Farming results for furniture mats is random but I think you'd have to be incredibly and unbelievably unlucky to get 10 furniture mats after days or even a single day of grabbing every node in passing.LadyLethalla wrote: »
Price aren't anywhere near outrageous if you farm them for yourself.
It took me 18 months to amass 1600 or so Dec Wax, Mundane Runes and Heartwood each. I bought Moon Sugar Meadow recently to make a wedding reception venue and I have less than 100 Dec Wax and Heartwood left each, and 500 or so Mundane Runes left, with less than 10 furnishing slots remaining. AND I bought a lot of items with gold from both guild traders and furnishing merchants, and also some items from the Crown Store.
Today, like every other day, I have been collecting every rune and wood node I have seen, and I've found less than 10 Mundane Runes and Heartwood.
So yeah... it IS cheaper if you farm them yourself, except it takes a hell of a long time, and it disappears all too quickly.
Farming results for furniture mats is random but I think you'd have to be incredibly and unbelievably unlucky to get 10 furniture mats after days or even a single day of grabbing every node in passing.LadyLethalla wrote: »
Price aren't anywhere near outrageous if you farm them for yourself.
It took me 18 months to amass 1600 or so Dec Wax, Mundane Runes and Heartwood each. I bought Moon Sugar Meadow recently to make a wedding reception venue and I have less than 100 Dec Wax and Heartwood left each, and 500 or so Mundane Runes left, with less than 10 furnishing slots remaining. AND I bought a lot of items with gold from both guild traders and furnishing merchants, and also some items from the Crown Store.
Today, like every other day, I have been collecting every rune and wood node I have seen, and I've found less than 10 Mundane Runes and Heartwood.
So yeah... it IS cheaper if you farm them yourself, except it takes a hell of a long time, and it disappears all too quickly.
Still agnostic about a mat vendor but I'd be more in favour of extending the transmutation system to allow mats to be changed to create what you need from what your have. I think this latter approach would be more generally useful than just for furniture mats.
"Liquidity of supply of common items would increase, liquidity of funds to buy them would increase, prices would actually behave like they would in a market that involves all players, rather than a subset of the playerbase with crimped levels of supply."
The items in question are not common items. That is the point. They are semi rare items and take time to gather. That is why they cost what they do. Making them available in the vendor takes away all incentive to farm for them and that isn't healthy for the game.
katanagirl1 wrote: »I would think that most players selling furnishing mats are not housing enthusiasts (except for @VaranisArano above, surprisingly) and are farming to sell since so many mats are needed for housing. It would be hard to get enough for one’s own needs and farm the length of time required if housing were the goal. If you aren’t into housing, you could make a good amount of gold so there is great appeal if you can stand endless hours of grinding. The same probably goes for furnishing plans too, which is why prices have skyrocketed in the last couple of chapters. I cannot make a lot of gold from selling plans anymore because the drop rate is so low and I learn the first of every plan for myself.
This may be the game economy at work, but the players selling the mats and making gold are doing so at the expense of housing players due to the extremely low drop rates and high mat requirements for housing.
I say that and I do farm all my mats myself, which means I don’t get to do actual housing nearly as much as I would like.
"Liquidity of supply of common items would increase, liquidity of funds to buy them would increase, prices would actually behave like they would in a market that involves all players, rather than a subset of the playerbase with crimped levels of supply."
The items in question are not common items. That is the point. They are semi rare items and take time to gather. That is why they cost what they do. Making them available in the vendor takes away all incentive to farm for them and that isn't healthy for the game.
Again, why? Making them available for the vendor makes them as available as furnishing recipes seem to assume they are. They're clearly not *supposed* to be semi rare otherwise furnishing recipes wouldn't involve a truckload of mundane runes to build a small section of wall, for example.
I'm not sure what isn't "healthy for the game" in that. That other people can do what they want to do but farmers might have to farm something else or take a pay cut? Is there some specific reason why that kind of selling activity should be protected at all costs versus what every other player wants from the game?
I agree, but only for the basic building mats such as heartwood, mundane rune, decorative wax, etc.
I've been struggling lately to furnish a number of houses. And the lack of easy ways to get heartwood, especially, has been draining my desire to keep going.
Don't get me wrong, I love decorating. But when I see how many of my houses I haven't even started on, and I see how it takes millions of millions of gold just to make a few wooden furnishings, it wears me down. It should not cost 30K to make a single basegame wooden chair.
I have such a backlog of houses now, that this was one of the reasons why I skipped buying Seaveil Spire. It was a pretty house, but I just don't have the energy to pursue furnishing it because it's becoming demotivating.
Given the inflated price of gold mats, there seems to be a TON of gold floating around. Putting the basic furnishing mats (such as heartwood, mundane rune, etc) into an NPC will help sellers and buyers by decreasing the rampant inflation.
Inflation is not good for any economy, because it eventually leads to the markets destabilizing and for new players (who are necessary for MMOs) to become demotivated to play. We need more gold sinks.
Besides, sellers can still sell gold mats (dreugh wax, etc) and crafting mats (rubedite ore, etc), which they would be getting anyways if they're harvesting building mats (heartwood, etc). Since this will only affect the building mat prices, sellers who farm are not losing out on a way to make money as they still have gold mats and crafting mats to fall back on.
I do not think it should affect special mats, such as style mats like shimmering sand, because there are a more limited amount of furnishings that require such materials and it acts as an encouragement to participate in PvE activities such as fighting mobs and running daily quests (encouraging a healthy population for daily boss quests so that players can team up).
Come to think of it, this might help players get less popular furnishings too. I remember running into a problem where I wanted a particular base game furnishing, but didn't have the recipe for it. I also couldn't find it anywhere, because the amount of heartwood required to make it was in disporportion for how unpopular it was. Basically, no one was making it, because no one wanted to waste precious expensive heartwood on it. So I had to wait a whole month before a recipe would appear.
If the restrictions around building mats were removed or even lessened, then such furnishings would see the light of day again. And it wouldn't just be the latest and greatest recipes.
Somber97866 wrote: »Why does it say answered when I don't feel like it is? Remind me to not aska question
Somber97866 wrote: »I think we should be able to! One to lower the outrageous prices and second to stimulate more gameplay through building of more housing items for construction of bigger and better housing projects.
[edited for name in thread title]
/script JumpToSpecificHouse("@Starbridge84", 71)
Necrosaro_123 wrote: »Allow the houses to have storage (lets say a 100 storage space for a Large house. So the storage space is based on the house size), so we can use furnitures like desks, wardroves or chests as a way to access the house storage system (it can storage in the same way as a bank)
/script JumpToSpecificHouse("@Starbridge84", 71)
Starbridge84 wrote: »Farming up furnishing mats is a good way for newer players to earn gold. You want to take that away from them?
Starbridge84 wrote: »No. I don't think there should be an easy road to building furnishings. The only change I would make to mats and furnishings would be the ability to break down furnishings we don't want into mats that we can use on other things.
30% / 45% / 60% based on skill level (adding in a new skill for each craft)
So many furnishings I know I'll never use that I wish I could turn into something else.
EDIT
Farming up furnishing mats is a good way for newer players to earn gold. You want to take that away from them?