DarcyMardin wrote: »I’ve given up on dungeons unless I can solo them or run them as a duo with my husband. Which means that there are a fair number of dungeons, especially vet and DLC ones, that I have never been able to finish.
Quethrosar wrote: »Sorry but as an architect in software, there is no such thing as can't fix code. There is a sorry we are too lazy to. But there is no such thing as can't. And the people saying you need to rewrite are the people who were hired later and aren't smart enough to understand it.
SleepyJoe90 wrote: »What really allows this behaviour is that some members of a group can advance through the dungeon without everyone else.
If bosses or rooms further into a dungeon weren't activated, appeared or be accessible unless the whole group had advanced beyond a certain point then it would go someway in helping.
The option to run dungeons in this manner could be presented when queuing in dungeon finder.
I've been trying to do more dungeons these past few months on PC. Normally I'm more of a solo/open world player myself. But I've been dipping my toes into normal random dungeon finder. Generally its been a 5/10 or 6/10 experience. But the thing that really irks me are the following.
1. Story mode - Seriously, why is there no story mode? You put all this work into voice acting, environmental design, lore books, quests, etc. Yet the entire culture around group finder is gotta go fast. It makes no sense to me why there is no story mode version of dungeons this far into release of the game. I'm absolutely flabbergasted. Like this new dungeon DLC isn't even a week old and I still felt rushed in the mode as everyone ran off ahead going at the speed of light. For the love of god, just give me an easy version of the dungeon. No loot. No achievements. No chests. Just a super easy mode where I can complete the quest at my own pace, explore all the nooks. Read all the books. Like it just frustrates me to hell that this game has almost been out for 10 years and something like this isn't in the game. A game where story is one of its biggest draws. And yes, I know I can go around spamming map chat looking for people who want to take it slow. But the chances of finding a group for that decreases by the week and we both know a majority of people wont bother to do this. Hell, just give the player a powerful buff and enemies a debuff in the story version with no loot. On the surface it just seems so simple (I know it probably isn't). But man the absolute lack of this frustrates me to no end.
2. Visuals - Seriously, what's with visual indicators in some of these dungeons? I had to download an addon to give me more indication of what the hell is going on AoE wise. The game shouldn't need that. Nevermind that some of the mechanic visual indicators are just horribly designed. The most recent dungeon is an example of this. In the hall of the scriveners. The spider boss part. Its default color is red. AND ITS ENRAGE INDICATOR IS A SLIGHTLY DIFFERENT SHADE OF RED? For the love of god, why? This is not the first dungeon I've seen where its like "Here is a bad animation that tells you what to do. It is a slightly different color of something else, making it hard to see". Make the spider yellow. Make it black. Make it freaken anything other than the SAME COLOR.
#1 though is the most important thing. Hard for me to care for this deep story you put in these things when you don't give me the tools to experience it. #2 can be fixed with mods and even without it, its not too punishing on normal. I watch most veteran videos and people have it so addon-ed up with pink colors and indicators everywhere, it looks like an 80s laser tag room. So obviously if I want to take this more seriously with veteran dungeons, I'll have to do the same. But please just give me a story mode version of the dungeon. Let me experience your story without being rushed or people acting all impatient in chat or getting kicked at the end of a dungeon before the NPCs even finish talking.
KaosWarMonk wrote: »
If there is one thing I could change this would be it. We have vet difficulty, why can't we have solo?
isadoraisacat wrote: »The voted to kick someone
Out I didn’t vote because it’s rude.
I guess the person left and the one guy decided to make fun of my cp level of 580 and mock me.
It was horrible.
isadoraisacat wrote: »
I guess the person left and the one guy decided to make fun of my cp level of 580 and mock me.
It was horrible.
1. I just started group content in the last month prior I’ve only done story solo content. (I didn’t even touch world bosses )
2.I work 7 days a week and I can’t devote so much time to get my cp up in a jiffy.
It’s a real shame it made me want to go back to playing just solo story content.
2. Visuals - Seriously, what's with visual indicators in some of these dungeons? I had to download an addon to give me more indication of what the hell is going on AoE wise. The game shouldn't need that. Nevermind that some of the mechanic visual indicators are just horribly designed. The most recent dungeon is an example of this. In the hall of the scriveners. The spider boss part. Its default color is red. AND ITS ENRAGE INDICATOR IS A SLIGHTLY DIFFERENT SHADE OF RED? For the love of god, why? This is not the first dungeon I've seen where its like "Here is a bad animation that tells you what to do. It is a slightly different color of something else, making it hard to see". Make the spider yellow. Make it black. Make it freaken anything other than the SAME COLOR
When I started I played with one friend who then quit the game after a couple of months. Our experience in dungeon finder was horrific due to the abundance of toxic players.DarcyMardin wrote: »I’ve given up on dungeons unless I can solo them or run them as a duo with my husband. Which means that there are a fair number of dungeons, especially vet and DLC ones, that I have never been able to finish.
DarcyMardin wrote: »Along with other players, I’ve been asking for story mode for dungeons for, literally, years. It was always difficult to find a random group who would be willing to wait for folks who want to do the quest, look for chests, listen to NPC dialogue, etc., but ever since they introduced the 10 crystal reward for doing random dungeons, it has been pretty near impossible.
I’ve given up on dungeons unless I can solo them or run them as a duo with my husband. Which means that there are a fair number of dungeons, especially vet and DLC ones, that I have never been able to finish.
I’ve sadly come to conclusion that either ZOS doesn’t care about players who would love to do all the content without speed running through it or that they can’t technically solve the problem of story mode for some unknown reason.