KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
ESO_Nightingale wrote: »KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
That's the attitude that i like to see! rather than complaining it's cheating and that it should be removed from the game because you can't be bothered to practice, you're saying to yourself that you should practice more to improve at it! There's too many people that don't do that. And for some people i understand being frustrated due to hand injuries etc, but for the rest of them there's no excuse. Heavy attack builds work pretty well now too so there's always that option open to them.
ESO_Nightingale wrote: »KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
That's the attitude that i like to see! rather than complaining it's cheating and that it should be removed from the game because you can't be bothered to practice, you're saying to yourself that you should practice more to improve at it! There's too many people that don't do that. And for some people i understand being frustrated due to hand injuries etc, but for the rest of them there's no excuse. Heavy attack builds work pretty well now too so there's always that option open to them.
The key point is that not everyone appreciates LA weaving. Saying "there's no excuse" is a bit silly, where people may just not like it. In a game where playing your own way with allowing all weapons on all classes, forcing everyone into a very specific way of playing seems contrary to the core idea of ESO.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
That's the attitude that i like to see! rather than complaining it's cheating and that it should be removed from the game because you can't be bothered to practice, you're saying to yourself that you should practice more to improve at it! There's too many people that don't do that. And for some people i understand being frustrated due to hand injuries etc, but for the rest of them there's no excuse. Heavy attack builds work pretty well now too so there's always that option open to them.
The key point is that not everyone appreciates LA weaving. Saying "there's no excuse" is a bit silly, where people may just not like it. In a game where playing your own way with allowing all weapons on all classes, forcing everyone into a very specific way of playing seems contrary to the core idea of ESO.
they don't have to do it, but the point is, that the people that complain and want it removed from the game are the problem when there are ways around it.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »KilianDermoth wrote: »If you use light attack weaving = you cancel the light attack with a skill so that all weapons need exactly 0 time, because you can immediately cast the skill after the light attack was triggered, no matter if the animation has completed or not (animation canceling) the damage still gets through (+ the damage of the skill). You can repeat this every second (cooldown of the skill, not the light attack, because it just doesnt matter).
My timing sucks for LA weaving....combat metrics usually shows my skill triggering, but almost never my LA...
guess I practice more...
That's the attitude that i like to see! rather than complaining it's cheating and that it should be removed from the game because you can't be bothered to practice, you're saying to yourself that you should practice more to improve at it! There's too many people that don't do that. And for some people i understand being frustrated due to hand injuries etc, but for the rest of them there's no excuse. Heavy attack builds work pretty well now too so there's always that option open to them.
The key point is that not everyone appreciates LA weaving. Saying "there's no excuse" is a bit silly, where people may just not like it. In a game where playing your own way with allowing all weapons on all classes, forcing everyone into a very specific way of playing seems contrary to the core idea of ESO.
they don't have to do it, but the point is, that the people that complain and want it removed from the game are the problem when there are ways around it.
I would say that the problem is rather that there is not enough ways around it, if people going far enough to requesting it to be removed. (And I am not sure that there actually are that many that do state this)
I understand that changing the current skills would not be appropriate, but it would not be too difficult to add new sets that enable new and interesting rotations.
It should not be a need to learn it, but rather an option, as the definition of fun is very different from person to person.
Having a diverse set of possible builds using varying APM and/or timing needs would seem to make much more sense, especially in a game that is advertised as one where the player can define their own way of playing to a large extent.
It should not be a need to learn it, but rather an option, as the definition of fun is very different from person to person.
Having a diverse set of possible builds using varying APM and/or timing needs would seem to make much more sense, especially in a game that is advertised as one where the player can define their own way of playing to a large extent.
That is an interesting point @Yazrz
if it it was an option and some1 chose to use it, should they get less rewards? Easy mode less, expert more?
Would that be fair to the expert (in PvP)
In the olden days..... there were different regions of difficulty. I remember going to a level 40+ area when I was not ready and got smoked. I think now I could do it with a level 20+ character...Why...skill.
I look at I like school for a bad example...everyone starts somewhere, and some thing require more and more knowledge and skill. Those skill usually get higher rewards.
Or professional sport - there is a difference in kids playing and .. the major leagues.
What would you propose?
A beginner version of ESO? And Expert?
If you don't mine - how long have you been playing?
Just a real interesting response you provided!
Thanks for that!
Z