CP slottable for Transmution.

EnerG
EnerG
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With reconstruction being a minimum of 25 transmute stones, the cost of regularly transmuting is outclassed, since it's generally cheaper to just collect the gear untill you're under 50 cost.

I propose a CP slottable, that makes Transmutation only 10/15/20/50% litterally anything, cheaper to make changing gear without making a new peice a viable option again. What do you think?

CP slottable for Transmution. 68 votes

Yes
48% 33 votes
No
38% 26 votes
Maybe,
13% 9 votes
  • Tornaad
    Tornaad
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    I don't know what I think about it, but I guess it would fit into the green tree.
  • TaSheen
    TaSheen
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    "Other" would have been a better option..... as per normal.

    I don't have a real opinion - because I don't transmute much. I don't do content that requires "meta"....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • tmbrinks
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    Reconstruction is at the lowest level it drops.

    Transmutation doesn't require those upgrade materials.

    Have you seen the price of Wax/Alloy/Chromium... sometimes 25 transmutes might be worth not spending 1.5 million to upgrade a ring to gold.
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  • EnerG
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    tmbrinks wrote: »
    Reconstruction is at the lowest level it drops.

    Transmutation doesn't require those upgrade materials.

    Have you seen the price of Wax/Alloy/Chromium... sometimes 25 transmutes might be worth not spending 1.5 million to upgrade a ring to gold.

    Exactly why I propose the idea, it will make swapping already made/used/upgraded gear a much faster process.
  • DreamyLu
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    "Other" for me. I have never transmuted anything since I play the game, so, either/or, I don't mind.

    However, to my eyes, transmutation shouldn't be slotted because it's not a "long lasting" boon. It's for a "one time" action: we slot it at time we craft and then over once crafting is done. It doesn't match with the concept of the trees boons?
    I'm out of my mind, feel free to leave a message... PC/NA
  • Amottica
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    I think it is so much better than it was before the system was created. It is fine the way it is though I understand wanting things to be easier.
  • EnerG
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    DreamyLu wrote: »
    "Other" for me. I have never transmuted anything since I play the game, so, either/or, I don't mind.

    However, to my eyes, transmutation shouldn't be slotted because it's not a "long lasting" boon. It's for a "one time" action: we slot it at time we craft and then over once crafting is done. It doesn't match with the concept of the trees boons?

    We already have "one time " boons with meticulous disassembly, wayshrine cost reduced, fishing buff.. basically all of the green slottables are niche LOL
  • rpa
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    All which is not combat related should not be slottables.
  • PeacefulAnarchy
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    I think it's a fine idea, though I don't much care either way, but not as a slottable. Just make it a passive. A slottable that you put in only when you are at a transmute station then take off again immediately is just a waste of time.
  • kargen27
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    The sticker book already gives us a very real shortcut to getting all the gear we would ever want or need. I see no reason to change the amount of stones needed.
    The cost gives incentive to continue in content we might otherwise ignore.
    and then the parrot said, "must be the water mines green too."
  • Sarannah
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    Transmutation, I don't think anyone really still uses it. As reconstruction is more convenient/cheaper. So even without a CP slottable the cost for transmutation should be lowered to 25 tops. A CP slottable to make it even lower(20), that would be alright too.

    Would be better to have another way to gather transmutes as well, like a CP slottable which does: Grant 2 transmutes upon ANY non-daily questcompletion. This way overland would become worthwhile if a player chooses it to be. A CP which I would take in a heartbeat, as I am mostly always in overland! This CP slottable would also help players new to the game to gear before ever stepping into dungeons. Making those a better experience for both them and their grouped with players.

    Edit: Misread the topic, it was too early!
    Edited by Sarannah on February 18, 2023 9:22AM
  • bmnoble
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    Would rather they just added a new gold sink option that allows you to pay gold as an alternative option to using transmute crystals for reconstruction, you can still make use of your transmute stones or you can use your gold instead.

    Or you know just let players sell their excess transmute stones on guild traders, give PVP players an extra source of income.
  • Brrrofski
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    I think it's fine, as it keeps the quality.

    Which for some things, is big.

    25 to create a blue ring compared to 50 to change a gold ring is fine imo.
  • Ksariyu
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    Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.
  • Amottica
    Amottica
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    Ksariyu wrote: »
    Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.

