Staff. You'll really want to break the frost only rule to slot Wild Guardian, Subterranean Assault, and as you pointed out Fetcher. Even with these, Frostbite is an excellent set.
For area damage it is Depths Ice Staff front bar and Perfect Maelstrom Ice Staff back bar with Blockade. Front bar spammable is Pulsar or Elemental Ring. Depending how quickly the enemies die, you may consider swapping Whorl to Sul-Xan here. Northern Storm is ok, but Frost Comet or Icy Rage are better damage.
Charged trait front bar seems to be best, but Precise is close if you want more crit. Back bar weapon should be infused to maximize the Berserker/Weapon Damage enchant.
charged is too powerful. you want to proc chilled as much as possible because it makes up so much of your damage. also makes your arctic blast have a 100% chilled proc rate as well as making frost pulsar near guarenteed.
I seem to have developed a bad habit of making all of my front bar weapons nirnhoned, to get as high a base damage as possible. Seeing the number is like a psychological impact as well. I don't fully understand the charged trait, could you explain a little more what the buff makes happen?
FrancisCrawford wrote: »Is medium armor ever better than light if you aren't near the penetration cap?
Turtle_Bot wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »If this is for PVE, your best sets are going to be Frostbite and (perfect) Whorl of the Depths. Add 1 piece Slimecraw and either Harpooner's Wading Kilt or Mora's Whispers for crit. Also use the Thief mundus stone with all divines.
For single target you go Master's Perfect Ice Staff front bar, and the Depths 5-piece is completed with a back bar Ice Staff. Spammable is Frost Reach to proc the 600 Spell Damage on the Master Staff. You'll really want to break the frost only rule to slot Wild Guardian, Subterranean Assault, and as you pointed out Fetcher. Even with these, Frostbite is an excellent set.
For area damage it is Depths Ice Staff front bar and Perfect Maelstrom Ice Staff back bar with Blockade. Front bar spammable is Pulsar or Elemental Ring. Depending how quickly the enemies die, you may consider swapping Whorl to Sul-Xan here. Northern Storm is ok, but Frost Comet or Icy Rage are better damage.
Charged trait front bar seems to be best, but Precise is close if you want more crit. Back bar weapon should be infused to maximize the Berserker/Weapon Damage enchant.
charged is too powerful. you want to proc chilled as much as possible because it makes up so much of your damage. also makes your arctic blast have a 100% chilled proc rate as well as making frost pulsar near guarenteed.
I seem to have developed a bad habit of making all of my front bar weapons nirnhoned, to get as high a base damage as possible. Seeing the number is like a psychological impact as well. I don't fully understand the charged trait, could you explain a little more what the buff makes happen?
Charged trait increases the chance for to inflict status effects.
Status name (damage type) what the status does:
Burn (flame) is a DoT
Concussed (shock) inflicts damage and minor vulnerability (increase damage taken)
Chilled (frost) inflicts damage and brittle (increased crit damage taken)
Poisoned (poison) is a DoT
Diseased (disease) inflicts defile (reduces healing)
Hemorrhage (bleed) inflicts a DoT and mangle (reduces max health)
Overcharged (magic) inflicts minor magicka steal
Sundered (physical) inflicts minor breach (reduces armor).
Running charged trait allows for higher uptime on these statuses which can potentially add a decent amount of damage (and sustain for DK).
Edit: For example as a warden, you would have a higher chance of inflicting chilled status which deals additional damage when the status procs as well as inflicting the brittle debuff that increases the amount of crit damage the target takes.
Some edits I've made is swapping the Apprentice for the Thief and a Sharpened staff for Precise, giving me 51% crit chance. Accelerate on the back bar, a CP buff, and Fetcher on the front bar gives me 12% Crit damage. Thing is, it still doesn't seem like I'm Critting as much as 50% of the time sounds like, and I don't like having my Spell Dmg so low, after just losing 3000+ Pen.
Is Ysgramor's even worth it? Or should I consider other sets like Mothers Sorrow, Julianos, Spinners, Orders Wrath etc. Just sucks cause my Ysgramors rings are gold.
I now have Orders Wrath instead of Ysgramors. 30% Crit Dmg fully buffed with 58.6% Crit chance. Ohhhh not having a flat 60% is going to annoy me so much.
ESO_Nightingale wrote: »Some edits I've made is swapping the Apprentice for the Thief and a Sharpened staff for Precise, giving me 51% crit chance. Accelerate on the back bar, a CP buff, and Fetcher on the front bar gives me 12% Crit damage. Thing is, it still doesn't seem like I'm Critting as much as 50% of the time sounds like, and I don't like having my Spell Dmg so low, after just losing 3000+ Pen.
Is Ysgramor's even worth it? Or should I consider other sets like Mothers Sorrow, Julianos, Spinners, Orders Wrath etc. Just sucks cause my Ysgramors rings are gold.
