I got bored so I wanted to see the actual in-game values of wearing all Augmented with Companions, and it's a little more disappointing than I thought. Running the numbers is one thing, seeing what is and what isn't affected when you actually put it down is another.
Values are with 31% Augmented, Two-Handed Weapon, and Medium Armor. Tested with Bastian.
Bastian
Unleashed Rage: Stuns for 5.2 seconds
Fiery Flail: Sets off balance for 9.2 seconds
Scorching Strike: 14352 damage over 9.9 seconds
Drake's Blood: 10.5 seconds
Crushing Claws: Immobilizes for 5.2 econds
Basalt Barrier: 4350 damage absorb for 7.9 seconds
Searing Weapons: 15% weapon damage for 10.5 seconds
Two-Handed
Staggering Swing: Stuns for 3.3 seconds
Sunder: 4784 damage over 9.9 seconds
One-Hand and Shield
Provoke: Taunts for 19.7 seconds
Bashing Bulwark: Stuns for 5.2 seconds
On Guard: 25% Absorb for 7.9 seconds
Dual-Wield
Swift Assault: 1914 damage over 0.8 seconds
Razor Cape: 1914 damage every 2 seconds over 10.5 seconds
Bow
Trick Shot Immobilizes for 5.2 seconds
Viper's Bite: 14352 damage over 9.9 seconds
Destruction Staff
Destructive Blast Flame Stun 3.3 seconds, Frost taunt 19.7 seconds
Elemental Barricade: 11682 damage over 10.5 seconds
Restoration Staff
Rejuvenation: 10440 healing over 10.5 seconds
Mending Incantation: 7000 resistance for 10.5 seconds
Mystic Fortress: 26100 absorb for 7.9 seconds
Heavy Armor
Bulwark: Has conflicting numbers, Duration says 6.6 seconds while Description says 5 seconds
Fighters Guild
Biting Trap: Immobilizes for 5.2 seconds
Mages Guild
Reverse Entropy: 15654 healing over 10.5 seconds
Undaunted
Savage Instincts: Taunts for 19.7 seconds
Skeletal Aegis: 30% damage shield for 7.9 seconds
Ritual of Salvation and Crimson Font are unaffected, possibly because they are external ground effects. As for why some abilities with the duration of 8 seconds are increased to the full 10.5 seconds while others stop short at 9.9 seconds meaning for those abilities their true duration is 7.5 seconds; it just rounds up to 8 seconds. Increased durations do not appear to change the amount of damage, healing, or absorbs done; only increasing the length they are active. This means the damage over time and healing over time effects are doing less per tick in the long run? That can't be right, it would mean you're actually reducing the effectiveness of your companion with Augmented. The only good side is that Absorbs last longer, assuming they aren't consumed before the duration runs out. Stuns, Immobilizes, taunts, and other negative debuffs do benefit greatly; however, Quickened still gives you more Uptime on average PPM.
Edited by phaneub17_ESO on February 4, 2023 9:31PM