    It is a means to make getting gear with the desired train significantly easier than it yet still gave us a reason to participate in certain activities for obvious reasons. That is why it is the way it is and is not see significant reworks.
  • virtus753
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    rpa wrote: »
    All which is not combat related should not be slottables.

    The issue for ZOS here is that only two slottables directly affect combat in the green tree. (Three if you count Gifted Rider, which is entirely useless in situations where you can’t mount, like battlegrounds and most dungeons and trials, ruling out a lot of combat scenarios.) We could expand that to include active risk situations like stealing and killing, but I think we’d still only be up to 4 or 5. There wouldn’t really be a choice of what to slot since there would be so few, so we’d just slot them all. ZOS wants to force us to choose among more than 4 slottables for a given situation. The problem is they haven’t given us a good choice to make.

    The issue for us is that they’ve created a clearly artificial choice in the green tree, one that is a question of how much time you care to waste to optimize for your gameplay rather than how you want to design your character. Making so many no-risk things slottables (like Treasure Hunter and Steed’s Blessing and Homemaker and War Mount and repair fee discounts and gathering and fishing bonuses, etc.) primarily causes a massive annoyance to players because of the sheer timewasting involved in slotting those stars and waiting out any cooldown. That isn’t what a system of bonuses that reward time spent in game should feel like, imo. Our choice shouldn’t be one of “what do I slot now to avoid the inconvenience of going on a 30-second cooldown every time I want to change?” But that’s how the green tree currently works, since it doesn’t offer a choice among comparable bonuses (like the blue tree’s 6% direct or DoT or single-target or AoE damage or extra weapon/spell damage or 10% damage against off-balance enemies, etc.). It offers a choice among extremely different stars that apply to very different activities (gathering, fishing, riding, fencing, etc.), so the “choice” is all about how to minimize the inconvenience of our time being wasted, which it inevitably will. That doesn’t feel like a good thing to be reminded of or a productive question to be considering every time I look at the green tree.
  • Dr_Con
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    just give some transmutes back from deconning transmuted gear T_T
  • Somber97866
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    Oh my God yes please
  • Necrotech_Master
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    Ksariyu wrote: »
    Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.

    i wouldnt remove the transmutes entirely

    but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low

    im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Araneae6537
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    I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!

    I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.
  • CrashTest
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    rpa wrote: »
    All which is not combat related should not be slottables.

    No way. The green tree has great non combat utility, and most of it would be deleted if your idea was implemented.
  • Oreyn_Bearclaw
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    I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
    CrashTest wrote: »
    Dr_Con wrote: »
    just give some transmutes back from deconning transmuted gear T_T

    That already happens. You get 25 back.

    Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?
    Ksariyu wrote: »
    Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.

    i wouldnt remove the transmutes entirely

    but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low

    im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol

    I just have one toon with like 40 monster helms I reconstructed, so I can decon for transmutes when I need. Never bothered with the nirncrux game. I would rather have a few K transmutes in reserve if I need them.
    I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!

    I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.

    Yeah, pretty much the only time I transmute is to make gold jewelry bloodthirsty. LOL. I will occasionally do it for a cloth piece as wax is not exactly cheap (almost always on a PVP build, since most PVE cloth pieces are and always will be divines), but that sort of depends on how big my reserve stock of transmute is at that point. For wood/metal weapons, I always will just reconstruct a new weapon if I want a different trait.
    Edited by Oreyn_Bearclaw on February 22, 2023 5:31PM
  • Necrotech_Master
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    I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
    CrashTest wrote: »
    Dr_Con wrote: »
    just give some transmutes back from deconning transmuted gear T_T

    That already happens. You get 25 back.

    Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?
    Ksariyu wrote: »
    Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.

    i wouldnt remove the transmutes entirely

    but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low

    im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol

    I just have one toon with like 40 monster helms I reconstructed, so I can decon for transmutes when I need. Never bothered with the nirncrux game. I would rather have a few K transmutes in reserve if I need them.
    I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!

    I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.

