Alignment: Daggerfall Covenant
Region: United States
Guild Interests: RP, PvP, PvE, Raiding, Crafting.
Guild Leader:
@civilizedsavage,
@cyruskring
Website: TheAshenHand.com
About Us:
The Ashen Hand is a group of various professionals, misfits and outcasts who are dedicated to resurrecting the illustrious legend of The Ashen Hand guild, formerly lead by Tornash Ashen Hand, roguish but kind hearted Orsimer thief. Some will view us as mere pirates and thugs while others may see us as heroes of the community.
We do a lot of our operations in the shadows, at least the more nefarious and illicit types of business. To the public eye, we are upstanding, rule abiding citizens with compassion and commitment to community and stand up for the cause of the Daggerfall Covenant and all it represents.
We have been a successful Raiding and RP guild in Age of Conan and Fallen Earth, looking forward to new challenges that await us with the release of The Elder Scrolls Online. We offer an active and robust website with event calendars and signups, forums, games and projects, a player-written guild lore library and much more. The guild leaders are experienced and passionate about the well being and success of the guild. We will have multiple focuses within ESO to best experience all aspects of game play, most notably RP and PvP, but no one will be forced to experience any aspect of game play they are not interested in. We will be active in PvE and supportive in crafting endeavors.
Guild Rules:
1. All members, regardless of rank will remember to keep OOC and IC separate.
OOC guild discussions regarding politics and religion are strongly frowned upon, because there will always be conflicting opinions on these things.
OOC racism, sexism or any other forms of bigotry will absolutely not be tolerated. In this guild minorities and women tend to be the majority.
2. You are not expected to participate in any events or activities that you are not interested in, however, constant self exclusion may have an impact on your role in the guild hierarchy, raid positions, etc.
3. This is almost a democracy. The truth is, this is a matriarchy. I value and ask for everyone's opinions. I invite anyone to offer comments, questions or concerns and am easily reachable. I take everyone's thoughts into consideration before making a decision, but sometimes I opt to not go with the popular opinion.
4. Adhere to the ESO ToS and EULA.
5. 18 +, please. While we are mature individuals, collectively dialogue can tend to get somewhat immature, colorful and even racy. You have been warned. If you are offended by something that is said, please speak with the appropriate person rather than saying nothing or letting the situation escalate. (Link coming soon) More often than not, it was a misunderstanding and no offense was intended.
6. God-Modding and Meta-Gaming are generally a no-go. Using ooc knowledge against a person is harmful to RP. Taking action against someone without giving them an opportunity to react is strongly frowned upon. Please contact our RP officer if you have any questions on this.
7. Enjoy your gaming experience!
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Code of The Ashen Hand
History of The Ashen Hand
In 2E. 534 Tornash Ashen Hand founded a guild of like-minded men and women. Unlike many of his kin and contemporaries, Tornash cared little for racial or religious differences between people of Nirn. Tornash had a sense of honor, but it was one he had developed himself as an orphan of the Orcish Strongholds left to fend for himself in the faraway cities. He noticed early on in life that there was one singular unifying motivational factor between peoples; money. Everyone desired money to fuel their habits and lifestyles.
It didn't take long for the young Orsimer to figure out that the most lucrative forms of gaining money were the most hazardous ones. He quickly moved from petty theft of bread for survival to building a network of experienced criminals and merchants with honest faces and less than honest principals to quickly move the goods that the gang had obtained. He rented quiet houses and turned them into small pleasure palaces and invested his gains into their first ship.
To keep his crew and employees honorable and faithful to the guild he worked to create an in-depth insurance policy and benefits for those who shared in the work effort. Tornash always believed in keeping up appearances as well. He donated money and supplies regularly to orphanages, churches and even the guards, but never in the light of a bribe, just as a well off entrepreneur who adamantly cared for his community. Each contract and document was marked with the hand print of the illiterate orphan who had grown into a well respected businessman who took and gave with calculated grace.