Mesh is a form, texture is the image on the form.I don't play ESO with the graphics as wish-washy as that, and I'm on a medium spec PC with no addons or third party reshade etc. To me, your contrast/brightness settings need adjustment. I don't know anything about 4K and play on a BenQ monitor in 1920 x 1080 and have much better graphics to be honest.
Morrowind looks good for its age apart from the character models. What does "AI-upscaled textures" mean?
ArchangelIsraphel wrote: »This looks like a problem with your settings, possibly even with the specs of the machine you're playing on. The game doesn't look washed out and bland like this when I play. It's quite colorful, has a lot of shadow and light depth, which appears to be lacking on your game. I don't use any kind of reshade or enhancements to make it look good. What are the specs of your computer?
Seems like a few things are off here. What are your antialiasing and ambient occlusion settings being controlled by? The game, or your GPU? What type of antialiasing and ambient occlusion are you using? These things can play a huge role in how the game looks, and it seems to me at a glance that you are not using the ideal settings for your GPU.
Also seems like you have the brightness turned up way too high as well. Shadows seem to be absent and lacking depth.
Reminds me of how the game looks on older nvdia GPU's (not an insult, just an observation based on seeing a family member play this game on a very old gaming laptop and how lacking the graphics seemed.)
SeaGtGruff wrote: »I think a single-player TES game that runs entirely on one's local machine, doesn't require constant online connectivity for transferring data packets, and does all of its computations and decision-making locally rather than on remote game servers will probably always have an advantage graphics-wise, especially if it has a dedicated community of fans and hobbyists who enjoy adding graphical improvements to it.
emilyhyoyeon wrote: »I agree ESO could do with a graphical boost. I recently had to redownload Reshade because I got a new computer, and I played a bit of ESO before I redownloaded it. It looked pretty rough, even at maximum graphics. I've been using Reshade consistently for years, so I was kinda shocked.
emilyhyoyeon wrote: »I agree ESO could do with a graphical boost. I recently had to redownload Reshade because I got a new computer, and I played a bit of ESO before I redownloaded it. It looked pretty rough, even at maximum graphics. I've been using Reshade consistently for years, so I was kinda shocked.
I suspect what mainly happened is that it looked different to how you normally see it, and not as much to your personal taste. I recall that whenever "before and after" screenshots are shown on threads promoting Reshade half the commenters prefer the "before" and half prefer the "after". It's entirely subjective as to whether Reshade improves the look of the game or not.
Here is ESO in 5k2k
https://www.youtube.com/watch?v=t-Nf4MlOmPo&t=42s
SeaGtGruff wrote: »I think a single-player TES game that runs entirely on one's local machine, doesn't require constant online connectivity for transferring data packets, and does all of its computations and decision-making locally rather than on remote game servers will probably always have an advantage graphics-wise, especially if it has a dedicated community of fans and hobbyists who enjoy adding graphical improvements to it.
All textures are locally on your drive. Server only handles the enemy/player logic and movement synchronisation, nothing is downloaded from the server other than raw text data.
SeaGtGruff wrote: »SeaGtGruff wrote: »I think a single-player TES game that runs entirely on one's local machine, doesn't require constant online connectivity for transferring data packets, and does all of its computations and decision-making locally rather than on remote game servers will probably always have an advantage graphics-wise, especially if it has a dedicated community of fans and hobbyists who enjoy adding graphical improvements to it.
All textures are locally on your drive. Server only handles the enemy/player logic and movement synchronisation, nothing is downloaded from the server other than raw text data.
I didn't say anything about textures and where they're stored. But if we're going to make it about textures and where they're stored, can you explain why it sometimes takes several minutes of walking into a new area before the textures are shown at all, such that black silhouettes are displayed instead of players, NPCs are invisible, and sometimes even the walls and other structures are missing, until the area finally finishes getting loaded? I mean, all the textures for those things are stored on my local machine, right? And just because the server must communicate information to the client on my local machine to tell it which of those locally-stored textures to display, and where in the 3-dimensional gamespace to display them, doesn't mean anything to how the game actually looks, right? Because the information that the server provides is of minimal importance as compared to where the textures are stored, right?
Can you imagine how long it would take if these assets were loaded via the server everytime?
ESO is very blurry and on top is tonemapped, making colors terrible.