Monk makes no sense, people just want to run around punching things but using their fists is, surprise surprise, too weak, so they want a whole system to facilitate this meme-style of gameplay.
Monk makes no sense, people just want to run around punching things but using their fists is, surprise surprise, too weak, so they want a whole system to facilitate this meme-style of gameplay.
Harry_Toes wrote: »I think they are thinking of other RPG games and wanting to apply those classes to ESO.
Monk is a standard DnD class - I don't really remember it ever being a thing in ESO in single player games.
I'm of the opinion any new class would just be redundant. The skill names and animation will be different but will be the same in what they do.
If they do give us a new class of course I am going to want two more character slots so I can level up a couple of them but I'm not real excited about getting more classes or races.
All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
This, people tend to use weapons in combat. Yes fighting without weapon is relevant, you might not be armed or be allowed to have weapons. Lots of the weird ninja weapons is agents having to use improvised weapons.Monk makes no sense, people just want to run around punching things but using their fists is, surprise surprise, too weak, so they want a whole system to facilitate this meme-style of gameplay.
Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Agree, now bard could be nice but as an skill line on buffs and specials. like the AoE agro if you don't update the instrument experience skill, this however adds an group debuff 😺The_Titan_Tim wrote: »Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Even a Barbarian class would make no sense as why would they not just update Fighter’s Guild with all new abilities akin to Spellcrafting to Mage’s Guild.
Agree, now bard could be nice but as an skill line on buffs and specials. like the AoE agro if you don't update the instrument experience skill, this however adds an group debuff 😺The_Titan_Tim wrote: »Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Even a Barbarian class would make no sense as why would they not just update Fighter’s Guild with all new abilities akin to Spellcrafting to Mage’s Guild.
NotaDaedraWorshipper wrote: »Agree, now bard could be nice but as an skill line on buffs and specials. like the AoE agro if you don't update the instrument experience skill, this however adds an group debuff 😺The_Titan_Tim wrote: »Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Even a Barbarian class would make no sense as why would they not just update Fighter’s Guild with all new abilities akin to Spellcrafting to Mage’s Guild.
Bard makes even less sense than monks and barbarians. TES is not D&D.
The_Titan_Tim wrote: »Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Even a Barbarian class would make no sense as why would they not just update Fighter’s Guild with all new abilities akin to Spellcrafting to Mage’s Guild.
Supreme_Atromancer wrote: »NotaDaedraWorshipper wrote: »Agree, now bard could be nice but as an skill line on buffs and specials. like the AoE agro if you don't update the instrument experience skill, this however adds an group debuff 😺The_Titan_Tim wrote: »Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Even a Barbarian class would make no sense as why would they not just update Fighter’s Guild with all new abilities akin to Spellcrafting to Mage’s Guild.
Bard makes even less sense than monks and barbarians. TES is not D&D.
I'm not advocating for bards, but TES has its spiritual roots in D&D. Tamriel had its origin in a D&D homebrew world.
Barbarians and Monks have both appeared in previous games, I 'm not convinced that they make little sense.The_Titan_Tim wrote: »Supreme_Atromancer wrote: »The only class I really want to see is a Barbarian/Shaman, because I feel like weapons alone can't really capture this power fantasy, and a martial "power source" belongs in a class. Right now we don't have a viable way to play something that doesn't rely on magicka to some degree. Such a class would allow this, but also not be restricted to it.
Otherwise, I completely agree with the general consensus in this thread. I think a Monk power fantasy is a GREAT idea, it has Elder Scrolls heritage, is an instantly recognisable fantasy archetype, and is just a fun concept. BUT I think the whole concept could be captured really well with a weapon line. Stamsorcs especially, but also stamblades, magblades, and maybe even DKs armed with such a weapon line could all feed great Monk-style concepts, imv.
I'd love to see it implemented as a stam-based option for "dual runes" (unarmed slottables) that also allowed mag-based (skyrim-style "equipped" spells) stuff like firebolt, frostbolt, channelled wards, etc.All a new class would do would be to fuel the arguments about balance. I can see it now, all that stuff about the new class being overpowered in order to sell the Chapter, then it'll get over-nerfed, prompting another round of requests for class change tokens, and so it goes on, leading to lots of "I don't like this new class, I want that new class" and we're back here again.
Yeah, but the thing is, people *always* complain. I guarantee you 100% that no matter what they do this year, there will be complaints, uproar and controversy. 100%. At some stage, you (plural) gotta stop holding fun hostage to the fear of the spectre of balance and dare to make something cool.
Even a Barbarian class would make no sense as why would they not just update Fighter’s Guild with all new abilities akin to Spellcrafting to Mage’s Guild.
I don't disagree. Any way of allowing us to make a viable barbarian would be awesome.
I champion class for this particular concept mostly because if it were skill-line based as you suggest, you still have the conceptual obstacle of a class kit you're largely having to ignore. The base class power identities (nightblade, sorc, templar, necro, warden, dk) are all pretty much antithetical to the concept of "Barbarian". Being required to ignore your entire class concept to get something that might feel Barbariany is not ideal design.
Monk makes no sense, people just want to run around punching things but using their fists is, surprise surprise, too weak, so they want a whole system to facilitate this meme-style of gameplay.