So I broadly agree with this, but my viewpoint is a bit more extreme. I generally find companions and tanking pets, e.g. the sorc Clannfear, more hassle than they're worth. They tend to run off and isolate some mob that would otherwise end up in the AOE trash pack that you're nuking. It's the timewasting, the hassle of having to direct them, and the hassle of having to heal them, if you want them to stay alive, that made me drop companions soon after release. More of a hindrance than a help.Oreyn_Bearclaw wrote: »Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
I believe they respond to the pet command. You can tell them to disengage and they'd probably move out of red. Deltia did Dragonstar Arena that way with a companioon, when they first came out. May even have been on vet. For me that would be too much hassle. The pet command key is clunky.disintegr8 wrote: »Some companion commands would be nice, like "stand over there" or "move", instead of them just being crash test dummies.
So I broadly agree with this, but my viewpoint is a bit more extreme. I generally find companions and tanking pets, e.g. the sorc Clannfear, more hassle than they're worth. They tend to run off and isolate some mob that would otherwise end up in the AOE trash pack that you're nuking. It's the timewasting, the hassle of having to direct them, and the hassle of having to heal them, if you want them to stay alive, that made me drop companions soon after release. More of a hindrance than a help.Oreyn_Bearclaw wrote: »Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
There are, however, certain fights that are glaring exceptions. The afore-mentioned Ulfnor fight is one of them, if you want to solo it. This is basically an unsoloable fight, unless you use Precognition, the Psijic ult. Even when you do, you tend to get stunned by Sabina and insta-killed by Ulfnor at a time you can't block, unless you have a dedicated tank (Bastian) holding aggro on Ulfnor. I didn't know this when I made the below video, but Bastian is actually quite integral to soloing that fight:
https://www.youtube.com/watch?v=hmdFvTrlaxQ
Oreyn_Bearclaw wrote: »I remember seeing a vid of Bastion tanking the first boss of vHRC when they first came out, so there is definitely some potential with companion tanks.
I have Bastion in all blue/purple bolstered gear. He is not fully leveled, but he is as setup to be a tank as well as I can reasonably manage. To be candid, I have been less than impressed with his ability to stay alive. I have mostly been testing on things like world bosses. Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." His survival rate is honestly less than 50/50, but I am also doing nothing to heal him or keep him alive.
I think on normal, you are going to get away with it. You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
I would be all for ZOS buffing a companions ability to tank. Its the one area where I could actually see myself using one.
Oreyn_Bearclaw wrote: »I remember seeing a vid of Bastion tanking the first boss of vHRC when they first came out, so there is definitely some potential with companion tanks.
I have Bastion in all blue/purple bolstered gear. He is not fully leveled, but he is as setup to be a tank as well as I can reasonably manage. To be candid, I have been less than impressed with his ability to stay alive. I have mostly been testing on things like world bosses. Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." His survival rate is honestly less than 50/50, but I am also doing nothing to heal him or keep him alive.
I think on normal, you are going to get away with it. You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
I would be all for ZOS buffing a companions ability to tank. Its the one area where I could actually see myself using one.
I’ve stress tested Bastian in all of the Craglorn group events and locations, and a handful of base game vet dungeons. I have him in all purple gear, and switch out skills for different content.
He’s great with direct damage, but doesn’t recognize or avoid AOE. This leads to a lot of “standing in the red” moments. This is where it helps to have previously played a pet sorc, because it’s second nature to recall Bastian to pull him out of AOE, then let him get right back to tanking.
He’s easily as good or better than most pug tanks I’ve encountered over the years, but he’ll only ever be good, not great
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I remember seeing a vid of Bastion tanking the first boss of vHRC when they first came out, so there is definitely some potential with companion tanks.
I have Bastion in all blue/purple bolstered gear. He is not fully leveled, but he is as setup to be a tank as well as I can reasonably manage. To be candid, I have been less than impressed with his ability to stay alive. I have mostly been testing on things like world bosses. Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." His survival rate is honestly less than 50/50, but I am also doing nothing to heal him or keep him alive.
I think on normal, you are going to get away with it. You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
I would be all for ZOS buffing a companions ability to tank. Its the one area where I could actually see myself using one.
