Necrotech_Master wrote: »
TechMaybeHic wrote: »Yeah, I have the monkey, the tiger, Mask of Cheerful Slaughter. I've put them on characters that just go do crafting writs from time to time.
I remember first starting and the early Fighters Guild and Mage Guild boss fights being tough and in a few different iterations and all I wanted to do was get to level after server wipes to get in to Cyrodiil which was all shiny and new.
Holycannoli wrote: »Those fights were legitimately difficult.
Holycannoli wrote: »
Those fights were legitimately difficult. It must be impossible for any newer players to picture how difficult it was to defeat those very early boss fights. I much prefer it this way to be honest lol. That kind of difficulty can just lead to frustration.
Necrotech_Master wrote: »Holycannoli wrote: »
Those fights were legitimately difficult. It must be impossible for any newer players to picture how difficult it was to defeat those very early boss fights. I much prefer it this way to be honest lol. That kind of difficulty can just lead to frustration.
i have gone back and replayed those over time, and they are a pale version of what they once were (mainly due to one tamriel and power creep lol)
doshia is barely a speedbump now lol
SeaGtGruff wrote: »Necrotech_Master wrote: »Holycannoli wrote: »
Those fights were legitimately difficult. It must be impossible for any newer players to picture how difficult it was to defeat those very early boss fights. I much prefer it this way to be honest lol. That kind of difficulty can just lead to frustration.
i have gone back and replayed those over time, and they are a pale version of what they once were (mainly due to one tamriel and power creep lol)
doshia is barely a speedbump now lol
I wasn't here then, so I don't know how things were. But when I started out in Vvardenfell in One Tamriel, I found things to be plenty difficult, even impossible. To be clear, I'm not talking about world bosses; I mean the enemies I had to fight in the zone quests. And to be fair, much of that difficulty was my own fault for not buying and slotting any skills as I leveled up, so I was using simple light and heavy attacks-- not because I wanted to make overland more challenging (although that is a legitimate way to do so), but because I wasn't sure which skills I wanted to buy, and how many total Skill Points I could collect, so I held off on buying any skills until I figured out what I was doing.
Necrotech_Master wrote: »SeaGtGruff wrote: »Necrotech_Master wrote: »Holycannoli wrote: »
Those fights were legitimately difficult. It must be impossible for any newer players to picture how difficult it was to defeat those very early boss fights. I much prefer it this way to be honest lol. That kind of difficulty can just lead to frustration.
i have gone back and replayed those over time, and they are a pale version of what they once were (mainly due to one tamriel and power creep lol)
doshia is barely a speedbump now lol
I wasn't here then, so I don't know how things were. But when I started out in Vvardenfell in One Tamriel, I found things to be plenty difficult, even impossible. To be clear, I'm not talking about world bosses; I mean the enemies I had to fight in the zone quests. And to be fair, much of that difficulty was my own fault for not buying and slotting any skills as I leveled up, so I was using simple light and heavy attacks-- not because I wanted to make overland more challenging (although that is a legitimate way to do so), but because I wasn't sure which skills I wanted to buy, and how many total Skill Points I could collect, so I held off on buying any skills until I figured out what I was doing.
just after one tamriel came out, the most noticeable difference was that all zones still had value (because before when you outleveled a zone, enemies would stop giving you drops or XP)
i believe character wise everything was still about the same pre-post one tamriel, it wasnt for another 6-12 months roughly after one tamriel when they decided to overhaul the entire game (or as i like to call it inflating numbers just because lol)
a high health tank in the early days was like 3000-4000 hp, then after the scaling changes, a tank was in the 30k-40k range (personally im still not necessarily a fan of them doing this, i dont need gigantic numbers if everything is the same apart from the magnitude lol)
SeaGtGruff wrote: »Necrotech_Master wrote: »SeaGtGruff wrote: »Necrotech_Master wrote: »Holycannoli wrote: »
Those fights were legitimately difficult. It must be impossible for any newer players to picture how difficult it was to defeat those very early boss fights. I much prefer it this way to be honest lol. That kind of difficulty can just lead to frustration.
i have gone back and replayed those over time, and they are a pale version of what they once were (mainly due to one tamriel and power creep lol)
doshia is barely a speedbump now lol
I wasn't here then, so I don't know how things were. But when I started out in Vvardenfell in One Tamriel, I found things to be plenty difficult, even impossible. To be clear, I'm not talking about world bosses; I mean the enemies I had to fight in the zone quests. And to be fair, much of that difficulty was my own fault for not buying and slotting any skills as I leveled up, so I was using simple light and heavy attacks-- not because I wanted to make overland more challenging (although that is a legitimate way to do so), but because I wasn't sure which skills I wanted to buy, and how many total Skill Points I could collect, so I held off on buying any skills until I figured out what I was doing.
just after one tamriel came out, the most noticeable difference was that all zones still had value (because before when you outleveled a zone, enemies would stop giving you drops or XP)
i believe character wise everything was still about the same pre-post one tamriel, it wasnt for another 6-12 months roughly after one tamriel when they decided to overhaul the entire game (or as i like to call it inflating numbers just because lol)
a high health tank in the early days was like 3000-4000 hp, then after the scaling changes, a tank was in the 30k-40k range (personally im still not necessarily a fan of them doing this, i dont need gigantic numbers if everything is the same apart from the magnitude lol)
I joined a few months after the Morrowind chapter and shortly before the Clockwork City DLC, so I was getting the snot beat out of me in the "inflated numbers just because" game environment.
Still here.
I might be a bit of an anomaly because I played several betas then didn't buy the game, it took until February 2015 for me to get it. (I was waiting for something to convince me it was worth paying a subscription for, instead they switched to buy-to-play which removed the problem entirely.) But I've pretty much been here ever since, I miss days or weeks or months here and there for various reasons, but always come back.
Whoever answers here gets an Awesome from me

In case anyone was wondering what the monkey looks like. Here is "Raisins" next to the first character I created when the game went live.