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Necromancer skill updates

Grandsheba
Grandsheba
✭✭✭
I see thr drsgong king constantly getting buffs and fixes since the games launch. It would be nice to see all classes built up to thr same degrees care. I say this becsuse one skill of the dks ess changed due to the redundancy found in another ability in their skill line.

Meanwhile necromancers summoners armor is worst than reusable parts and is redundant as well. Yet it hasn't been improved. Some other skills of note are the stam skills.

The detonating siphion just isn't useful enough to scale next to the mystic siphion. As well as the stam blast bones having no use in pve where the stalking versions is versatile for both.

If the summoners armor stored a % of the dmg taken and then when dropped it became one those bone shards, that the npc necros got, then explode with bleed, fire or toxic dmg then cool something to consider for a morph. But as it stands it's just not keeping up with other versions of armor skills.

The stam siphion and Blastbones need a little something else. The stam siphion has a nice explosion when you stop using it which can be great for exploding multiple corpes over and over if planned well and only if there are corpse. But if the siphion had a similar disease effect to the first twin bosses in scale caller peak it would be worth considering and work with the necri rot passive.

The stam blast bones is useless in pve as well and nish in pvp. If it dealt a unique disease dot effect like the ones seen in scales caller or left an aoe of disease dmg that did a dot for 4 seconds which would synergize with the rot passive then this skill would be far more useful in both pvp and pve.

Overall I would just like to see some improvement with the class as it heavily relies on corpes and certain situations which aren't valways viable or rewarded for thr corpes or othe necromatic themes known in TES.

Would love if yall looked at some of your npc necromancers for inspiration to improve the abilities of the class.
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