Arcanist ANIMATION

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SandroLordOfDarkness
Good day everyone!
I really liked the presentation of the new class "Arcanist", the concept and theme are wonderful, BUT
Please do not make the same mistakes that were made with the "Necromancer" and "Warden" classes, namely that when using class skills, the animation makes your weapon disappear from your hands, it looks very cheap, and spoils the impression of the class.
Please pay attention to this.
ps
Believe me, many are dissatisfied with such a thing in the necromancer and varden, they simply do not raise this topic on the forum.
Thank you, I hope they hear me.
For my part, I promise to buy the most expensive pack, if at least 2/3 of skills Arcanist do not have this drawback)))
  • SandroLordOfDarkness

    Good day everyone!
    I really liked the presentation of the new class "Arcanist", the concept and theme are wonderful, BUT
    Please do not make the same mistakes that were made with the "Necromancer" and "Warden" classes, namely that when using class skills, the animation makes your weapon disappear from your hands, it looks very cheap, and spoils the impression of the class.
    Please pay attention to this.
    ps
    Believe me, many are dissatisfied with such a thing in the necromancer and varden, they simply do not raise this topic on the forum.
    Thank you, I hope they hear me.
    For my part, I promise to buy the most expensive pack, if at least 2/3 of skills Arcanist do not have this drawback)))

    And if this drawback does not exist at all, I will additionally buy the most expensive pack of crowns))
  • Stx
    Stx
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    The animations are probably done by now.
  • SandroLordOfDarkness
    Stx wrote: »
    The animations are probably done by now.

    To solve this problem, programmers need to register only 1 tag for each skill.
  • SandroLordOfDarkness
    A friend of mine can make an addon for 100 bucks that will fix this for all skills, but this is prohibited by the game policy.
    Edited by SandroLordOfDarkness on January 25, 2023 10:34PM
  • caesarvs
    caesarvs
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    Lmao my main is a Warden that i've played for years and i never noticed or even bothered with this stuff of weapons disapearing.
  • Saint-Ange
    Saint-Ange
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    caesarvs wrote: »
    Lmao my main is a Warden that i've played for years and i never noticed or even bothered with this stuff of weapons disapearing.

    “All animals are equal, but some animals are more equal than others.”

    ― George Orwell, Animal Farm
  • fleetingyouth_ESO
    fleetingyouth_ESO
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    Have you played any other classes? I'm pretty sure every class has abilities that make your weapon disappear.

    Its not a lapse in design its an animation timing issue. Look at all the problems with templar jabs over the years. The animations have to look good while fitting into a complex combat system based on timing/cooldowns.

    Its simply more efficient to make the weapon disappear rather than add in an animation of the weapon going from hands to stowed and back to hands.
  • SandroLordOfDarkness
    Have you played any other classes? I'm pretty sure every class has abilities that make your weapon disappear.

    Its not a lapse in design its an animation timing issue. Look at all the problems with templar jabs over the years. The animations have to look good while fitting into a complex combat system based on timing/cooldowns.

    Its simply more efficient to make the weapon disappear rather than add in an animation of the weapon going from hands to stowed and back to hands.

    Of course.
    But one thing, the main character is a sorcerer, he only suffers from overload, but this is quite a situational spell.
    Others have such skills, but there are not so many of them, 20-30%.
    The funny thing is that the Warden has 70% skill, and the necromancer has 100%, 100 Karl, not 99, but 100!!!!!


    But I don't mind if this problem is solved in all classes, I'll just applaud and buy a few more packs of crowns))
    Edited by SandroLordOfDarkness on January 26, 2023 9:33PM
  • fizzylu
    fizzylu
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    This is actually a big issue I and many people I know have with animations in this game haha I was not surprised to see that the new class also suffers from disappearing weapons, but it still hit me with disappointment to see.
  • SandroLordOfDarkness
    fizzylu wrote: »
    This is actually a big issue I and many people I know have with animations in this game haha I was not surprised to see that the new class also suffers from disappearing weapons, but it still hit me with disappointment to see.

    As I wrote above, it is fixed very quickly, moreover, you can even make a switch button somewhere in the settings so that you can switch.
    Regarding the arcanist, I understand that in some skills the weapon barrier is the book that the arcanist takes in his left hand to read the spell, what's the problem with making the book appear in front of the arcanist and levitate in front of him and then disappear?
  • francesinhalover
    francesinhalover
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    I understand you. A person buys a arms pack and rarely sees their weapon.