I now have Orders Wrath instead of Ysgramors. 30% Crit Dmg fully buffed with 58.6% Crit chance. Ohhhh not having a flat 60% is going to annoy me so much.
Ysgram is awful. Dps should be higher with charged instead of precise. Your crit chance is naturally lower than other classes anyway.
ESO_Nightingale wrote: »Some edits I've made is swapping the Apprentice for the Thief and a Sharpened staff for Precise, giving me 51% crit chance. Accelerate on the back bar, a CP buff, and Fetcher on the front bar gives me 12% Crit damage. Thing is, it still doesn't seem like I'm Critting as much as 50% of the time sounds like, and I don't like having my Spell Dmg so low, after just losing 3000+ Pen.
Is Ysgramor's even worth it? Or should I consider other sets like Mothers Sorrow, Julianos, Spinners, Orders Wrath etc. Just sucks cause my Ysgramors rings are gold.
I now have Orders Wrath instead of Ysgramors. 30% Crit Dmg fully buffed with 58.6% Crit chance. Ohhhh not having a flat 60% is going to annoy me so much.
Ysgram is awful. Dps should be higher with charged instead of precise. Your crit chance is naturally lower than other classes anyway.
I think you're right, without Precise my Crit Chance should still be above 50% anyway and if switching to Charged really will have a noticeable effect I'll go ahead and try that out. What second set would you recommend with Frostbite though? Other than Order's.
FrancisCrawford wrote: »Is medium armor ever better than light if you aren't near the penetration cap?
That's a tough one, I like to have at least 2 types of armor, to make my undaunted passive have some value .... and 2 pieces of medium adds in 4% damage bonus....
I seem to do a little better with it, but your mileage may vary.....
I tend to play Imperials, so I don't get a passive weapon or spell bonus, I just get slightly cheaper skills, and a bit of toughness, that helps me muscle through, in some situations.
Auldwulfe
FrancisCrawford wrote: »FrancisCrawford wrote: »Is medium armor ever better than light if you aren't near the penetration cap?
That's a tough one, I like to have at least 2 types of armor, to make my undaunted passive have some value .... and 2 pieces of medium adds in 4% damage bonus....
I seem to do a little better with it, but your mileage may vary.....
I tend to play Imperials, so I don't get a passive weapon or spell bonus, I just get slightly cheaper skills, and a bit of toughness, that helps me muscle through, in some situations.
Auldwulfe
Medium armor doesn't have a damage bonus that I can find. Rather, it has crit damage and spell/weapon power bonuses of 2% each.
On the other hand, 939 penetration really is a ~2% damage bonus for light armor, unless penetration cap has been reached. Its other direct DPS bonus is 1% to crit chance.
2% to spell damage from medium armor plus 2% to max magicka from Undaunted Mettle really is a 2% boost to most damage, but Undaunted Mettle only applies to the first piece of medium armor you put on
OP, the Master’s Perfected Ice Staff will add significant damage (700sd) to your frost build, and synergizes with Frost Reach. For two pieces, it provides great stat density.
Farming DSA for the staff is tedious, so you might want to just get the non-perfected version. You can run DSA normal with 2 people, but then your odds of getting the staff are worse.
OP, the Master’s Perfected Ice Staff will add significant damage (700sd) to your frost build, and synergizes with Frost Reach. For two pieces, it provides great stat density.
Farming DSA for the staff is tedious, so you might want to just get the non-perfected version. You can run DSA normal with 2 people, but then your odds of getting the staff are worse.
I just tried farming for the staff today, DSA really doesn't want to give me one. Bunch of Stam weapons though.
Yeah I sympathize- DSA gets old quickly.
I think it took me about a week to get the Masters Perfected Ice Staff, running it a couple times a day every other day, or so. 4-person party helps the odds.
Keeping those torches lit in the frost arena wiped more parties than any other feature. Loot corpses near the fire logs so that they don’t prevent you from lighting the fire.
Congrats! Masters ice w/frost reach is definitely a noticeable upgrade for Frostden, especially in pvp. Have fun!
I know op said frost theme, but for pure performance, would nirn outpace frostbite?
I have an Argonian MagWarden that I've been adamant about keeping to a pure Frost damage theme. The only exception I use is Fetcher Infection for that damage taken debuff, otherwise it's Frost Reach, Unstable Wall of Frost, Winter's Revenge, Northern Storm etc. To complement all that I wear Frostbite and Ysgramor's to buff Frost damage as much as possible, but in the end it always comes down to how often you Crit and how hard. This build has very little Crit chance and even my base Spell Damage isn't on par with my Stam characters or MagSorc. It just seems like if you try to build toward a theme you're going to struggle. Should I just abandon the gear theme and build for full Crit?