https://youtu.be/kOOfZvhnIl0?t=198Though the new animation was startling and amusing at first, I don't even notice it anymore. Much like I didn't notice the old one after playing for awhile.
I don't think either one looks bad, but I rarely pay very close attention to weapon animations.
But personally I'd rather ZOS change direction on this, and were to sell different skill animations for skills instead. This way a change isn't forced on players, will be optional for the players that want the updated animation, and will make ZOS money at the same time. Everybody wins!
Something to consider: If the new animation was the original and they replaced it with the old animation years later, you would have the same amount of complaints, perhaps even more considering you'd have players who prefer axes and maces perplexed and upset why they'd have to start thrusting with them instead. If you think the new animation is bad because it looks too "wild" or undisciplined, you should try spamming light attacks without a target, and see how incredibly exaggerated they are. Yet there's barely any complaints about those basic animations because you're already used to them.
I remember years back they sped up the old flurry animation as it had originally lasted over a second, and many players complained that it looked comical and weightless because of how fast they made the animation. And now since they actually reworked how flurry works (four separate hits each doing the same amount of damage each), it would make no sense whatsoever to return to the old animation. A couple years later from now, I'm pretty sure players using flurry by then will prefer the current animation and most wouldn't be happy and complain if they were to ever change it again.
Same for jabs animation. Switch it back please. Templars use spears of light, NOT Nighthollow staves for stabbing.
as someone who likes using mace skins, it's a very big improvement.