    At dw abilities, trap beast lets us see them.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • BulletMagnetX
    BulletMagnetX
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    I play a Nightblade and I'd much rather the Nightblade moves used the held weapons if compatible with the move than be replaced by red shadows. But there it is.

    It's particularly egregious with the Dawnguard Crossbow. When you use that your weapons disappear. But when you use the grapple crossbow exactly the same animations and crossbow models are employed, except that you can clearly see your weapon (and in the case of dual wielding and sword and shield, both weapons) transferred to the offhand for the duration. That looks great! But we can only see that in really specific locations. I notice that the same transfer to weapons to the same hand does occur in the Dual Wield skill line move Hidden Blade when you throw a dagger at a target. So it's been in the game forever and is just irregularly employed!

    I think it would also be cool if we could get away with using Blade of Woe assassinations and personality animations with our equipped dagger style. There is already a glitch in the game that occasionally tosses your equipped weapon around when idling in the assassin personality. Which looks wild with a full sword.
    Molag's balls!
  • Dr_Con
    Dr_Con
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    do this for other animations like caltrops too plz
  • SandroLordOfDarkness

    Dr_Con wrote: »
    do this for other animations like caltrops too plz


    I fully support
  • SandroLordOfDarkness
    I play a Nightblade and I'd much rather the Nightblade moves used the held weapons if compatible with the move than be replaced by red shadows. But there it is.

    It's particularly egregious with the Dawnguard Crossbow. When you use that your weapons disappear. But when you use the grapple crossbow exactly the same animations and crossbow models are employed, except that you can clearly see your weapon (and in the case of dual wielding and sword and shield, both weapons) transferred to the offhand for the duration. That looks great! But we can only see that in really specific locations. I notice that the same transfer to weapons to the same hand does occur in the Dual Wield skill line move Hidden Blade when you throw a dagger at a target. So it's been in the game forever and is just irregularly employed!

    I think it would also be cool if we could get away with using Blade of Woe assassinations and personality animations with our equipped dagger style. There is already a glitch in the game that occasionally tosses your equipped weapon around when idling in the assassin personality. Which looks wild with a full sword.


    I fully support
  • Ardriel
    Ardriel
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    To solve this problem, programmers need to register only 1 tag for each skill.

    If it was that easy, Templars would already have a better jabs animation.
  • SandroLordOfDarkness
    Ardriel wrote: »

    If it was that easy, Templars would already have a better jabs animation.

    For the Templars and NB, everything is a little more complicated, I agree, in them the skills have the animation of a certain weapon (Spear - for the Templar and duals in the NB)
    Edited by SandroLordOfDarkness on January 29, 2023 3:33PM
  • ADarklore
    ADarklore
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    For the Templars and NB, everything is a little more complicated, I agree, in them the skills have the animation of a certain weapon (Spear - for the Templar and duals in the NB) but you can get out of this, for the NB you can rework these skills, for those in which the NB inflicts equip a weapon with a red enchantment, and the Templar can rename the skill branch to "holy weapon" and make an animation with a light enchantment when hit.

    You've already lost ZOS by stating they have to rename a skill branch and make new animations. They aren't going to do it. Players are free to play or leave, but ZOS isn't going to invest limited resources to appease a tiny fraction of players who find this aspect of the game annoying. It's probably the easiest way to design and therefore the most cost effective.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Toanis
    Toanis
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    With a class that features a book and a hentai arm, maybe it's time for single weapon skill line?
  • SandroLordOfDarkness
    ADarklore wrote: »

    You've already lost ZOS by stating they have to rename a skill branch and make new animations. They aren't going to do it. Players are free to play or leave, but ZOS isn't going to invest limited resources to appease a tiny fraction of players who find this aspect of the game annoying. It's probably the easiest way to design and therefore the most cost effective.


    I proposed to introduce such an opportunity exclusively to the Arcanist, in relation to other classes, I wrote only to support the conversation.
    I still won't play Templar))
  • Mrtoobyy
    Mrtoobyy
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    I would LOVE for this change to happen. One thing I love about templars is alot of the skills animations don't remove the weapons. The animations themselves could be reworked but the fact that the weapons don't disappear is awesome.

    Skills I love to use for that fact making me feel like a 1H+rune spellcaster:

    Sun fire
    Jesus beam
    Honor of the dead
    Purifying light
    Dark flare

    I've had so many friends leave this game after a few hours due to animations ONLY. I wonder why ZOS don't a rework of the animations to fit the game better
  • fizzylu
    fizzylu
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    Mrtoobyy wrote: »
    I would LOVE for this change to happen. One thing I love about templars is alot of the skills animations don't remove the weapons. The animations themselves could be reworked but the fact that the weapons don't disappear is awesome.

