[snip] I try to do no death there and I sometimes it works to pass further but usually I die at 7th arena just because poison mushrooms spawn under my feet, or under sorcerer's shield, or exactly when troll stuns e.t.c. I know this arena better than my fingers already, but this unpredictable thing just random blows up everything. For example today mushrooms spawned under my feet 3(!) times in same round, so there was no green zone to cleanse at all. Besides I use ps4, and sometimes it just lags in time...
To Hell it. As I said its not about skill, but luck. Push it lower in ladder. Player shouldn't spend 30-40 minutes before entering this mess to find out that God of Random doesn't want to give his blessing this time. This arena could be easy swapped with 5-th or 6-th.
[edited for rude/insulting comment]
Hapexamendios wrote: »I haven't been able to get past the Ice Arena (5) yet. The poison sounds even worse.
Hapexamendios wrote: »I haven't been able to get past the Ice Arena (5) yet. The poison sounds even worse.
Ice level is my nemesis for no death runs. I don't mind the poison level, but as a stamplar ice level is a pig lol
Blood_again wrote: »@Dagoth_Rac has made an awesome guide.
I could add just one thing. If it is hard to manage with flowers on mage-shield phase, you can choose killing both shield minders. Just interrupt the boss screaming and remember he's enraged after it.
It takes a bit more time as a result, because you skip the phase "stand and parse". But I found it easier for flowers control. All my flawless were made this way before achievements were melted.
It will break whole mechanic.The only way i see to adequately nerf this arena, is to make this poison effect purgeable via skills like Purge.
Ice level is my nemesis for no death runs. I don't mind the poison level, but as a stamplar ice level is a pig lol
Oreyn_Bearclaw wrote: »Ice level is my nemesis for no death runs. I don't mind the poison level, but as a stamplar ice level is a pig lol
Ice level is definitely the place most people get really stuck the first time. Once I figured it out, it was not my biggest pain point when going for flawless on new class/specs, but ironically, it was my biggest pain point when I started trying to do nuke strats on the bossed for score runs, and round 4 of stage 5 was really bad when doing Thrassian runs. The ranged damage could drop you really fast with all the Thrassian debuffs. That was what really taught me just how good a dodge roll is for mitigating multiple ranged attackers.
If not going for score, the shield sigil trivializes stage 5. Also, if running a melee spec, chains/silver leash is a must IMO.
Oreyn_Bearclaw wrote: »Blaming stage 7 on RNG that simply cant be avoided shows a lack of knowledge about the mechanics. Yes, sometimes you can get really unlucky, but if it is happening every time, you are simply doing it wrong. A few things you need to know.
I know that many people here suggest a lot of advice for the flower but despite understanding the mechs and following through on them it still really is a lot of luck. Ping times and connection stability are massively important in this stage and if you don't have really great internet there is just about no way of knowing exactly where your toon is on the server side. I've had times where the flowers spawned seemingly on the opposite side of the room. I also can't count the number of times I've been hit by them despite being far far away, though sometimes this also helps me when I DON'T get hit even though I ran right through them. And trigger the flowers to pop is basically just gambling as you cannot be sure when the server will register you running past them. I've had time where I ran through a flower 5 or 6 times and it didn't pop!
So yeah, I'm gonna say it was a bad move on zos to design such a mechanic that didn't take into consideration the fact that their game runs on the internet.
Oreyn_Bearclaw wrote: »Blaming stage 7 on RNG that simply cant be avoided shows a lack of knowledge about the mechanics. Yes, sometimes you can get really unlucky, but if it is happening every time, you are simply doing it wrong. A few things you need to know.
Healing skill does slow down you on your way to green zone and basically is useless unless you can heal a LOT and even then its like 1-2 seconds benefit.
That "sometimes" part happens to me to often.
Today again it happened. Two Priestesses came, I ran and killed one of them, mushroom caller appeared exactly in time when priestess died and surprise - mushroom spawns under my feet, another priestess starts to make shield, but I had to run in cleansing zone. I made it, but died from roar, because zone was far away from priestess. And that is how it works, because mushroom caller spawn is not related to events on battlefield and her mushrooms spawn is random too.
Rogue_WolfESO wrote: »Damn, there are so many players unable to complete vMSA maybe ZoS should allow grouping 4 like vDSA, you know, in the interests of accessibility.
Hapexamendios wrote: »I haven't been able to get past the Ice Arena (5) yet. The poison sounds even worse.
Well I can show you how I do 5th boss. I made this clip for guildmate who stack there too. But must admit that I use vma set there (the one that gives shield) with brawl as spammable - this way is very forgiving since shielding is huge.
https://www.youtube.com/watch?v=rzd8AdSCIYQ
In general you must move between ice platforms in order, where platform with shield and sword runes is last one. Its not necessary and sometimes trolls turn it in complete mess, but if you looking for best way this is it.