What do you think? EnKor is Who used abuse in pve, He dropped destro ulti with balorgh monster set and the. (2 seconds its not deal damage , means no in combat status) then he used addon to swap his monster set by one click and he used zaan. Two in same times. So, those Who are top 1 they use abuse
colossalvoids wrote: »Yeah make them respect ha players by deleting core game mechanics game relays on, well played.
colossalvoids wrote: »Yeah make them respect ha players by deleting core game mechanics game relays on, well played.
animation cancelling It's one Bug! and we can't break the rules. Can we?
colossalvoids wrote: »colossalvoids wrote: »Yeah make them respect ha players by deleting core game mechanics game relays on, well played.
animation cancelling It's one Bug! and we can't break the rules. Can we?
I don't even wanna reply on this mess, educate yourself on a matter first and then you'll be able to make some actual claims about game mechanics you dislike for some reason, currently it's just getting embarrassing. If you're after weaving you can start with zos's "deep dive" they did recently for newcomers.
colossalvoids wrote: »colossalvoids wrote: »Yeah make them respect ha players by deleting core game mechanics game relays on, well played.
animation cancelling It's one Bug! and we can't break the rules. Can we?
I don't even wanna reply on this mess, educate yourself on a matter first and then you'll be able to make some actual claims about game mechanics you dislike for some reason, currently it's just getting embarrassing. If you're after weaving you can start with zos's "deep dive" they did recently for newcomers.
I have no problems with game mechanics.
I dont care at all About weaving.
Embarrassing is ZoS allow players make use of One bug and talk ***** about who use 1bar.
Sadly but it's a bug which became a feature..there is too many ppl who prefer 'weaving' to stay, but truth is, Devs understand how bad it is, they know that they lost and keep losing a big chunk of player base because of it...I always hear from new players that ESO combat is bad and mostly because of weaving, it makes your character look as if it got an epileptic seizure, combat feels\looks clunky because of it and mediocore animations and outdated vfx isn't helping either, so yeah, that's a reason why ppl tend to think that ESO's combat is really bad.
Devs tried to remove it but some player base got pissed because of it, so don't expect that Zos will fix it soon, they don't want to lose even more players.
NordSwordnBoard wrote: »Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.
NordSwordnBoard wrote: »Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.
And that negative is because...???
NordSwordnBoard wrote: »NordSwordnBoard wrote: »Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.
And that negative is because...???
Everybody's got one... an opinion that is lol
NordSwordnBoard wrote: »NordSwordnBoard wrote: »Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.
And that negative is because...???
Everybody's got one... an opinion that is lol
-oh... let hate it cuz we can
-But why?
-Cuz we can.
lol
But anyway, Weaving make use of one bug to have more damage.
ZOS_BrianWheeler wrote: »Mastery
Whether you've played for 10 minutes or 1000 hours, there should always be something to learn or improve upon. That loop of learning should be consistently fun and rewarding. Our combat is designed to challenge you along two primary paths: character builds and skillful execution. Outside of combat, your character build should test your ability to refine a large number of choices into a proficient engine for battle. Tests of skillful execution occur during battle, challenging you to realize the potential of your build and outperform opponents in fast-paced, active combat.
- Builds consist of the combination of abilities, items and Champion Points
- Real-time resource management (Health, Magicka, Stamina, Ultimate)
- Optimizing ability rotations and timing
- Light attack weaving
- Group “builds” and synergies
KlauthWarthog wrote: »The issue is not that it exists, it is the fact that they have done a shoddy work of integrating it on in-game tutorials, and on the game UI. Heck, they have not even included the global cooldown on the tutorials, and even that, which is far more important than weaving, requires either an addon or a script to get on screen.
boi_anachronism_ wrote: »"... It isn't a bug, it's a core mechanic as per ZOS own statements and required for countless proc sets as well as class skills..."
colossalvoids wrote: »"....
The part about "ascended bug" is probably about weaving, that wasn't something Devs though out when coding, so they've been initially surprised but within couple of months made a conscious decision to make it stay as people loved added complexity and depth it added to the gameplay. ...."