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concept: valuable styles..

Sparxlost
Sparxlost
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this concept introduces two new set styles for crafting.
ornate: crafting in this style greatly increases the worth of the item when it is being sold at a vendor.. This style material would be a drop from killing dungeon bosses. So bosses will probably drop two to three on death..
Intricate: crafting in this style greatly increases crafting inspiration gain when deconstructing the item... Once again a rare drop from resource nodes.

the thing with the ornate is the price should always be the same for an item of any level when sold so that you wouldnt necessarily have to be a dedicated crafter to take advantage of this "treasure"

intricate style would be a good item for selling to new players who want to hasten increase crafting inspiration fast..
  • NettleCarrier
    NettleCarrier
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    Something along these lines would definitely be nice. I know all styles up through last month but rarely have I ever done crafting for profit outside of master writs. It's either master writs, or I'm making something free for a guildie. If there was something else I could do that I could directly sell in a guild store, that would be fun I think.
    GM of Gold Coast Corsairs - PCNA
  • bmnoble
    bmnoble
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    But you already get both ornate and intricate gear drops from mobs, I don't really see a need to add more hoops to the process.

    If its going to drop a style mat to allow you to make an item in either of those traits, I would rather just increase the drops of the gear itself in both traits instead of having to make the gear afterward.

    The only way I see it being unique using those two traits, would be if the crafted versions had superior versions of the traits to those that drop normally, to make crafting them more worth while.

    But even then you run into the same issue as with Bastian's potion perk of not getting enough to make any real difference, if they drop too much your adding another source of printing gold to the game with ornate gear and intricate gear tends to be cheap and readily available on guild traders, often to the point where even dirt cheap listing will expire.
  • TaSheen
    TaSheen
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    If that stuff was available to craft, the only thing I would do would be craft enough for the second or third character I want to learn jewelry traits, and then I'd never mess with it again. I don't need to sell stuff like that - I have plenty of gold.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Sparxlost
    Sparxlost
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    bmnoble wrote: »
    But you already get both ornate and intricate gear drops from mobs, I don't really see a need to add more hoops to the process.

    If its going to drop a style mat to allow you to make an item in either of those traits, I would rather just increase the drops of the gear itself in both traits instead of having to make the gear afterward.

    The only way I see it being unique using those two traits, would be if the crafted versions had superior versions of the traits to those that drop normally, to make crafting them more worth while.

    But even then you run into the same issue as with Bastian's potion perk of not getting enough to make any real difference, if they drop too much your adding another source of printing gold to the game with ornate gear and intricate gear tends to be cheap and readily available on guild traders, often to the point where even dirt cheap listing will expire.

    yes they are meant to be superior versions of the ones you find..
    but even if they werent it would help to conserve inventory space...
  • Necrotech_Master
    Necrotech_Master
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    Sparxlost wrote: »
    bmnoble wrote: »
    But you already get both ornate and intricate gear drops from mobs, I don't really see a need to add more hoops to the process.

    If its going to drop a style mat to allow you to make an item in either of those traits, I would rather just increase the drops of the gear itself in both traits instead of having to make the gear afterward.

    The only way I see it being unique using those two traits, would be if the crafted versions had superior versions of the traits to those that drop normally, to make crafting them more worth while.

    But even then you run into the same issue as with Bastian's potion perk of not getting enough to make any real difference, if they drop too much your adding another source of printing gold to the game with ornate gear and intricate gear tends to be cheap and readily available on guild traders, often to the point where even dirt cheap listing will expire.

    yes they are meant to be superior versions of the ones you find..
    but even if they werent it would help to conserve inventory space...

    material drops dont conserve inventory space if you dont have eso+, in fact they exacerbate the bag space problems for those who dont have eso+ quite a bit
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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