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If a trial group finder was added to the game as a QOL feature would you use it?

TaintedKurse
TaintedKurse
✭✭✭
Exactly the title. I know in the past it seems that the majority of the game has been against this idea. As it seems that there was a believed to be too much of a skill gap and that it would frustrate players. Personally I think this could be alleviated by adding a CP req in order to que for trials. Something like 1200+ so we still get a large enough population. Also, gives another reason to push for that level.

I think as time as passed we actually have had a growing PVE community lately. As someone who runs PUG trials and guild trials, It really doesn't seem like PUG runs are anywhere near as bad as they use to be. Vet content is probably not happening but, I think at this point a LFT feature would be very useful.

Especially if the finder required you to have a few people with achieves to meet conditions to form one. That way we have some leaders for the group. Also, might make it easier to fill groups. Could maybe add an option to search for someone with an achievement as well for when you are refilling. But, I think it will help get new players runs and get experience.

But, just curious if that opinion has changed at all. If you have the time state your reasons why or why not. just think it might be a good QOL feature for the future. Thanks!
Edited by ZOS_Hadeostry on February 7, 2023 4:19AM

If a trial group finder was added to the game as a QOL feature would you use it? 117 votes

Yes
56%
Solarikensupfleetingyouth_ESOCaligamy_ESOSuddwrathdaryl.rasmusenb14_ESODarcyMardinAektannMalthorneSorakaujimaxradiostarKliffTaintedKurseRobvenomJinazaiRagnarok0130HowlKimchiZenzukiClyde_BlueSnake 66 votes
No
26%
laurajfSorianachessalavakia_ESOtohopka_esoThorntonguefreespiritMaster_FluffJacozillaSheridanAvalonRangerHoushikishadyjane62CP5gronoxvxWelanduzTsar_GekkouEl_BorrachocolossalvoidsArchangelIsraphellusshtgarel 31 votes
Maybe
17%
KsariyubeardedJoeAelorinFingolfinn01DiminishWhite wabbitAgenericnametonyblackkatanagirl1Umbro100Araneae6537ForzaRammerMoTaHeartrageSoaroraMascenNeuroticPixelsboi_anachronism_Gibransevan302 20 votes
  • TaSheen
    TaSheen
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    ✭✭✭✭✭
    No
    I don't do group content of any kind, as my mega ping would be just horrible to foist onto others. I don't mind though if one gets added, regardless I wouldn't use it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • gronoxvx
    gronoxvx
    ✭✭✭✭✭
    No
    Nope. It's why I have raid guilds.

    Tbh I see this as a double edge sword if it's implemented. On one hand it's great for those wanting to get into trials who aren't in guilds or want to sit in craglorn waiting to join a group. But on the other hand I can see this being a cesspool since you have no control over who you're grouped with and even normal trials require coordination of some kind. If there isn't someone leading then it will be the worst introduction to raiding for a new player.

    People think fake supports in dungeons are bad, fake roles in trials are much worse.
  • Hapexamendios
    Hapexamendios
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    ✭✭✭✭
    No
    I prefer to do trials with people I know. Dungeons, especially vet, with randoms can be a disaster. Adding eight more random people just increases the chances of that.
  • Soarora
    Soarora
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    ✭✭✭✭
    Maybe
    Voted maybe as I pug normal trials very rarely. I would not do vets outside of my guilds. I tried a craglorn vSS once.. never again.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • TaintedKurse
    TaintedKurse
    ✭✭✭
    Yes
    Going to explain my Yes,

    Just to add some counter opinion,

    While I see all your points. I mostly see this as an opportunity for newer players. Players who don't really get to engage in this content to try it. The ones who don't join PVE guilds because they are intimidated, or don't know to wait in crag when no runs are going on, or don't have the resources to build a foundation.

    While most will probably fail. I see it as a potential training ground. You can learn a lot more from a failed run, than no run at all. In addition, I personally feel that run success will improve over time. I think it could eventually be a great way for new players to run norm trials. Especially during events.

    I mean they could always add a warning indicating that LFT is mostly an intro. Maybe note that group PVE content is best when found amongst guildmates, or friends closely communicating with one another. But, just my 2 cents. I know most groups will be a dumpster fire but, at least they would be participating. It might help bridge the gap. Maybe help some less knowledgeable players learn new skills and gain confidence to try harder content.
    Edited by TaintedKurse on February 6, 2023 5:01AM
  • chessalavakia_ESO
    chessalavakia_ESO
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    No
    No.

    I'm generally not interested in PvE content with larger numbers of players especially when coordination is needed.

    I've spent years on voice chat listening to my friends on other games complain about their various experiences in other MMO group finders.

    Group finders that are added far post launch also hit the issue that significant portions of the population will have found methods to complete the content without using them. Thus, the population using the group finder will be mostly the people that have chosen not to use the other methods. Generally speaking, the other methods either take more effort or require getting along with people. As a result, a portion of the people choosing to use a group finder will be people that don't want to put much effort in or don't get along with people which can cause the experience of doing content with them to be a bit painful.

