During the few years they have existed, the Unsung Blades have become a company of some repute. They have been campaigning for only five years as a small Infantry unit, carrying with it the ability to undertake a variety of "unorthodox” missions (anything from small skirmishes to inflitration, information gathering and assassinations). It is in their versatility where their true strength lies. The men and women within their ranks carry with them expertise in a myriad of skills. Their number constantly shift from a handful to a peak of around fifty men but the flow of money pouring into the coffers remains constant. As numbers wax and wane, those who remain take on more dangerous jobs to keep their finances – and reputation – alive and well. The company is unorthodox in their tactics and are known not to follow the "polite” rules of war on the battlefield. They do not stand on tradition or status. They will more likely accept surrender from a fighting peasant than from an ill-tempered lord and they are not known to take prisoners; in fact it has rather become a custom to free whatever prisoners they come across as a way of recruiting.
While on the field of battle their discipline is high, but quite lax when off the field. In a world filled with rowdy mercenaries and opportunists, the Unsung Blades are no different when the sword is down and the drinks are up. Bonds that are forged in fire are strengthened further by the time spent away from conflict where personal projects are undertaken and no one in the group is forgotten or ignored. Where their unconventional approach may yield greater results, the company has been known to cause quite severe –but wholly unintentional – collateral damage, with some quipping that invading armies have more tact and finesse than the mercenaries themselves.
As a general rule, they will accept soldiers from any level of society. At low points in their career, they have stretched as far as to fill their ranks with desperate men, poor men, thieves, murderers, and the disinherited. They also recruit from other companies when the opportunity arises. Soldiers here can leave their past behind them or put it to rest. They take on new names and nobody asks any questions. If necessary, members of the company train them up in the way of arms and other necessary knowledge. Every individual, no matter their skill, can contribute something unique others can’t and this ethos runs deep in the minds of the Unsung Blades. Hereditary ranks or family status counts for nothing, it is all determined by merit.
The warriors in the company boast many skills of high variety. These skills get "passed around" between members upon occasion. A noble might learn lockpicking, a thief might learn heraldry; both might learn metalsmithing and herbalism from others still. Even the most seemingly prosaic talent can and will be put to good use. Be it through the edge of steel, the poisoned tea, the power of magic or the quick wit of a silver tongue, the Company gets the job done by any means necessary – no exceptions.
We handle recruitment by attracting potential recruits as a mercenary group. Combat ability is considered as secondary importance to the level of loyalty and commitment one shows to the group. The Unsung Blades actively recruit anyone within the Ebonheart pact, no matter their race, who are willing to learn the skills necessary to take care of themselves and aid others in the company. It’s important to note that these skills are not limited to combat alone; healers, cooks, blacksmiths and the like are all more than welcome and will be considered no less important than the fighters. We do not look for reckless heroes or people who have a problem with authority – at least when disobedience is made for the sake of being disobedient. We want to remain a relatively small at first, so we aim to remain around 20 separate players within the guild and then expand onwards later on.
Like most other Roleplay guilds, the Unsung Blades aim to produce immersive storylines that allow each character to have a clearly defined and impacting role in the events that take place. Outside of pre-set events, we aim to produce a great deal of player interaction that transcends roles within the guild. If your characters have any potential storylines outside of the current central plot, chances are you’ll find someone eager to develop and participate in developing your character. Perhaps most of all, we constantly strive to make sure that the guild is a friendly environment that people enjoy being in. Should any problems develop, no matter the scope, our dedicated officers will do everything they can to resolve them. The autonomy of the officers in the guild is largely scaled back in the Unsung Blades; we welcome and encourage characters from every rank within the guild to participate in how the guild is run. Think something isn’t going right? Think a plotline is less appealing than watching paint dry? Have a solution to something you think needs fixing? Go for it and let the officers know. We respect and appreciate constructive criticism but attempts at igniting flames will be put out. Suggest ways for me to improve my character and you’ll have my full attention. Tell me my character is as boring as my mother and I’ll ignore you and maybe explain how super awesome my mother is but that’s beside the point. Finally, the Unsung Blades are dedicated to pursuing inter-guild relations and doing joint events within the TESO RP community. While fully capable of doing events ourselves, why not share the fun around?
The ranks within the Unsung Blades are fairly simple compared to some other guilds.
Initiate:
Initiates are newer members who have yet to prove themselves to the officers in the guild that they’re ready to become a full Blade. Once having been deemed ready, the initiate is offered to sign a contract with the company and will rise to the rank of Blade.
Blade:
The Blade rank is an umbrella term that covers the vast majority of the guild; Warriors, medics, mages, crafters and such will all be divided into one of the four different sub groups within the company.
Adjutant:
There are four Adjutants within the Unsung Blades. Each Adjutant is selected by a Master to serve as his second. They are trained to replace their Master in the event of his/her death, incapacitation or departure from the Blades. How they are chosen is up to the individual master though a test of some description is usually given.
Master:
Technically, there are four Masters. But one master is selected to act as the Unsung Blade's Seneschal and second in command. Each Master is appointed as head of one of the different branches within the Company. These branches are known as The Specialists, The Shroud, The Vanguard and The Warders. They are explained below in the
Roles section.
The different Masters are: Quartermaster, Shroudmaster, Battlemaster and Wardmaster.
Blade-Marshal:
Sitting atop the golden throne built from the blood, sweat and tears of everyone underneath him/her is the Blade-Marshal who operates as the leader of the company and while certain duties and responsibilities are delegated to the Seneschal, the Blade-Marshal maintains the final say in any and all business relating to the Unsung Blades. So we’re clear, there is no golden throne and its not as bad as it sounds. Chances are you’ll find someone who hates the pleb just as much as you do and you can spend many an hour ranting about him with your fellow Blades.
Chances are, no matter what type of character you have, you’ll find a role within the guild. While we technically require positions such as quartermaster and cook to be filled, there are a few ways one can distinguish one blade from another. Each blade gets to apply to one of four branches.
The Shroud:
Members of the Shroud are responsible for all espionage and shadow work in the Unsung Blades. This group houses spies, assassins, scouts, information gatherers and all those who prefer working in the darker corners of the world. As their clandenstine abilities are often crucial to the success of missions, the Shroud are an integral component of the Blades, and a group that all others rely on. The leader of the Shroud is known as the
Shroudmaster.
The Specialists:
A shielded enclave of artisans and crafters, the Specialists are those who see to the maintenance of equipment and supplies. Even though they play a largely non-combat role within the company, they are nonetheless vital to the day-to-day survival of the group but are still expected to learn enough to handle themselves and survive a fight. The craftsmen in the Specialists can range from tailors to woodworkers, to enchanters to alchemists. The leader of the Specialist branch of the Blades is the
Quartermaster.
The Warders:
Wielders of the arcane, the Warders are composed of the wizards and mages of the Unsung Blades. They are generally called upon to render magical assistance when it is necessary and work very closely with the Specialists to ensure that their sorcerous reagents are fully stocked. The Warders have a role that sits between the combat and non-combat, able to employ potent spells to devastate enemies as well as provide more supplementary assistance. The leader of the Warder branch is Rothen Varimere, fulfilling the role of the
Wardmaster.
The Vanguard:
The backbone of the Unsung Blades, the Vanguard of the company excel in close-quarters combat. Reponsible for the protection of the other branches, the Vanguard are the warriors and brave fighters who revel in battle at the front lines. Acting as the central branch of the company, the mercenaries in this group recieve support from the others, ultimately expected to carry out tasks that the others cannot in virtue of their superior skill in combat and survivability. The leader of the Vanguard is known as the
Battlemaster.
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