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Why the isn't night capping considered cheating?

eternalshockcable
eternalshockcable
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Just curious why night capping isn't considered cheating?
Take a whole bunch of non- north American players log them all in after primetime around 10:30pm and flip and entire map.
That's what goes on.

So why not? it's about as cheating as anything else.
Edited by ZOS_Icy on February 10, 2023 5:13PM
  • DocFrost72
    DocFrost72
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    Think about it for a few moments and it might start to make more sense. Your prime time might be my night cap. What standard do you apply? EST? A perfectly legitimate player in Cali logging on after a night shift at 11pm their time is online at 2AM your time. Are they night capping, or logging on at the only time they can?

    "Log on in the morning"

    Okay, so that same person goes to bed, wakes up at 7am their time (10 am your time) while you're at work and unable to play.

    Who is right and who is wrong?
  • OBJnoob
    OBJnoob
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    Why isn't it considered cheating to log on during your free time and take keeps?

    Let's see if we can turn the question around a little to give you some perspective...

    How DARE you go to sleep or go to work when you know very well your alliance needs you. You understand that enemies are going to come and flip the map... Yet you aren't there. Are you a coward??
  • Tommy_The_Gun
    Tommy_The_Gun
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    Nothing against easy AP, but I guess if we have a "PvP" campaign, then it should be primarily "PvP" activity that decides who is wins or not, right ?

    The whole "night capping" is a huge design flaw. It does not matter from what time zone some is or when they have time to play. The problem is that potential points gained from capturing PvP objectives do not take into account "the difficulty" level of how hard or easy it was. It is as if in PvE we had same rewards for normal & veteran content.

    In PvP, the difficulty is considered "a player made content". Players are the ones you are fighting against. If they are better - then it gets harder. If there is more of them - then it gets harder. If there is no one to fight against... is is still a PvP content ? I guess not.

    Imho potential points should be based on population difference. So the moment one faction takes a keep or something, the game should check "attackers vs defenders" global faction population count and calculate "the difficulty" and give appropriate reward (less potential points or more).
  • Minnesinger
    Minnesinger
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    world-map.jpg

    take your time to think
    Edited by Minnesinger on February 10, 2023 3:05PM
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Hoghorn
    Hoghorn
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    op, do you believe zos should turn off the cyrodiil server when you log off and only turn it on when you, eternalshockcable, are ready to queue?
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    As this thread has derailed with baiting and non-constructive commentary, we've decided to close it down.
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    Staff Post
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