Argonian: Increased Disease and Poison Resistance by 2310.
Resistance: a force that acts to stop the progress of something or make it slower
Isn't there a proper system in this game that makes certain creatures vunerable to elements? is there a list somewhere that details all the monsters, races etc and what they are weak to?
This explains it, Argonians lost their poison resistance back in update 21, and got it back in update 29.Tommy_The_Gun wrote: »https://en.m.uesp.net/wiki/Online:Argonian_ResistancePrior to Update 21, this ability had a percentage-based Health bonus rather than flat values, and also gave resistance and immunity to Poison Damage. This update removed the Poison resistance and immunity, but increased the Disease resistance.
In the past, each race had resistance to different damge type and also immunity. Argonians had resistance & immunity to poison & disease damage type.
The "immunity" part however did not negated the damage, but rather prevented from procing a status effect (as different damge type can apply different status effect).
Fire damage for example has a % chance to apply burning status effect, but if you were dealing fire damge to a Dunmer (that had resistance & immunity to fire back then) it would not proc burning.
So, if you were dealing poison damge or disease damge to an Argonian, this damge type would not proc Poisoned status effect or Diseased Status Effect no matter what.
Status effects however could be still applied via skills, abilities, passives, sets etc. For example if you hit an Argonian with Lethal Arrow, they would get Poisoned status effect as the skill applied it.
Dragonlord573 wrote: »It was an RPG passive removed in the name of soulless MMO balancing.
Tommy_The_Gun wrote: »https://en.m.uesp.net/wiki/Online:Argonian_ResistancePrior to Update 21, this ability had a percentage-based Health bonus rather than flat values, and also gave resistance and immunity to Poison Damage. This update removed the Poison resistance and immunity, but increased the Disease resistance.
In the past, each race had resistance to different damge type and also immunity. Argonians had resistance & immunity to poison & disease damage type.
The "immunity" part however did not negated the damage, but rather prevented from procing a status effect (as different damge type can apply different status effect).
Fire damage for example has a % chance to apply burning status effect, but if you were dealing fire damge to a Dunmer (that had resistance & immunity to fire back then) it would not proc burning.
So, if you were dealing poison damge or disease damge to an Argonian, this damge type would not proc Poisoned status effect or Diseased Status Effect no matter what.
Status effects however could be still applied via skills, abilities, passives, sets etc. For example if you hit an Argonian with Lethal Arrow, they would get Poisoned status effect as the skill applied it.