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WB Walks-In-Thunder in Murkmire is a pain in the ear.

Veinblood1965
Veinblood1965
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Anyone else agree? I've been working on achievements for about a month now and currently working on the 30 World Boss daily quest in Murkmire. For those not aware there are two WB's in the zone. One is fairly normal however Walks-In-Thunder is a nightmare.

One: It's impossible to solo, there is a mechanic that provides insane healing. (You have to take out totems that heal him quickly)
Two: It requires several people to kill this boss. This last weekend there were at least 6 players on this boss and although we managed to kill him it took a while as his heals are insane. Even for the short time the totems are in existence he heals back quite a bit.
Three: There are very few people in the zone even during prime time. Not enough to ask for assistance in Zone chat. Asking guildies for help is an option but not thirty separate times which is how many times the achievement requires.
And finally FOUR: This has been an issue since release and still is.

I've abandoned the quest the last two days in a row and each day receive the same quest. This leaves just waiting until the other WB daily quest pops up. This is not a problem, I'm just hear to RANT!

Since I've been going back to old zones and after achievements I've noticed that a lot of the older zones are in dire need of slight or major tweaks due to population issues or bugs.

Rant is over, resume your day.
Edited by Veinblood1965 on February 8, 2023 5:30PM
  • BaalMelqartu
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    I admit, I don't think I have ever soloed this boss, there was always at least one other player around. I usually only have one or two friends with me when I kill this boss and it's not an issue at all. Yes the healing totems are a little annoying but I have never noticed them making this boss TOO much. It's really hard for me to imagine 6 people struggling with this boss when I have only EVER cleared it with just one or two other people. If this one is that much of an issue, I suggest watching some vids, upping your DPS or maybe just add it to the list of bosses you don't toy with without good company. I know I have a couple of those. I also get that you're just ranting/venting though. I bet you can take this meanie head eventually though!
  • Snamyap
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    I would wait with that achievement until Murkmire is part of an event. That's how I finally got the 30 dragon dailies in Northern Elsweyr.
  • SpacemanSpiff1
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    duo'd that boss last night. twice. wasn't quite as bad as i remember it.
  • Gargath
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    One: It's impossible to solo.
    Two: It requires several people to kill this boss.
    Three: Asking guildies for help is an option
    FOUR: This has been since release and still is.


    Looks like this boss' mechanics works as intended, or at least it should work like this in every MMO game.
    This is a World Boss after all.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • meekmiko
    meekmiko
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    I've solo'd this boss several times.
    Just avoid the AOE rings and take down Healing Totems when they pop up. It's not that bad.
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  • Jacozilla
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    Solo’d dozens of times while doing murkmire achievement for daily quests.

    Not saying it is trivial but it you only burst dps boss between totem phases, it is fairly easy to solo. And this was back when dps was 3-4 notches below the current power creep dps level. Mid 90k was I believe the top streamer dps back then. 125-130k today?

    A solo char, assuming any decent ranged dps build, can easily cover one side just as totems spawn, then cross to kill other side totems before too many heal ticks.

    Best I recall, was not some marathon time to kill, but not saying 1min or less either. Something like 2-3 min solo at the back-then top tier of -95k dps. With 25-30% more power creep today, should be far easier and faster. As with with anything else, It seems impossible until you focus on the mechanic then becomes fairly straight forward

    Edit - p.s. before someone deliberately mangles my post by saying incorrectly ‘you’re saying we need 125k+ dps!’ - no, I’m merely saying since powercreep has gone up at least 25-30% since I solo’d this WB routinely, whatever your dps level is, it is far higher today than what you’d do several years ago. E.g. not that hard back then, so lot more possible today
    Edited by Jacozilla on February 8, 2023 8:05PM
  • Oreyn_Bearclaw
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    Gargath wrote: »
    One: It's impossible to solo.
    Two: It requires several people to kill this boss.
    Three: Asking guildies for help is an option
    FOUR: This has been since release and still is.