I’ve stress tested Bastian in all of the Craglorn group events and locations, and a handful of base game vet dungeons. I have him in all purple gear, and switch out skills for different content.
He’s great with direct damage, but doesn’t recognize or avoid AOE. This leads to a lot of “standing in the red” moments. This is where it helps to have previously played a pet sorc, because it’s second nature to recall Bastian to pull him out of AOE, then let him get right back to tanking.
He’s easily as good or better than most pug tanks I’ve encountered over the years, but he’ll only ever be good, not great
I actually didn't know they responded to sorc commands. That is good to know. Not that I would ever suggest straight up macro use, but this sorc I know who looks a lot like me has his mouse wheel bound to Y+Left Click and Y+Right Click (not the scroll, but the left right clicks on the wheel). LOL Gotta control those pets.
I'd recommend Bastian or Isobel, wearing full heavy armor with +reduced damage taken traits, preferably on max level, both of them have good heal/shield skills and can stand their ground.
Weapon: I prefer the 1h + Shield for the extra shield, but Frost Staff can work too.
You still need to slot 1-2 heal skills to aid them from time to time as they cannot be ordered to move (out of the red circles) but otherwise it shouldn't be an issue for them to stay alive. If your group has a dedicated healer (even it's a companion as well), it shouldn't be a problem on norm dungeons.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I remember seeing a vid of Bastion tanking the first boss of vHRC when they first came out, so there is definitely some potential with companion tanks.
I have Bastion in all blue/purple bolstered gear. He is not fully leveled, but he is as setup to be a tank as well as I can reasonably manage. To be candid, I have been less than impressed with his ability to stay alive. I have mostly been testing on things like world bosses. Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." His survival rate is honestly less than 50/50, but I am also doing nothing to heal him or keep him alive.
I think on normal, you are going to get away with it. You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
I would be all for ZOS buffing a companions ability to tank. Its the one area where I could actually see myself using one.
I’ve stress tested Bastian in all of the Craglorn group events and locations, and a handful of base game vet dungeons. I have him in all purple gear, and switch out skills for different content.
He’s great with direct damage, but doesn’t recognize or avoid AOE. This leads to a lot of “standing in the red” moments. This is where it helps to have previously played a pet sorc, because it’s second nature to recall Bastian to pull him out of AOE, then let him get right back to tanking.
He’s easily as good or better than most pug tanks I’ve encountered over the years, but he’ll only ever be good, not great
I actually didn't know they responded to sorc commands. That is good to know. Not that I would ever suggest straight up macro use, but this sorc I know who looks a lot like me has his mouse wheel bound to Y+Left Click and Y+Right Click (not the scroll, but the left right clicks on the wheel). LOL Gotta control those pets.
thats the only way ive been able to somewhat keep the companions alive in some cases
an example would be like first boss in red petal bastion if im running in a group using a companion tank, i have to call them when the boss drops his big aoe or the companion will likely die
they have improved the companion AI slightly (the moving left and right while fighting), but when its a very large ground AOE you still need to force them to come out of it lol
i also agree that most of their healing abilities are lackluster, either too low heal values or too long cooldown (especially when the heal only affects self like bastions dragon blood, 12-16 sec cooldowns for only 25% heal seems very underpowered with how much incoming dmg there sometimes is)
BretonMage wrote: »I'd recommend Bastian or Isobel, wearing full heavy armor with +reduced damage taken traits, preferably on max level, both of them have good heal/shield skills and can stand their ground.
Weapon: I prefer the 1h + Shield for the extra shield, but Frost Staff can work too.
You still need to slot 1-2 heal skills to aid them from time to time as they cannot be ordered to move (out of the red circles) but otherwise it shouldn't be an issue for them to stay alive. If your group has a dedicated healer (even it's a companion as well), it shouldn't be a problem on norm dungeons.
I'm still trying to figure out if I should get armor with health boosting (Vigorous) or damage reducing (Bolstered) traits. I've played around a little with them, but they don't seem to give vastly different results. There doesn't seem to be much agreement either on which is better. Why did you choose to go with the Bolstered trait vs the Vigorous trait, may I ask?
