Reconstruction is at the lowest level it drops.
Transmutation doesn't require those upgrade materials.
Have you seen the price of Wax/Alloy/Chromium... sometimes 25 transmutes might be worth not spending 1.5 million to upgrade a ring to gold.
"Other" for me. I have never transmuted anything since I play the game, so, either/or, I don't mind.
However, to my eyes, transmutation shouldn't be slotted because it's not a "long lasting" boon. It's for a "one time" action: we slot it at time we craft and then over once crafting is done. It doesn't match with the concept of the trees boons?
Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.
All which is not combat related should not be slottables.
Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.
Necrotech_Master wrote: »Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.
i wouldnt remove the transmutes entirely
but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low
im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol
Araneae6537 wrote: »I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!
I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.
Oreyn_Bearclaw wrote: »I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?Necrotech_Master wrote: »Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.
i wouldnt remove the transmutes entirely
but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low
im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol
I just have one toon with like 40 monster helms I reconstructed, so I can decon for transmutes when I need. Never bothered with the nirncrux game. I would rather have a few K transmutes in reserve if I need them.Araneae6537 wrote: »I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!
I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.
Yeah, pretty much the only time I transmute is to make gold jewelry bloodthirsty. LOL. I will occasionally do it for a cloth piece as wax is not exactly cheap (almost always on a PVP build, since most PVE cloth pieces are and always will be divines), but that sort of depends on how big my reserve stock of transmute is at that point. For wood/metal weapons, I always will just reconstruct a new weapon if I want a different trait.
You're right. You don't get anything for transmuted. I misread that as reconstructed.Oreyn_Bearclaw wrote: »I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?Necrotech_Master wrote: »Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.
i wouldnt remove the transmutes entirely
but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low
im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol
I just have one toon with like 40 monster helms I reconstructed, so I can decon for transmutes when I need. Never bothered with the nirncrux game. I would rather have a few K transmutes in reserve if I need them.Araneae6537 wrote: »I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!
I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.
Yeah, pretty much the only time I transmute is to make gold jewelry bloodthirsty. LOL. I will occasionally do it for a cloth piece as wax is not exactly cheap (almost always on a PVP build, since most PVE cloth pieces are and always will be divines), but that sort of depends on how big my reserve stock of transmute is at that point. For wood/metal weapons, I always will just reconstruct a new weapon if I want a different trait.
reconstructed gear always gives only 25 transmutes back
regular transmutes to change trait are always 100% loss
i dont really sell the nirn all the time, but i would rather have a mat sitting in a storage that isnt taking up space elsewhere lol, and its not like ive had a problem with transmutes either, i dont make gear that often, and i have so much gear collected, it would be a net zero on transmutes to recreate and decon if i didnt like the set (if im just testing the gear, im not going to put a lot of upgrades on it)