    Looks like this boss' mechanics works as intended, or at least it should work like this in every MMO game.
    This is a World Boss after all.

    Certainly not impossible to solo, but it is one of the more difficult to do.
  • barney2525
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    First point - impossible to solo
    Second point -- takes multiple people to kil

    uhhh.... how many points is that?

    The REAL problem is that ESO became a game where characters Can get powerful enough to solo a WB. IMHO, if you can solo a WB, that's Not really a WB. That's a big strong boss. But by definition, a WB SHOULD require a group. That's what is supposed to make them Special, on a tier of their own.

    So now players get mad when they can't just solo one.

    The Real fix, would be to make ALL the WBs true WBs. So no one would expect to be able to solo them.

    :#
  • Necrotech_Master
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    barney2525 wrote: »
    First point - impossible to solo
    Second point -- takes multiple people to kil

    uhhh.... how many points is that?

    The REAL problem is that ESO became a game where characters Can get powerful enough to solo a WB. IMHO, if you can solo a WB, that's Not really a WB. That's a big strong boss. But by definition, a WB SHOULD require a group. That's what is supposed to make them Special, on a tier of their own.

    So now players get mad when they can't just solo one.

    The Real fix, would be to make ALL the WBs true WBs. So no one would expect to be able to solo them.

    :#

    the WBs are still much harder than the WBs were at game launch lol

    the OG versions of the WBs were like laughable lol (they were basically the same strength as a public dungeon boss lol)

    they went and overhauled most of the base game ones, so some of them are actually a decent challenge

    for one like walks in thunder its not really a challenge, it would never do enough dmg to kill me, but if you cant burst down those totems it gets like 100k hp heal ticks, no other enemy in the game heals for that much (for the few that even have a healing mechanic), the only one which even comes close is vet HM direfrost keep final boss lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • rpa
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    Every time I do that boss (which is very rarely) I concentrate on totems and leave most of the boss heckling to others. Tends to not take that long.
    Edited by rpa on February 9, 2023 4:48AM
  • boi_anachronism_
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    barney2525 wrote: »
    First point - impossible to solo
    Second point -- takes multiple people to kil

    uhhh.... how many points is that?

    The REAL problem is that ESO became a game where characters Can get powerful enough to solo a WB. IMHO, if you can solo a WB, that's Not really a WB. That's a big strong boss. But by definition, a WB SHOULD require a group. That's what is supposed to make them Special, on a tier of their own.

    So now players get mad when they can't just solo one.

    The Real fix, would be to make ALL the WBs true WBs. So no one would expect to be able to solo them.

    :#

    the WBs are still much harder than the WBs were at game launch lol

    the OG versions of the WBs were like laughable lol (they were basically the same strength as a public dungeon boss lol)

    they went and overhauled most of the base game ones, so some of them are actually a decent challenge

    for one like walks in thunder its not really a challenge, it would never do enough dmg to kill me, but if you cant burst down those totems it gets like 100k hp heal ticks, no other enemy in the game heals for that much (for the few that even have a healing mechanic), the only one which even comes close is vet HM direfrost keep final boss lol

    I've solo DPS'ed direfost hm without issue (88k) I still have a bit of trouble with walks-like-thunder
  • FluffWit
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    Its healing is over tuned. Needs a better telegraph then a short delay before the healing totems start popping off.

    But there is a trick that helps. If you can get him to come as close as possible to the cave door out back it prevents like half the totems spawning. Keeping him there can be tough though since he has a teleport mechanic.
  • XSTRONG
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    If your in a Guild just type in chat and ask for help, im sure someone will help takes them 3mins
  • Snamyap
    Snamyap
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    barney2525 wrote: »
    First point - impossible to solo
    Second point -- takes multiple people to kil

    uhhh.... how many points is that?

