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Irritating PVP keep runners exploiting LOS

  • Feljax
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    Making roles matter in PVP would get ride of this play style.

    For instance capping resistance for DPS and Healer roles would allow others to kill these roles faster.
    Reducing healing output for DPS and Tanks would make it so that these classes are easier to kill faster.
    Reducing the damage of tanks and healer roles wouldn't allow them to produce as high damage as a DPS role.

    Making roles matter more in this game would greatly improve PVE and PVP. I've seen it implemented well in other games and it is about time ESO makes roles matter more in PVP and PVE group content.

    Yes they need to decouple the stats. DPS and healing should be based off completely separate stats.

    If ESO was based on earlier Elder Scrolls titles we would have to choose what we specialized in (restoration, destruction, axes, bows, conjuration etc.) but it's based on Skyrim which dumbed-down everything and made the DPS stat the same as the healing stat. Fine for a single-player game where you're supposed to do it all but not so much for a MMORPG, as we can see every time we step into Cyrodiil.

    Healing is the biggest problem. It's totally out of control. And not only that but damage has been nerfed, especially DoTs which used to give a considerable amount of pressure. If you don't build for the big burst you are gimping yourself. Damage every 2 seconds in a game where healing is out of control and purging is either easy or automated via sets? May as well be using a pea shooter.

    Agree, agree, AGREE. I love playing a dedicated healer but I often feel like I'm not actually that useful because of all the cross and self heals from others.
  • Vevvev
    Vevvev
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    Northwold wrote: »
    ArchMikem wrote: »
    Northwold wrote: »
    Isn't the OP describing the exact reason mediaeval castle defences were built the way they were? Why is this a problem?? Because a keep actually functions as a keep??

    Because it's the attacker doing this, not the defender.

    Indeed, but that is exactly what an attacker would do once they'd breached a castle in the real world. Once you have access to a castle or, in ESO, a keep, you have access to the very same defensive features that were supposed to be used against you.

    Indeed, which is why many historical fortifications are specially slopped in such a way that if an attacker took a trench for example they wouldn't have cover from the defenders further inside. All the defensive positions only defend the attacker's angle, not the defender's angle so the defenders can then kill the attackers who took the position much easier.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • zaria
    zaria
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    ArchMikem wrote: »
    Northwold wrote: »
    Isn't the OP describing the exact reason mediaeval castle defences were built the way they were? Why is this a problem?? Because a keep actually functions as a keep??

    Because it's the attacker doing this, not the defender.

    Regardless though OP's complaints will go nowhere, this has been a problem for years. Problem for some, fun gameplay for others. They get off on wasting your time, picking off their chasers one by one when they can, and if they see you turn to leave and ignore them, they'll chase after you and most likely put you down. It's a lose lose. Just try to remember, if they're trying to goad people into chasing them thru the walls, then they're not attacking the objective.

    Ignore them. When they're not chased, they get bored and move themselves out into the open.

    This, tower trolls and rock humpers are common terms to describe them, solution is to ignore unless you are an good an well organized PvP group but then you probably ignore them anyway as they are not cost effective to fight.
    But yeas an heavy anti tank ultimate makes sense and keeps should become toxic to enemies if both doors are closed.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dojohoda
    Dojohoda
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    Line of sight is an important defense mech for some classes. Now that classes can be speedy, they really seem to like the towers. Trees are pretty good but they might overshoot the los protection because they are so fast. It's how the los people play. They also like the rocks next to Nickel.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Brrrofski
    Brrrofski
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    Dojohoda wrote: »
    Line of sight is an important defense mech for some classes. Now that classes can be speedy, they really seem to like the towers. Trees are pretty good but they might overshoot the los protection because they are so fast. It's how the los people play. They also like the rocks next to Nickel.

    They are some damn good kiting rocks to be fair. Had a lot of fun on them.
  • AdamLAD
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    If we take away line of sight we may aswell play on a flat surface with no objects. Just like creation mode map on Minecraft you can choose
    Edited by AdamLAD on February 23, 2023 11:18PM
  • Holycannoli
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    AdamLAD wrote: »
    If we take away line of sight we may aswell play on a flat surface with no objects. Just like creation mode map on Minecraft you can choose

    Meanwhile in Cyrodiil

    Q4S5G6.gif

    AssuredMatureBear-max-1mb.gif

    giphy.gif

    It's not line of sight that's the issue though, it's the builds. Line of sight just makes the cheese builds comical.

  • merevie
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    negate
  • Xandreia_
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    "exploiting LOS" oh stop it! you have a choice whether or not to follow solos, dont be mad if you die
  • jerj6925
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    SCP343 wrote: »
    if someone is too tanky or keeps doing LOS you don't have to chase them. If there were no towers, landforms and objects in the game, the side with the most numbers in the cyrodiil would always win. There are wars in history where smaller armies defeat large armies. I can't understand why it's considered something that shouldn't happen when it's adapted to the game.

    Remember when you could destroy tower... they took that out to help these groups. This play stytle seems to make the devs happy.
  • Turtle_Bot
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    What would you be doing if you were alone and being chased by 20-30+ enemies, you'd be running for the nearest cover too.

    This is all they are doing and using this tactic to pick and choose their battles where they'll hopefully have the best chance of at least surviving if not getting some kills too.

    Expecting them to just stand there and allow you to just parse on them like you would a PvE trial dummy does is just absurd logic.
  • RedFireDisco
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    The real problem is that they can still ult-cap combo and kill non-tanky players who have to run from them because it's not an even fight which is absolutely ridiculous.

    Siege weapons should do at least double the current damage to players

  • LadyLavina
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    "Exploiting"

    Not an exploit,

    people are so quick to call dirty/irritating tactics exploits. lol
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • TechMaybeHic
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    .
    The real problem is that they can still ult-cap combo and kill non-tanky players who have to run from them because it's not an even fight which is absolutely ridiculous.

    Siege weapons should do at least double the current damage to players

    Siege is already to a point players are just building tanky and fast to drop siege and guy people as they come around a corner. If it gets any stronger, it's going to become a game of trying to drop siege, avoid siege, and burn siege.


    As far as the OP goes; it's not an exploit. It's just annoying because the game has issues tracking position so you have to be right on top of someone to hit, and targeting is bad in this game. Meanwhile; we have a ton of speed sources making it a kiting game. If performance got significantly better, it might help. Personally; even though I run a lot of speed myself as I always wind up in combat, I also think the speed cap on foot should be lowered.
    Edited by TechMaybeHic on February 27, 2023 6:26PM
  • Tigor
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    I wonder if these players are still there. But Los abuser is indeed something recurrent
    Edited by Tigor on May 13, 2025 3:06PM
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Renato90085
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    What is LOS?
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in February 2023. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.