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Can we get our 8 seconds back on our damage Shields

Somber97866
Somber97866
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I really don't see how 2 seconds is really making a big difference in PvP. Not bashing PVP or nothing. But just makes it easier.
  • OBJnoob
    OBJnoob
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    I mean if it didn't make a "big" difference then you wouldn't be asking for a change, right?

    Not trying to be snarky... But I thought it was worth pointing out.
  • phaneub17_ESO
    phaneub17_ESO
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    The point of it was to give you a bigger shield for less duration, if they increase it back to 20-24 seconds, the shield would be smaller and deplete faster removing it before reaching the end of the duration.
  • Somber97866
    Somber97866
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    8 sec sir
  • AdamLAD
    AdamLAD
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    Shield duration is not the problem. It's how easily they get destroyed. They simply do not compete with other forms of defence. They cost a ridiculous amount whilst simultaneously being weaker to other defensive counterparts such as vigor, dragons blood, breath of life ect. We also have 0 block mitigation with Shields active. Shields cannot critically strike, Shields do not scale from high wep/spell damage and scale from maximum magicka and it doesn't even scale well from that. Its a TINY 21% of your maximum magicka in PvP with Bastion applied which grants an extra 15% and thats just Hardened ward its even less with other wards. Maximum magicka is harder to stack as there is less sets that give us the same power as weapon and spell damage, there's also ALOT more modifiers that increase weapon and spell damage. That's not even touching the other modifiers that can effect healing such as majors and minors, criticals ect to further iterate how weak wards are to other defensive capabilities. The proof is in the pudding, Dk, nb, Wardens and some temps used to use wards but now have dropped them due to wards being beyond horrendous. And it's becoming even more horrendous as SORCERERS are dropping them. I don't know if this is the devs intention however they have neglected this part of the game for years now and needs additional support
    Edited by AdamLAD on February 22, 2023 9:01AM
  • Thecompton73
    Thecompton73
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    AdamLAD wrote: »
    Shield duration is not the problem. It's how easily they get destroyed. They simply do not compete with other forms of defence. They cost a ridiculous amount whilst simultaneously being weaker to other defensive counterparts such as vigor, dragons blood, breath of life ect. We also have 0 block mitigation with Shields active. Shields cannot critically strike, Shields do not scale from high wep/spell damage and scale from maximum magicka and it doesn't even scale well from that. Its a TINY 21% of your maximum magicka in PvP with Bastion applied which grants an extra 15% and thats just Hardened ward its even less with other wards. Maximum magicka is harder to stack as there is less sets that give us the same power as weapon and spell damage, there's also ALOT more modifiers that increase weapon and spell damage. That's not even touching the other modifiers that can effect healing such as majors and minors, criticals ect to further iterate how weak wards are to other defensive capabilities. The proof is in the pudding, Dk, nb, Wardens and some temps used to use wards but now have dropped them due to wards being beyond horrendous. And it's becoming even more horrendous as SORCERERS are dropping them. I don't know if this is the devs intention however they have neglected this part of the game for years now and needs additional support

    Shields have proven to be a very hard mechanic to tune in PvP. They've either been strong enough that stacking them made someone almost invincible and after they got nerfed they were made so weak stacking 2 just became a good way to waste magic since the first is nearly gone before the second is cast. They could set them to have a 10 second duration but they'd still go down every 2 seconds after reaching the damage limit.
    Just like ZOS won't directly address the issue with heal stacking they choose to ignore the obvious solution of limiting people to one shield at a time and instead greatly reduced how much damage each individual shield could absorb. 2 shields still can absorb 15-20K damage but you've got to spend 7-8K magic and 2 of every 6 GCD's to maintain them even if they last the full time. So now they're just not used by most.
    Edited by Thecompton73 on February 23, 2023 3:12AM
  • UNSeki
    UNSeki
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    Yeah, shields can't compete with healing. They're preventive, healing is regenerative. If you get taken by surprise without healing up, you have the chance to outheal the damage or heal while escaping, and it's a valuable effect as long as it lasts. With shields, you are simply at a disadvantage from the start of the engagement, and the cost is often not on par with the benefit.

    Obviously, both of them stack, so shields aren't supposed to be as good as healing, but I do think they need some love. I would be happy with having some extra form of mitigation attached to shield skills (excluding skills that just give shields as a secondary effect, such as Brawler).

    For example, I don't like how AoE and DoTs can be the main source of shield drain in a battlefield, since that seems to defeat the theme of a bubble that tanks larger hits (which I assume is what they're supposed to be all in all). I would love to have a new buff to reduce DoT when using or activating a shield skill, or even minor/major evasion.

    Otherwise, if the purpose is to give an edge in clutch situations, something similar to the Undeath vampire passive, then I definitely think having shields doesn't justify the lack of healing sorcerers have compared to other classes.

    It's just hard to understand what shields are there for sometimes.
    AdamLAD wrote: »
    Shield duration is not the problem. It's how easily they get destroyed. They simply do not compete with other forms of defence. They cost a ridiculous amount whilst simultaneously being weaker to other defensive counterparts such as vigor, dragons blood, breath of life ect. We also have 0 block mitigation with Shields active. Shields cannot critically strike, Shields do not scale from high wep/spell damage and scale from maximum magicka and it doesn't even scale well from that. Its a TINY 21% of your maximum magicka in PvP with Bastion applied which grants an extra 15% and thats just Hardened ward its even less with other wards. Maximum magicka is harder to stack as there is less sets that give us the same power as weapon and spell damage, there's also ALOT more modifiers that increase weapon and spell damage. That's not even touching the other modifiers that can effect healing such as majors and minors, criticals ect to further iterate how weak wards are to other defensive capabilities. The proof is in the pudding, Dk, nb, Wardens and some temps used to use wards but now have dropped them due to wards being beyond horrendous. And it's becoming even more horrendous as SORCERERS are dropping them. I don't know if this is the devs intention however they have neglected this part of the game for years now and needs additional support

    Shields have proven to be a very hard mechanic to tune in PvP. They've either been strong enough that stacking them made someone almost invincible and after they got nerfed they were made so weak stacking 2 just became a good way to waste magic since the first is nearly gone before the second is cast. They could set them to have a 10 second duration but they'd still go down every 2 seconds after reaching the damage limit.
    Just like ZOS won't directly address the issue with heal stacking they choose to ignore the obvious solution of limiting people to one shield at a time and instead greatly reduced how much damage each individual shield could absorb. 2 shields still can absorb 15-20K damage but you've got to spend 7-8K magic and 2 of every 6 GCD's to maintain them even if they last the full time. So now they're just not used by most.
    Did ZOS ever comment on why they don't add diminishing returns to second sources of healing/shielding? This could even be a PVP exclusive thing through the Battle Spirit passive.

    Or does that already happen to some capacity?

    Edited by UNSeki on February 23, 2023 4:04AM
  • Dr_Con
    Dr_Con
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    one of the morphs on the light armor skill is 10 seconds
  • Somber97866
    Somber97866
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    It's not a problem and that's the problem! They changed it from 8 to 6 seconds. That two seconds is just helpful way to not have to jump back over to my other bar and recast it sooner. That's what I'm asking for in this post
  • UNSeki
    UNSeki
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    Dr_Con wrote: »
    one of the morphs on the light armor skill is 10 seconds

    No, it isn't. You're confusing it with the Elude (a morph of medium armor's Evasion) skill.
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