Shield duration is not the problem. It's how easily they get destroyed. They simply do not compete with other forms of defence. They cost a ridiculous amount whilst simultaneously being weaker to other defensive counterparts such as vigor, dragons blood, breath of life ect. We also have 0 block mitigation with Shields active. Shields cannot critically strike, Shields do not scale from high wep/spell damage and scale from maximum magicka and it doesn't even scale well from that. Its a TINY 21% of your maximum magicka in PvP with Bastion applied which grants an extra 15% and thats just Hardened ward its even less with other wards. Maximum magicka is harder to stack as there is less sets that give us the same power as weapon and spell damage, there's also ALOT more modifiers that increase weapon and spell damage. That's not even touching the other modifiers that can effect healing such as majors and minors, criticals ect to further iterate how weak wards are to other defensive capabilities. The proof is in the pudding, Dk, nb, Wardens and some temps used to use wards but now have dropped them due to wards being beyond horrendous. And it's becoming even more horrendous as SORCERERS are dropping them. I don't know if this is the devs intention however they have neglected this part of the game for years now and needs additional support
Did ZOS ever comment on why they don't add diminishing returns to second sources of healing/shielding? This could even be a PVP exclusive thing through the Battle Spirit passive.Thecompton73 wrote: »Shield duration is not the problem. It's how easily they get destroyed. They simply do not compete with other forms of defence. They cost a ridiculous amount whilst simultaneously being weaker to other defensive counterparts such as vigor, dragons blood, breath of life ect. We also have 0 block mitigation with Shields active. Shields cannot critically strike, Shields do not scale from high wep/spell damage and scale from maximum magicka and it doesn't even scale well from that. Its a TINY 21% of your maximum magicka in PvP with Bastion applied which grants an extra 15% and thats just Hardened ward its even less with other wards. Maximum magicka is harder to stack as there is less sets that give us the same power as weapon and spell damage, there's also ALOT more modifiers that increase weapon and spell damage. That's not even touching the other modifiers that can effect healing such as majors and minors, criticals ect to further iterate how weak wards are to other defensive capabilities. The proof is in the pudding, Dk, nb, Wardens and some temps used to use wards but now have dropped them due to wards being beyond horrendous. And it's becoming even more horrendous as SORCERERS are dropping them. I don't know if this is the devs intention however they have neglected this part of the game for years now and needs additional support
Shields have proven to be a very hard mechanic to tune in PvP. They've either been strong enough that stacking them made someone almost invincible and after they got nerfed they were made so weak stacking 2 just became a good way to waste magic since the first is nearly gone before the second is cast. They could set them to have a 10 second duration but they'd still go down every 2 seconds after reaching the damage limit.
Just like ZOS won't directly address the issue with heal stacking they choose to ignore the obvious solution of limiting people to one shield at a time and instead greatly reduced how much damage each individual shield could absorb. 2 shields still can absorb 15-20K damage but you've got to spend 7-8K magic and 2 of every 6 GCD's to maintain them even if they last the full time. So now they're just not used by most.