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Ledgermain account wide.

  • Stanx
    Stanx
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    Kesstryl wrote: »
    Kisakee wrote: »
    Animar111 wrote: »
    wolfie1.0. wrote: »
    It already is account wide as much as it should be.

    Level 1 character to max in the skill.

    Then face a choice on the next character:

    Pay 2000 crowns worth of your own money or, repeat the process.

    Nothing more is needed.


    So I have to spend more money for this option per character.

    Once you have done it once FREE is what is needed.

    Account wide is what is needed.

    Still a "No", work for it.
    TaSheen wrote: »
    No. I don't want it available on any characters other than my "bad girl" rogues.

    You know you can't force open treasure chests without it? I'm always annoyed when some sits down in a Dungeon or Trial and starts open it manually.

    That annoys you? It takes practically 10 seconds to open manually. I have ADHD and I don't find it annoying at all.

    To be fair, it definitely gets annoying when people don't force locks in trials and you have 11 other people waiting in line as there are 10+ chests to open.
  • o_Primate_o
    o_Primate_o
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    it's so easy to get, idk why ppl gripe. when you are waiting for a pugl in craglorn, go steal some apples and gear and shiz then hop in the den and fence them. repeat.
    Xbox NA as o Primate o
  • Holycannoli
    Holycannoli
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    Psijic I'd like to see account-wide because damn it's annoying to level, but legerdemain and the others are fine as is.
  • jle30303
    jle30303
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    Honestly? I can open a Master lock in less than 10 seconds every time and a max of one broken lockpick, more usually zero. Forcing locks instead of picking them is not necessary.

    "I hate levelling up legerdemain"... So pick your locks manually instead of forcing them.

    Same as "Why do my followers never gain experience" - Because, as far as possible, you run past monsters instead of killing them. Kill as you go, and you (and they) will gain experience.

    "Why don't I get X and Y"... Because you're not doing what is required. Go do the thing, earn the thing.
  • Necrotech_Master
    Necrotech_Master
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    i like achievements being account wide, but i disagree that skill lines should be account wide
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • wolfie1.0.
    wolfie1.0.
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    Stanx wrote: »
    Kesstryl wrote: »
    Kisakee wrote: »
    Animar111 wrote: »
    wolfie1.0. wrote: »
    It already is account wide as much as it should be.

    Level 1 character to max in the skill.

    Then face a choice on the next character:

    Pay 2000 crowns worth of your own money or, repeat the process.

    Nothing more is needed.


    So I have to spend more money for this option per character.

    Once you have done it once FREE is what is needed.

    Account wide is what is needed.

    Still a "No", work for it.
    TaSheen wrote: »
    No. I don't want it available on any characters other than my "bad girl" rogues.

    You know you can't force open treasure chests without it? I'm always annoyed when some sits down in a Dungeon or Trial and starts open it manually.

    That annoys you? It takes practically 10 seconds to open manually. I have ADHD and I don't find it annoying at all.

    To be fair, it definitely gets annoying when people don't force locks in trials and you have 11 other people waiting in line as there are 10+ chests to open.

    Not aware of any trial that has them all grouped that closely together that it takes that much time to get them all. Besides popping locks has failed. and some people just want that exp.

    Regardless, with cp set up the way it is the only real character specific grind anymore in eso are skill points, skill trees, and the joke of the 1 to 50 level grind. Cp, achievements, gear, and everything else are account wide. If you remove those from the system then you might as well just limit everyone to 1 character per account and call it a day. Or just give everyone access to PTS template characters on live.

    It's an MMO there needs to be a grind for something to function.
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