Ephemeraldeception wrote: »Thx Guys for the feedback. @Jaws in your example 30% of 40K health = 12K works out if the scaling is around 30% for either resource except, I found that boosting the health above the magica reduced the shield strength instead of increasing it. This can be reproduced so there must be another factor.
So if Magica is the baseline not sure how the added health scales in, but it seems to.
As for PVP, this was my main interest in playing with health to see if I could adapt my sorc for PVP then assuming 50% in PVP but health based shield doesnt seem to work out which is counter intuitive. Or there is something I am not taking into account.
Ephemeraldeception wrote: »hrothbern - Thx a lot that seems to explain it. However the tooltip is therefore misleading but does explain why stam sorc now sees a benefit.
Pretty disappointed to see a 20k shield with 47k hp (more or less 45% of my hp, far from 72%) on my tank.
This morph (Hardened Ward) is also useless for the group, it costs more, less duration.
Defensive stance is still better, 15k shield, damage I can block increased by 10%, 10% block cost reduction.
What's the point of this change? A lot of hype for nothing, as usual....
From: https://esoitem.uesp.net/viewSkillCoef.php?
<<1>> = 0.443157 SD + 0.443157 Health (Health or Spell Damage, ratio = 1.00, DmgShield, SingleTarget, Direct, 6s duration, R2 = 1)
<<2>> = 6 seconds (Constant)
It should scale from Spell Damage + Health
WrathOfInnos wrote: »From: https://esoitem.uesp.net/viewSkillCoef.php?
<<1>> = 0.443157 SD + 0.443157 Health (Health or Spell Damage, ratio = 1.00, DmgShield, SingleTarget, Direct, 6s duration, R2 = 1)
<<2>> = 6 seconds (Constant)
It should scale from Spell Damage + Health
That looks like a bug. The patch notes specifically say that it scales with health or magicka now, no mention of spell damage.
It does not make sense for it to scale with spell damage, especially at the same coefficient as health. Most Sorc builds have 20-30k health and only 6-8k Spell Damage. 0.44 x 7k Spell Damage is a 3k shield. I'm not even sure it's possible to make your SD exceed max health.
This sounds like a typo where someone intended max magicka scaling but instead made it spell damage. @ZOS_Kevin is the Ward scaling working as intended?
Pretty disappointed to see a 20k shield with 47k hp (more or less 45% of my hp, far from 72%) on my tank.
This morph (Hardened Ward) is also useless for the group, it costs more, less duration.
Defensive stance is still better, 15k shield, damage I can block increased by 10%, 10% block cost reduction.
What's the point of this change? A lot of hype for nothing, as usual....
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health.
I just want to throw out there that no matter what they do to damage shield scaling, they will never be as oppressive as they used to be. Damage Shields don't mitigate damage when you are blocking, unless a specific CP is slotted and even then it only mitigates by like 20%. Damage shields really only shine when absorbing DOT damage, beyond that they are lackluster.
I just want to throw out there that no matter what they do to damage shield scaling, they will never be as oppressive as they used to be. Damage Shields don't mitigate damage when you are blocking, unless a specific CP is slotted and even then it only mitigates by like 20%. Damage shields really only shine when absorbing DOT damage, beyond that they are lackluster.
Damage shields respect armor mitigation. Other than that, Ward Master provides 10% mitigation to the shields when blocking.
So I'm on console and was going to try a stamsorc high health shield build. I've got a pretty simple question but can't test it myself so wanted to ask...
If I'm using Max Health to scale with instead of magicka and the cap is 72% of max health... Then is it as simple as "the shield will be 72% of my health?" I feel like it's not... But shouldn't it be?
What point is there to scaling with max health if you can never hit the cap?
Has anyone figured out the scaling from a Max HP approach?
Well. Having a shield be 72% of your health would be too big... So I'm fine that it isn't so, but I'm still left not knowing what to expect. Has anyone figured out the scaling from a Max HP approach?
Well. Having a shield be 72% of your health would be too big... So I'm fine that it isn't so, but I'm still left not knowing what to expect. Has anyone figured out the scaling from a Max HP approach?
That 72% is a CAP. Not a scaling amount.
Really that cap can only ever apply to Mag scaling shields. Since the shield scaling amount for health is lower than the 72% cap, that cap will never be hit with a high health build.
WrathOfInnos wrote: »Well. Having a shield be 72% of your health would be too big... So I'm fine that it isn't so, but I'm still left not knowing what to expect. Has anyone figured out the scaling from a Max HP approach?
That 72% is a CAP. Not a scaling amount.
Really that cap can only ever apply to Mag scaling shields. Since the shield scaling amount for health is lower than the 72% cap, that cap will never be hit with a high health build.
Also trying to figure this out. I did a little testing with attributes and shields do still have some scaling with magicka.
It seems like the intent is for hardened ward to be minimum 44.3% of health and maximum 72% of health. Where it falls within that range is still based on max magicka. If mag is less than health or equal then you'll get that 44.3%. Once magicka exceeds health then the shield value will begin calculating 44.3% of max magicka instead of health. This is limited once max magicka reaches 1.625X max health, since at that point the shield reaches the cap (1.625x0.443=0.72).
That's all in theory though, in practice there are some strange variations occurring that I can't explain. Needs more testing.
WrathOfInnos wrote: »Well. Having a shield be 72% of your health would be too big... So I'm fine that it isn't so, but I'm still left not knowing what to expect. Has anyone figured out the scaling from a Max HP approach?
That 72% is a CAP. Not a scaling amount.
Really that cap can only ever apply to Mag scaling shields. Since the shield scaling amount for health is lower than the 72% cap, that cap will never be hit with a high health build.
Also trying to figure this out. I did a little testing with attributes and shields do still have some scaling with magicka.
It seems like the intent is for hardened ward to be minimum 44.3% of health and maximum 72% of health. Where it falls within that range is still based on max magicka. If mag is less than health or equal then you'll get that 44.3%. Once magicka exceeds health then the shield value will begin calculating 44.3% of max magicka instead of health. This is limited once max magicka reaches 1.625X max health, since at that point the shield reaches the cap (1.625x0.443=0.72).
That's all in theory though, in practice there are some strange variations occurring that I can't explain. Needs more testing.
WrathOfInnos wrote: »Well. Having a shield be 72% of your health would be too big... So I'm fine that it isn't so, but I'm still left not knowing what to expect. Has anyone figured out the scaling from a Max HP approach?
That 72% is a CAP. Not a scaling amount.
Really that cap can only ever apply to Mag scaling shields. Since the shield scaling amount for health is lower than the 72% cap, that cap will never be hit with a high health build.
Also trying to figure this out. I did a little testing with attributes and shields do still have some scaling with magicka.
It seems like the intent is for hardened ward to be minimum 44.3% of health and maximum 72% of health. Where it falls within that range is still based on max magicka. If mag is less than health or equal then you'll get that 44.3%. Once magicka exceeds health then the shield value will begin calculating 44.3% of max magicka instead of health. This is limited once max magicka reaches 1.625X max health, since at that point the shield reaches the cap (1.625x0.443=0.72).
That's all in theory though, in practice there are some strange variations occurring that I can't explain. Needs more testing.
So let's say for example, I have 20k maximum magicka. But 25k HP. It will obviously scale from HP, however it will be 44.3% of the 25k HP ? Is this in PvP ?