    The REAL problem is that ESO became a game where characters Can get powerful enough to solo a WB. IMHO, if you can solo a WB, that's Not really a WB. That's a big strong boss. But by definition, a WB SHOULD require a group. That's what is supposed to make them Special, on a tier of their own.

    So now players get mad when they can't just solo one.

    The Real fix, would be to make ALL the WBs true WBs. So no one would expect to be able to solo them.

    :#

    No, people get mad when they can't solo a WB in a zone with low population and can't get help. Making every WB harder would just increase the issue. There are by now too many WBs to expect a crowd at every one, also because the rewards are mostly lackluster.
  • Androrix
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    Aren't there other world bosses that you can't solo? Wyuvus comes to mind, though that is a a mechanic.
  • ghastley
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    The populated zones are going to be the base zones and the latest, with the experienced players mostly in the new ones. Older chapter and DLC zones thus become a sweet spot for the WB’s (not the players) where they rarely have to face any groups of players, unless they were organized for the task.

    And in that company, the optimal situation is being the target of a daily, where players are sent to you one at a time. Dungeon bosses have to face groups assembled by the group finder, which even attempts to create balanced groups with dps and support. The “Group Boss” in an older DLC zone rarely sees coherent opposition.
    .
  • Veinblood1965
    Veinblood1965
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    Might just be the peeps that showed up, maybe lowe dps, it was a random group. I've got fairly high DPS, ran most Vet Instances. I'll ask a guildy tonight and see how that goes, thanks everyone.
    FluffWit wrote: »
    Its healing is over tuned. Needs a better telegraph then a short delay before the healing totems start popping off.

    But there is a trick that helps. If you can get him to come as close as possible to the cave door out back it prevents like half the totems spawning. Keeping him there can be tough though since he has a teleport mechanic.

    I'll try that.

    Not mad that I can't solo it, that's part of the game and I like that. It's that the zone is empty most of the time, seriously empty. I normally do just ask a guildy on some things however since I'm going for the achievement I'll need to ask for 15 days at least which sucks. Of all the WB's this one is the worst due to an empty zone
    Edited by Veinblood1965 on February 9, 2023 2:02PM
  • Nanasciro
    Nanasciro
    I always kill him alone and a bit longish, he has too high a cure but it is feasible for small CPs and a bit tough
  • Necrotech_Master
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    barney2525 wrote: »
    First point - impossible to solo
    Second point -- takes multiple people to kil

    uhhh.... how many points is that?

    The REAL problem is that ESO became a game where characters Can get powerful enough to solo a WB. IMHO, if you can solo a WB, that's Not really a WB. That's a big strong boss. But by definition, a WB SHOULD require a group. That's what is supposed to make them Special, on a tier of their own.

    So now players get mad when they can't just solo one.

    The Real fix, would be to make ALL the WBs true WBs. So no one would expect to be able to solo them.

    :#

    the WBs are still much harder than the WBs were at game launch lol

    the OG versions of the WBs were like laughable lol (they were basically the same strength as a public dungeon boss lol)

    they went and overhauled most of the base game ones, so some of them are actually a decent challenge

    for one like walks in thunder its not really a challenge, it would never do enough dmg to kill me, but if you cant burst down those totems it gets like 100k hp heal ticks, no other enemy in the game heals for that much (for the few that even have a healing mechanic), the only one which even comes close is vet HM direfrost keep final boss lol

    I've solo DPS'ed direfost hm without issue (88k) I still have a bit of trouble with walks-like-thunder

    direfrost healing is only a problem when you cant cc break the mechanic lol (or someone in group cant)

    not an option though with the thunder WB though because it requires massive bursting of the totems

    one of the few spots in pve that defiles would be useful, but the sheer massive healing amount makes it still useless lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Snamyap
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    Androrix wrote: »
    Aren't there other world bosses that you can't solo? Wyuvus comes to mind, though that is a a mechanic.

    You can break free from his stun with Precognition, and when fighting alone you should have enough time to regain the ultimate. His stun is based on his health percentage.
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