Because even that requires the same coding to allow for "3D" movement like you'd see in flying and underwater swimming. If they did anything like this, the mount's hitbox would still be moving along the ground. That means that you'd get hung up on terrain that looks like you should just be able to fly over.
There's not actual flight in this game. Flying enemies move on set paths through the game space, they don't have free movement through the X, Y, and X asixes (axes? axisis?) that the game needs to track and all.
I don't think the game needs classic flying mounts, in the sense of actual flight--moving around freely through the air. (Although, I wouldn't fight it if they decided to release actual flying mounts. I am filled with envy every time I see Olorime at the start of Cloudrest, riding an entire gryphon.) I'd prefer water mounts first, if I'm being totally honest.
That said, I'd like to point out (as I think OP said in the initial post): when you sprint, the baby gryphon pets will spread their wings and "glide" across the ground at top speed to keep up with you. I'd gladly settle for a mount that did that for us, when sprinting.
KilianDermoth wrote: »Now is the best opportunity ever to introduce flying mounts with the Necrom expansion.
Who doesnt want to ride a giant flying ball with plenty tentacles!?
Just think about how fun this would be!!!
I am here to share my disapproval of flying monts. It will kill the game exploration completely, just like it did with WoW (and others). IMO horses and characters should be even slower and the wayshrine should be less exploitable. But it's too late for that. NO to flying mounts! Let people bump and interact with each other and feel some sense of vastness.
ArchangelIsraphel wrote: »I am here to share my disapproval of flying monts. It will kill the game exploration completely, just like it did with WoW (and others). IMO horses and characters should be even slower and the wayshrine should be less exploitable. But it's too late for that. NO to flying mounts! Let people bump and interact with each other and feel some sense of vastness.
The logic of this statement doesn't hold up.
Game exploration is not dead, for those who want to explore, they do. All one has to do is:
1. Make the conscious decision not to use wayshrines, if that is the way you enjoy playing.
2. Make the choice to toggle "walk" on both the character and the horse.
3. Explore.
The thing about exploration is, it is more fun when it is something you choose to do, not something you are forced to do. Others do not have to be forced into "exploration" 24/7, when you can choose to slow down and play the game the way you like without interrupting the experience of others or slowing them down. ESO enables exploration, all you have to do is choose to do it.
When I feel like exploring, I'll slow ride my horse around tamriel. But I like that I have the choice to do that, a choice that doesn't stop others from playing as they wish.
Flying mounts won't ruin this. All you need to do is not purchase one. Or maybe see them as a new means of exploration instead.
Because even that requires the same coding to allow for "3D" movement like you'd see in flying and underwater swimming. If they did anything like this, the mount's hitbox would still be moving along the ground. That means that you'd get hung up on terrain that looks like you should just be able to fly over.
There's not actual flight in this game. Flying enemies move on set paths through the game space, they don't have free movement through the X, Y, and X asixes (axes? axisis?) that the game needs to track and all.
ArchangelIsraphel wrote: »I am here to share my disapproval of flying monts. It will kill the game exploration completely, just like it did with WoW (and others). IMO horses and characters should be even slower and the wayshrine should be less exploitable. But it's too late for that. NO to flying mounts! Let people bump and interact with each other and feel some sense of vastness.
The logic of this statement doesn't hold up.
Game exploration is not dead, for those who want to explore, they do. All one has to do is:
1. Make the conscious decision not to use wayshrines, if that is the way you enjoy playing.
2. Make the choice to toggle "walk" on both the character and the horse.
3. Explore.
The thing about exploration is, it is more fun when it is something you choose to do, not something you are forced to do. Others do not have to be forced into "exploration" 24/7, when you can choose to slow down and play the game the way you like without interrupting the experience of others or slowing them down. ESO enables exploration, all you have to do is choose to do it.
When I feel like exploring, I'll slow ride my horse around tamriel. But I like that I have the choice to do that, a choice that doesn't stop others from playing as they wish.
Flying mounts won't ruin this. All you need to do is not purchase one. Or maybe see them as a new means of exploration instead.
Hmmm.... Gee, what could go wrong with allowing people to fly everywhere.... I'm sure loading screens wouldn't be an issue. Flying wouldn't move you across a zone fast enough to trigger multiple loading screens or anything. All the scenery would load in perfectly with the increased los from flying. All the quest markers and triggers would work even though characters aren't on the ground to set them off. No one would exploit or abuse the ability to skip mob encounters by flying over them. No one would complain about wonky controls or how clunky and unsatisfying flying is, and there wouldn't be any complaints about limited versions of flying mounts either. No one would be unhappy with dozens of identical flying taxis clogging the sky. [yes, this is sarcastic. simply sarcasm because past experience has shown we are why we can't have nice things. Anything exploitable will be, any exploits shut down will cause rants/whining. Not worth it, my own personal opinion.]