Nirnhoned armor trait needs some Lovin. Perhaps make it reduce the cost of break free? or add some Health Recovery? both? Curious to see what others people thoughts would be.
My understanding is that nirnhoned armor is basically like reinforced armor, only nirnhoned is good for small/medium/light pieces and reinforced is for big/medium/heavy pieces.
From a PvP standpoint, impen has gone out of style a little bit, and therefore I feel like nirnhoned might not be a bad armor trait. I will admit I don't use it myself... But I feel like it's probably okay?
I'm not sure to be honest. Will look forward to seeing what others have to say.
Too expensive to attain for too small of a value that already exists in an alternative way. We definitely need a new effect.
Keep nirnohned with the extra armor (flat or %, whichever is best overall) and change reinforced into something else.
Maybe some flat/bulk resource sustain every X seconds.
Or better uptime for poisons and core status effects (burning, hemorrhaging, concussion etc.) with each piece. It's extremely underwhelming to have a 10s universal cooldown and then a 20% chance to trigger on top of that (for poisons). A couple extra seconds for status effects couldn't hurt, seeing as some sets can give you near 100% uptime of it anyway.
Maybe higher chance of applying poison on first hit off-cooldown as well.
Maybe each piece gives some small area splash for elemental enchants and status effects since only hitting one target can feel lackluster in PVE (can't apply frost status effects to all adds as a tank).
Nirn weapon trait increases damage by a percent, why not have the armor trait reduce damage taken by a percent? Needs to be a somewhat small, balanced number.
Like hakeijo, it could be a tri-stat trait. One that encompasses 3 of the other main traits in a reduced triplicate form.