    For example, Overwatch had a group finder added quite a bit post launch. It was quite active for the first few weeks but, then it rapidly lost population as it turned out the people that wanted to use group finder didn't want to use it with the other people that used group finder.

    It's possible as ESO's population is far nicer than most other games that it might work but, I wouldn't bet on it.
  • shadyjane62
    shadyjane62
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    ✭✭✭
    No
    No. I am a solo player. Never have done a dungeon or trial.
  • Mascen
    Mascen
    ✭✭✭✭
    Maybe
    It heavily depends because Trials dont work on a cookie cutter format like dungeons do all the time with a 2 DD T&H setup.

    In my experience the 12 team format leads to alot more variability especially in vet trials where things require alot more strategic refinement and tactical malleability if the proverbial it hits the fan.

    Secondly the big hurdle is how the system will punish flakers. Being a player down is one thing in dungeons, but in trials? that can screw up an entire run. However there are acceptable situations where people admit they have to leave and apologize so those ones shouldnt be penalized so heavily
  • Jusey1
    Jusey1
    ✭✭✭✭
    Yes
    No. I am a solo player. Never have done a dungeon or trial.

    Dungeons are very solo-able btw.
    -
    Anyways, as for trials. Probably? I would prefer doing that then to make a group in Craglorn.
  • nebula3832
    nebula3832
    ✭✭✭
    Yes
    Going to explain my Yes,

    Just too add some counter opinion,

    While I see all your points. I mostly see this as an opportunity for newer players. Players who don't really get to engage in this content to try it. The ones who don't join PVE guilds because they are intimidated, or don't know to wait in crag when no runs are going on, or don't have the resources to build a foundation.

    While most will probably fail. I see it as a potential training ground. You can learn a lot more from a failed run, than no run at all. In addition, I personally feel that run success will improve over time. I think it could eventually be a great way for new players to run norm trials. Especially during events.

    I mean they could always add a warning indicating that LFT is mostly an intro. Maybe note that group PVE content is best when found amongst guildmates, or friends closely communicating with one another. But, just my 2 cents. I know most groups will be a dumpster fire but, at least they would be participating. It might help bridge the gap. Maybe help some less knowledgeable players learn new skills and gain confidence to try harder content.

    I agree with 100 percent of this message....im one that would love opportunity to run normal trail as never have run one at all due to living in Australia and not finding anyone that is running trail at time Iam on game.
  • FeedbackOnly
    FeedbackOnly
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    ✭✭
    Yes
    I would lead a lot more pug groups with care and precision, but as it stays it wastes way to much time finding people
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    Maybe
    "Maybe" because of the implementation you describe, which seems more like the current dungeon finder in that you just queue up and a matchmaker takes over. If this were the case, I'd probably lean no, as that system already causes numerous problems and rarely seems to lead to a positive experience for anyone involved.

    However, a proper LFG board like what has been suggested dozens of times, I would definitely use that. Such a system wouldn't require the developers to set such specific requirements like what you mention (1200 CP, achievements) as each party leader could set their own requirements. It also avoids a lot of the problems brought up here, such as fake roles, no voice, needing a leader, etc. because the leader can personally check out who they've inviting/accepting before being thrown into a trial with them.

    I will say though regarding the "growing PvE community. . ." It's not the dev's fault. Yes, they could facilitate getting people into that content a bit better, but ultimately the reasons people choose to not stay or never try in the first place come from within the community itself.
  • endgamesmug
    endgamesmug
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    Yes
    Despite not enjoying the trial experience i can avoid raid culture and get pieces i may fancy by running pugs in craglorn, no commitment no fuss. I havent needed anything for quite awhile, i checked it out the other day and its all vet runs. So maybe having finder will get those normal runs running again.
  • Artim_X
    Artim_X
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    Yes
    Only for normal trials though for obvious reasons.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    No
    I do such contents only with friends and guildies. I have no need.
    I'm out of my mind, feel free to leave a message... PC/NA
  • katanagirl1
    katanagirl1
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    ✭✭✭
    Maybe
    I’m in a trials group now, so I don’t need it really.

    My concern is the wait times. I wait 20-30 minutes for a 4 man dungeon group on pledge day. A trial queue could last for hours if not all day.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SupportEgirl
    SupportEgirl
    Soul Shriven
    Yes
    vet dlc dungeons are already a dice roll, and i 100% roll the dice there as a JOAT so i'd 100% roll the dice on trial pugs too, a LFG finder like has be suggested for years tho would be alot more helpful tho imo.
    Edited by SupportEgirl on February 6, 2023 5:20AM
    PC/NA Sorc Healer Main, played since console launch. 80k+ dps mag/stam all classes, 50970/52270 achievement score
  • Amottica
    Amottica
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    ✭✭✭✭✭
    No
    I have not seen the need. I have seen no issue getting into raids or being asked to join a raid. Even then, I have never joined a raid I have seen posted in zone chat because of how bad GF groups for dungeons are.

