Dagoth_Rac wrote: »You can't even transfer a character from PC-NA to PC-EU. This has nothing to do with Sony or Microsoft. It is clear that the megaserver databases were designed to be completely independent from each other and to reuse unique keys.
It is kind of like how it is fine for Joe in Accounting to transfer to Sales even if there is already a Joe in Sales. They may have same name but will have different Employee IDs. So you can unlink them from Accounting and link them to Sales, but based on unique Employee ID, all their other information will come along without a problem (salary history, expense reports, vacation days, retirement plan, health insurance, etc., etc.).
But if Joe at Amazon goes to work for Google, you can't transfer all that history easily. Joe might be Employee #1234 at Amazon, but Sally is already Employee #1234 at Google. So even if they use same HR software, you have database key conflicts. So you can't just throw Joe's records into the Google database or else you will not be able to tell which are Sally's and which are Joe's.
You could try to change Joe's number ahead of time, in some kind of temporary storage before finally writing to Google database. But there may be hundreds or thousands of database records with Joe's ids in them. And it is never a single database key. These keys often cascade. Like in ESO, you might have a unique account number and a unique character number and a unique guild number and a unique house number (i.e., a number that differentiates my copy of Gold Coast Manor from other players' Gold Coast Manors), and unique housing storage container numbers (i.e., what differentiates my copy of "Fortified Oaken Chest" from another player) and on and on and on. So you have item #1234 linked to storage container #2345 linked to house #3456 linked to character #4567.
So you don't have to just change #1234 to a different number in a single place. You likely have to change dozens of numbers in thousands of places and make sure all the new numbers are properly linked together. It is like a spider web of links going back and forth and up and down and all around the database. It is a mess and easy to goof up. And often hard to see. Like you can get a housing storage container number wrong, and suddenly Joe's inventory is mixed in with Sally's. And Sally may just say, "Oh. I did not realize I had a gold Lady Thorn mask. I thought it was still purple." Then she takes it out and starts wearing it. But that was Joe's gold Lady Thorn mask. And now he can't find his gold Lady Thorn mask. Or maybe he never really wears that mask and does not even notice it is missing for weeks or months.
This is not easy stuff. It is called a "database merge". I have worked with multi-billion dollar companies that have devoted huge teams and millions of dollars to doing database merges and it is still difficult, tedious, time consuming work.
Is it possible? Yes. But it is a lot more complicated than, "Just add _PC to the end of my character name!"
And there will be executives saying, "If you spend 2 million and 4 months on this, will it make more than 2 million in server transfer fees? And if it would turn a profit, would it be a larger profit than spending 2 million dollars and 4 months on something else?"
Dagoth_Rac wrote: »You can't even transfer a character from PC-NA to PC-EU. This has nothing to do with Sony or Microsoft. It is clear that the megaserver databases were designed to be completely independent from each other and to reuse unique keys.
It is kind of like how it is fine for Joe in Accounting to transfer to Sales even if there is already a Joe in Sales. They may have same name but will have different Employee IDs. So you can unlink them from Accounting and link them to Sales, but based on unique Employee ID, all their other information will come along without a problem (salary history, expense reports, vacation days, retirement plan, health insurance, etc., etc.).
But if Joe at Amazon goes to work for Google, you can't transfer all that history easily. Joe might be Employee #1234 at Amazon, but Sally is already Employee #1234 at Google. So even if they use same HR software, you have database key conflicts. So you can't just throw Joe's records into the Google database or else you will not be able to tell which are Sally's and which are Joe's.
You could try to change Joe's number ahead of time, in some kind of temporary storage before finally writing to Google database. But there may be hundreds or thousands of database records with Joe's ids in them. And it is never a single database key. These keys often cascade. Like in ESO, you might have a unique account number and a unique character number and a unique guild number and a unique house number (i.e., a number that differentiates my copy of Gold Coast Manor from other players' Gold Coast Manors), and unique housing storage container numbers (i.e., what differentiates my copy of "Fortified Oaken Chest" from another player) and on and on and on. So you have item #1234 linked to storage container #2345 linked to house #3456 linked to character #4567.
So you don't have to just change #1234 to a different number in a single place. You likely have to change dozens of numbers in thousands of places and make sure all the new numbers are properly linked together. It is like a spider web of links going back and forth and up and down and all around the database. It is a mess and easy to goof up. And often hard to see. Like you can get a housing storage container number wrong, and suddenly Joe's inventory is mixed in with Sally's. And Sally may just say, "Oh. I did not realize I had a gold Lady Thorn mask. I thought it was still purple." Then she takes it out and starts wearing it. But that was Joe's gold Lady Thorn mask. And now he can't find his gold Lady Thorn mask. Or maybe he never really wears that mask and does not even notice it is missing for weeks or months.
This is not easy stuff. It is called a "database merge". I have worked with multi-billion dollar companies that have devoted huge teams and millions of dollars to doing database merges and it is still difficult, tedious, time consuming work.
Is it possible? Yes. But it is a lot more complicated than, "Just add _PC to the end of my character name!"