    This is the main reason why sorcerer is the only class I stick with long-term. The only ability that removes the weapon is the Overload ult, which thankfully I would never use anyway. It seriously bothers me so much that newer classes seem to have even more disappearing weapons than older ones.
  • RaptorRodeoGod
    RaptorRodeoGod
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    They should just add an option into the settings for seeing your weapon during non-weapon skill animations, and have your weapon stay in your hand or just become sheathed during the animations in question.

    Necro skills had this for a little bit when they were introduced, but it was patched out.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Uvi_AUT
    Uvi_AUT
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    Good day everyone!
    I really liked the presentation of the new class "Arcanist", the concept and theme are wonderful, BUT
    Please do not make the same mistakes that were made with the "Necromancer" and "Warden" classes, namely that when using class skills, the animation makes your weapon disappear from your hands, it looks very cheap, and spoils the impression of the class.
    Please pay attention to this.
    ps
    Believe me, many are dissatisfied with such a thing in the necromancer and varden, they simply do not raise this topic on the forum.
    Thank you, I hope they hear me.
    For my part, I promise to buy the most expensive pack, if at least 2/3 of skills Arcanist do not have this drawback)))

    As a SW:TOR-Caster who waved his Lightsaber through his face for years while casting Spells I can safely say, you dont want that. How would that animation even look like. Our chars slicing their arms off with their Swords while Casting?
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • SandroLordOfDarkness
    Uvi_AUT wrote: »

    As a SW:TOR-Caster who waved his Lightsaber through his face for years while casting Spells I can safely say, you dont want that. How would that animation even look like. Our chars slicing their arms off with their Swords while Casting?

    1) There was a great comment above, create this option setting, ie a button in the settings (like "memories of Helen's wilds".
    Regarding the Animations from other games, firstly, the animation of half of the abilities of the same necromancer is the same as the Dragon Knight, but his weapon does not disappear and it looks cool, secondly, I prefer the weapon to hit the head than disappears
  • fizzylu
    fizzylu
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    Uvi_AUT wrote: »
    As a SW:TOR-Caster who waved his Lightsaber through his face for years while casting Spells I can safely say, you dont want that. How would that animation even look like. Our chars slicing their arms off with their Swords while Casting?

    Or you know... they can just stick to animations that wouldn't cause this issue? haha also there are already workarounds for this in game. Sorcerer's are living proof. Let's say you're dual wielding daggers as one; depending on the animation used sometimes they will sheathe one dagger on their hip, have them hold both daggers in one hand, and some even cause them to put them on their back. The only ability they have that makes weapons disappear is overload.
  • Uvi_AUT
    Uvi_AUT
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    1) There was a great comment above, create this option setting, ie a button in the settings (like "memories of Helen's wilds".
    Regarding the Animations from other games, firstly, the animation of half of the abilities of the same necromancer is the same as the Dragon Knight, but his weapon does not disappear and it looks cool, secondly, I prefer the weapon to hit the head than disappears

    Not sure if I would support that, since I like it the other way around. I think it looks way cleaner if the weapon is not visible (thats why I really hate Staffs). And since I dont think a change like that will have a toggle.....

    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • HowlKimchi
    HowlKimchi
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    I fully support this.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Anumaril
    Anumaril
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    I actually prefer weapons disappearing. I like the look/aesthetic of hand magic more than magic coming out of weapons. Staves have a time and place, but nothing can beat Skyrim's magic where you just cast everything with your hands.

    I look forward to the day when they let us outright hide our staves so we can just look like we're using hand magic.
  • fizzylu
    fizzylu
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    Anumaril wrote: »
    I actually prefer weapons disappearing. I like the look/aesthetic of hand magic more than magic coming out of weapons. Staves have a time and place, but nothing can beat Skyrim's magic where you just cast everything with your hands.

    I look forward to the day when they let us outright hide our staves so we can just look like we're using hand magic.

    I've already said it here I believe, but when I think of weapons not disappearing.... I think of them being sheathed for certain animations rather than blinking into nonexistence for a couple seconds. This already exists in game for sorcerers when using the majority of their abilities.
    I do agree though that it sucks that as a caster build, you're not actually a magic caster haha just a person with a magic stick. It'll be cool if one day they make unarmed spellcasting a thing, but at this point I doubt we'll ever get any form of new weapon line.... so I'd really appreciate them at least putting more effort and thought into existing/new animations.
    Edited by fizzylu on February 2, 2023 2:06PM
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