    To the suggestion that a CP requirement could alleviate issues with the skill cap is incorrect. CP has never correlated to a skilled player. It only associates with how much time a player has spent playing the game, not how well they play it. I have seen 2k+ players who were very bad with mechanics and damaging the target. It is sad but far to true in ESO.

    Edited by Amottica on February 6, 2023 6:46AM
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    No
    As much as it would be nice to get people outside of trial guilds a means to participate in the content, I can only imagine how poor of an experience it would be for many of the people trying to use it. An already almost full group using the finder to fill a few slots wouldn't be bad, but getting 12 strangers together just opens so many more chances for things to go wrong than the dungeon finder already has. Even some of the simpler trials demand more than what many dungeons do. Just the sheer chaos and frustration, people fighting to place blame for wipes or rage quitting, even on normal. An option would be nice, but I would bet it would mostly end in frustration and drive people away more than anything.
  • jecks33
    jecks33
    ✭✭✭✭✭
    Yes
    yes because I'm in 4 guilds and none of them want to organize farm runs (even on normal) or run old content.

    My only chance to farm gear is to stay in Craglorn for hours untill someone start the group I need or I fill my own .

    Very boring
    PC-EU
  • Fenris_Arainai
    Fenris_Arainai
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    No
    Nope. I raid only with my guild.
    Glory to you and your Dunmer House!
  • colossalvoids
    colossalvoids
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    ✭✭✭✭✭
    No
    Not something I'd consider QoL myself if implemented similarly to dungeon finder.
  • KlauthWarthog
    KlauthWarthog
    ✭✭✭✭✭
    ✭✭
    Yes
    Crack a cold one open and enjoy the salt.
  • Arcturus
    Arcturus
    ✭✭✭
    Yes
    As long as it has measures in place to track what people can and can't do.

    If someone mysteriously keeps wiping trials, then don't let the finder allow them to queue. These individuals could learn from a guild and attempt a clear with them first, which would give guilds more purpose, because as they stand now, they are just a mass of over 500 people where only a core group or small number of core groups are actually doing anything while everyone else gets a bone thrown at them, be it elitism or the simple fact that after running X trial a given amount of times, everyone in that core group will be able to just craft the loot with transmutes and there will be no point to running them again other than score pushing for which obviously no1 outside said group will have access.

    More than a few PvE GM's also have a very clear "O F's given" mentality about anyone other than the people written in stone in those core groups, even if they pretend not to.

    If ZOS is implementing this feature, they've likely noticed that people running veteran content are a very, very low % of people, because they're always the same players over and over. I always run into the same people when doing, say, vSS, and there's a literal event going on that gives it double loot, in such a situation you'd think you'd run into more people doing it, but nope!

    We won't get a bigger PvE endgame community if we don't enable everyone to start packing some muscle if they haven't already.
  • jaws343
    jaws343
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    ✭✭✭✭✭
    Yes
    I'd use it for normals to farm out the stickerbook. Definitely wouldn't use it for Vet.
  • Jinazai
    Jinazai
    ✭✭✭
    Yes
    Every single normal-version trial is doable with randoms.
    As it is now its just a hassle to get into one or make one.
    If i can endure the inane prattle in chat, I can survive your assuredly erudite eluciations. Proceed.
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    Maybe
    I pretty much only run vet trials at this point but if I ever felt inclined to run a normal then yeah I might just cause normals are pretty breezy and I don't mind helping newbies if they know how to listen.
  • MudcrabAttack
    MudcrabAttack
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    Yes
    A couple months ago I wouldn’t have believed a craglorn pug could clear VRG without voice comms, but I joined it and we did clear in about half an hour with an experienced tank and a new-ish tank in the mix. We wiped on Bahsei a couple times, but voice comms could have helped a lot. Certain pre signup requirements set at the beginning help improve the odds of completing by a lot
  • Agenericname
    Agenericname
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    Maybe
    I doubt that I would use it. As an activity I prefer arenas, dungeons, and PvP more than trials. I run them with friends. Without them, I dont have as much interest in them.

    Its not an idea without merit though. I wouldnt want an extention of our current group finder, but, if we had a board like whats been suggested, I think it would be okay.
  • Ragnarok0130
    Ragnarok0130
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    Yes
    I'd jump into a trial finder when I want to run a specific trial and my current groups aren't running one that I want to run. The caveat is that it would only really work for normal trials because vet trials require things like voice chat, known quantities of CP, skills, armor/monster sets, and a base knowledge of your role that a random queue just can't ensure. A vet trial finder is likely to dissuade people from trials more than encourage them to give them a shot IMO.
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