I agree they do need some healing, which is frustrating when I'm trying to solo stuff.
phaneub17_ESO wrote: »20% Bolstered and 31% Vigorous is about equal actually, give or take based on what abilities you choose to use on your companion. Drake's Blood, Solar Ward, On Guard, and Skeletal Aegis work better with Vigorous granting bigger gains. Bolstered works better with fixed Damage Shields and Heal over time, it's also less spiky overall. I prefer Quickened to keep all the abilities rolling with more uptime on abilities.
The biggest problem companions is they don't have the foresight to activate a defensive move before a big attack, they either use a damage reduction effect when its off cooldown and may not be active when the big attack strikes or they use it after being struck by the big attack which may kill them outright. Its up to you to provide them with either a burst heal or heal over time, a damage shield, or damage reduction effect.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I remember seeing a vid of Bastion tanking the first boss of vHRC when they first came out, so there is definitely some potential with companion tanks.
I have Bastion in all blue/purple bolstered gear. He is not fully leveled, but he is as setup to be a tank as well as I can reasonably manage. To be candid, I have been less than impressed with his ability to stay alive. I have mostly been testing on things like world bosses. Mind you, these are bosses I can easily solo with or without him, but certainly, it's easier to solo a boss being "tanked." His survival rate is honestly less than 50/50, but I am also doing nothing to heal him or keep him alive.
I think on normal, you are going to get away with it. You frankly dont need a tank on normal anyways, but my guess is you will find it reasonably useful to have the boss aggroed, even if your tank goes down at some point. On vet, not so much.
I would be all for ZOS buffing a companions ability to tank. Its the one area where I could actually see myself using one.
I’ve stress tested Bastian in all of the Craglorn group events and locations, and a handful of base game vet dungeons. I have him in all purple gear, and switch out skills for different content.
He’s great with direct damage, but doesn’t recognize or avoid AOE. This leads to a lot of “standing in the red” moments. This is where it helps to have previously played a pet sorc, because it’s second nature to recall Bastian to pull him out of AOE, then let him get right back to tanking.
He’s easily as good or better than most pug tanks I’ve encountered over the years, but he’ll only ever be good, not great
I actually didn't know they responded to sorc commands. That is good to know. Not that I would ever suggest straight up macro use, but this sorc I know who looks a lot like me has his mouse wheel bound to Y+Left Click and Y+Right Click (not the scroll, but the left right clicks on the wheel). LOL Gotta control those pets.
thats the only way ive been able to somewhat keep the companions alive in some cases
an example would be like first boss in red petal bastion if im running in a group using a companion tank, i have to call them when the boss drops his big aoe or the companion will likely die
they have improved the companion AI slightly (the moving left and right while fighting), but when its a very large ground AOE you still need to force them to come out of it lol
i also agree that most of their healing abilities are lackluster, either too low heal values or too long cooldown (especially when the heal only affects self like bastions dragon blood, 12-16 sec cooldowns for only 25% heal seems very underpowered with how much incoming dmg there sometimes is)
My command pet key seems to want to do their ultimate. How do you make the command work?
I briefly was using a companion to tank dungeons while I soloed them. Honestly, it really wasn't much of a benefit. I found they died way too soon into a fight to really provide much for tanking and I would end up with boss aggro anyways.
IMO, they are far better positioned as DPS, because, at least if they die, they've added to the damage done to the enemy.
I briefly was using a companion to tank dungeons while I soloed them. Honestly, it really wasn't much of a benefit. I found they died way too soon into a fight to really provide much for tanking and I would end up with boss aggro anyways.
IMO, they are far better positioned as DPS, because, at least if they die, they've added to the damage done to the enemy.
Zodiarkslayer wrote: »Also most player buffs do not work on them, I am fairly confident about this. 🤯 Resolve, for example does not give them additional protection, but Aegis does, because it is percentage based.
The same goes for damage, I believe. No Courage, but Berserk should work.
I tested that extensively when Bastian and Mirri were the added with Blackwood. That was long ago, but I am unaware of any publicly communicated changes.
phaneub17_ESO wrote: »... Ember's base damage doing 7330, with Minor Brutality raises her damage to 8063...