    Yeah, pretty much the only time I transmute is to make gold jewelry bloodthirsty. LOL. I will occasionally do it for a cloth piece as wax is not exactly cheap (almost always on a PVP build, since most PVE cloth pieces are and always will be divines), but that sort of depends on how big my reserve stock of transmute is at that point. For wood/metal weapons, I always will just reconstruct a new weapon if I want a different trait.

    reconstructed gear always gives only 25 transmutes back

    regular transmutes to change trait are always 100% loss

    i dont really sell the nirn all the time, but i would rather have a mat sitting in a storage that isnt taking up space elsewhere lol, and its not like ive had a problem with transmutes either, i dont make gear that often, and i have so much gear collected, it would be a net zero on transmutes to recreate and decon if i didnt like the set (if im just testing the gear, im not going to put a lot of upgrades on it)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CrashTest
    CrashTest
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    I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
    CrashTest wrote: »
    Dr_Con wrote: »
    just give some transmutes back from deconning transmuted gear T_T

    That already happens. You get 25 back.

    Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?
    You're right. You don't get anything for transmuted. I misread that as reconstructed.

  • Kappachi
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    Instead of lowering the cost, they should simply raise the cap on the transmutation crystals that we can hold so that people are still encouraged to participate in group content, since transmutation crystals encourage all 3 of the Group Finder content modes: Battlegrounds, Dungeons, and Tales of Tribute.
  • Oreyn_Bearclaw
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    I would much rather this be a crafting passive, or maybe something unlocked with the Grand Master Crafter title. Totally agree transmute cost needs looked at, especially when considering the cost of reconstruction, but I am so sick of micromanaging Green CP for every activity. I have no issues with the red or blue true, but the green tree needs scrapped and rebuilt from the ground up. Its a mess.
    CrashTest wrote: »
    Dr_Con wrote: »
    just give some transmutes back from deconning transmuted gear T_T

    That already happens. You get 25 back.

    Is this true? You definitely get 25 back on reconstructed gear, but do you always get back 25 on transmuted gear? Like If I find a staff, transmute to a better trait, then decon, do you get crystals back?
    Ksariyu wrote: »
    Remove transmutes. Make something as basic as swapping traits less of a hassle. Just let people use trait stones. Doesn't need to be such a process for such a small change.

    i wouldnt remove the transmutes entirely

    but i would certainly advocate removing the hard cap on transmutes, its literally only there as a selling point for eso+ and even with + its still too low

    im constantly stacked at 1000 transmutes and have like a dozen transmute geodes laying around, i have to resort to "burning" transmutes by making lvl 1 items and transmuting them to nirnhoned and then deconing them lol

    I just have one toon with like 40 monster helms I reconstructed, so I can decon for transmutes when I need. Never bothered with the nirncrux game. I would rather have a few K transmutes in reserve if I need them.
    I absolutely still transmute traits, especially on jewelry — 50 transmutes beats 4 chromium platings!

    I think the system is fine the way it is — player-friendly and gives you options to what you want to spend on your gear.

    Yeah, pretty much the only time I transmute is to make gold jewelry bloodthirsty. LOL. I will occasionally do it for a cloth piece as wax is not exactly cheap (almost always on a PVP build, since most PVE cloth pieces are and always will be divines), but that sort of depends on how big my reserve stock of transmute is at that point. For wood/metal weapons, I always will just reconstruct a new weapon if I want a different trait.

    reconstructed gear always gives only 25 transmutes back

    regular transmutes to change trait are always 100% loss

    i dont really sell the nirn all the time, but i would rather have a mat sitting in a storage that isnt taking up space elsewhere lol, and its not like ive had a problem with transmutes either, i dont make gear that often, and i have so much gear collected, it would be a net zero on transmutes to recreate and decon if i didnt like the set (if im just testing the gear, im not going to put a lot of upgrades on it)

    I seem to go through transmutes in large chunks. Usually because I seem to get suckered into some sort of trifecta group once or twice a year and it requires 3 or 4 builds for the different fights. I just dont PVP much or do random normals these days, so they are more of a precious resource. I am still sitting on about 40 monster helms I reconstructed and about as many 50 crystal geodes for PVP, but that's a lot less than I used to have LOL. Cant remember the last time I needed a nirncrux, but its definitely a good trick.
  • UNSeki
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    I agree. My friends and I never use transmutation, unless it's for golden gear. Since players usually only gold their gear when they're pretty certain that's what they want to keep, it turns out reconstruction is almost always the obvious choice.

    The time investment for getting transmute crystals simply makes changing traits not viable for the majority of players who have more than 1 character.

    I don't particularly care whether it'd be a slottable or not, since I already have to micromanage my green skills all the time.
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