First off, loving the game - it is incredible! Tks to ZOS for a fantastic MMO!
While running yesterday in early access I noticed that there is an interesting situation developing with early level crafting vs bag/bank slots vs cost to upgrade bag/bank slots. Issues I've noticed that all impact this are as follows:
1. In order to get the mats required to do higher levels of crafting/offset what you find in the world, crafters need to break down their gear that they find/make rather than sell it to vendors.
2. This makes it very challenging to collect the 400g for bag/1000g for bank slot upgrades - I find that I have 1/3 to 1/4 of the gold that the non-crafter guildmates have to buy these things
3. When you decide to do alchemy, enchanting and/or multiple armor/weapon styles, many of these items do not stack, therefore you fill up inventory sooner
4. The shared bank item is fantastic, however it prevents/precludes the traditional approach of having early low-level 'bank alts' that can store your crafting materials. With the 10g/mail tarrif currently in place, this also makes early transfer of goods between characters challenging (probably by design)
5. Upgrades in the crafting skill lines bring additional materials to the player - the keen eye and hireling permit for additional mats that the individual may not have room for. In addition, it is demonstrated by the selection of these skills that the individual is using valuable skill points to support early crafting in the game
Potential Solution:
In order to offset the potential lack of funds/additional storage requirements of an early level crafter, the following would be a solution that would help to improve our ability to craft as well as mitigate the lack of income resulting from breaking everything down:
a) With the selection of the 'keen eye' skill, the player receives 10 additional 'crafting bag slots' and 10 additional 'crafting bank slots'
b) These slots could be locked to only permit the storage of 'crafting materials' (ie no weapons, potions, crafted foods etc)
c) The 'keen eye' bag/bank slots are capped at 10 regardless of how many crafting lines you open/select keen eye for
d) (alternative) - Every point you spend in 'keen eye' gets you an additional 10 bank crafting slots (to a maximum of 30 but the 10 bag slots remains static throughout the game
Really want to do crafting but material management is becoming a huge challenge even at level 10.
Congrats to ZOS for an amazing launch - best MMO launch I've seen and best game launch in a long time. Fantastic!!!
Feedback from the community/devs is welcome. Would love to know your thoughts.
Katjac