And there will be executives saying, "If you spend 2 million and 4 months on this, will it make more than 2 million in server transfer fees? And if it would turn a profit, would it be a larger profit than spending 2 million dollars and 4 months on something else?"
Cross-Save and Cross-Play should be the standard, full-stop.
It is 2023. It's time for MMOs to modernize.
You should be able to log into any platform that the game is on and have access to your same characters, guilds, and friends.
Don't give me excuses for why it can't be done when plenty of other games do it just fine.
(especially if your excuse is "but the guild trader economy." I literally do not care.)
Cross-Save and Cross-Play should be the standard, full-stop.
It is 2023. It's time for MMOs to modernize.
You should be able to log into any platform that the game is on and have access to your same characters, guilds, and friends.
Don't give me excuses for why it can't be done when plenty of other games do it just fine.
(especially if your excuse is "but the guild trader economy." I literally do not care.)
Can you provide examples of games that do so with the server configuration ZoS uses? The games I can think of that do this have much smaller player populations on each server. Also any of these games released in 2014?
Not even necessarily a paid transfer of accounts/characters - they need to modernize their severs and allow for cross-save and cross-platform play in my opinion. It'd be much easier to manage 2 mega severs than 6. It's not like they don't have the funds to do it either, the housing community alone could fund it lol.
Not even necessarily a paid transfer of accounts/characters - they need to modernize their severs and allow for cross-save and cross-platform play in my opinion. It'd be much easier to manage 2 mega severs than 6. It's not like they don't have the funds to do it either, the housing community alone could fund it lol.
Not even necessarily a paid transfer of accounts/characters - they need to modernize their severs and allow for cross-save and cross-platform play in my opinion. It'd be much easier to manage 2 mega severs than 6. It's not like they don't have the funds to do it either, the housing community alone could fund it lol.
Modernising servers has nothing to do with database transfer nor the architecture of the game. When this was written is is obvious they broke up the systems into distinct, small, whole unto themselves dbs. It was not written to be crossplay because that wasn't a thing then. The databases for the consoles may not even be st up the same way as for the PC. Thats a nightmare I would not ant to do a merge on.
Not even necessarily a paid transfer of accounts/characters - they need to modernize their severs and allow for cross-save and cross-platform play in my opinion. It'd be much easier to manage 2 mega severs than 6. It's not like they don't have the funds to do it either, the housing community alone could fund it lol.
Modernising servers has nothing to do with database transfer nor the architecture of the game. When this was written is is obvious they broke up the systems into distinct, small, whole unto themselves dbs. It was not written to be crossplay because that wasn't a thing then. The databases for the consoles may not even be st up the same way as for the PC. Thats a nightmare I would not ant to do a merge on.
Even if the were the same and it could work I don't want it for a purely selfish reason. I don't want my character "Fred the Great" to be renamed "Fred the GreatPC" because someone on Xbox stole my characters name.
I desperately want to play ESO on my ps5 on my big TV from my couch.
But I absolutely refuse to start from scratch without all my crown store purchases. I’ve played this game since launch, and although I don’t often buy crowns, I play with ESO plus and have accumulated a lot of mounts, armor skins, costumes, weapon packs etc from the crown store.
I am absolutely not giving those up.
I would be more than happy to buy the game for console. Hell I would even be willing to start from scratch leveling characters and skills etc. But losing all that cash value from cosmetics? No way.
one massive issue with server transfers or crossplay would be economy. Since it player-driven, someone from PC/EU could transfer to the console for whatever reason and the value of their gold would more than quadruple. As there is way more gold on PC/EU than lets say xbox EU, and the value of items is vastly different. Same goes for transferring from Xbox to PC, you would more than quadruple the value of your crafting materials for example and become much richer instantly. The latter in a sense isn't a problem.
Maddoghalo1 wrote: »
If ESO had serious plans to really continue this game into the future they would do this hands down. It’s the new standard. When I stopped playing game numbers were heavily dwindling and the world was constantly empty except for events or new releases.
But I have a feeling they will never make this happen as they will just milk ESO funds as much as they can till they decide it’s time to pull the plug on this.
Maddoghalo1 wrote: »If ESO had serious plans to really continue this game into the future they would do this hands down. It’s the new standard. When I stopped playing game numbers were heavily dwindling and the world was constantly empty except for events or new releases.
I don’t quite understand what you’re saying about console players. Do you mean people that came from console that allegedly earned Gryphon Heart on PC? As someone who now plays on the Xbox and PC servers, I seem to encounter more clearly bought achievement titles on PC. Nothing like watching a Gryphon Heart run away with the fire in a nCR run. Lol.Achievements and quest progression, probably not. If I had a dime for every person who came from console who has griffinheart but doesn't barswap or know mechs for a +1 clear I'd have a lot of dimes. Also no to inventory, including gold... so much botting has happened on console that they have ruined economies. Names, obviously not because people on PC would have them already.
Motifs and Stylepages I'm a bit iffy about but learned style pages should be allowed to be transferred, motifs probably not as they are character bound.
CP levels, stickerbook, and transmutes- sure. This should be enough to pick up where you left off.