But the summoning of the sorcerers clearly shows that deadrish powers are being pacted here. (...) Who can say with which princes these magicians get involved.
spartaxoxo wrote: »Summoning Daedra is a normal part of society during this time period. Battlemages protect their homeland using summons during the war effort. And the Mage's Guild practices and uses summons in day to day tasks. They are bound to their summoners and generally don't cause huge problems that weren't instigated by the summoner themselves.
Therefore, Tamriel's view of summoning Daedra is that it depends on what you do with the Daedra that determines it's legality.
The denizens of Tamriel also don't view Daedra as beings worthy of protection from any harm caused to them by summoning, except those who live on the fringes of society and don't have say in law e.g. cultists.
Necromancy, Vampirism, and Werewolf affliction meanwhile necessitate those afflicted draw their power from living and dead people (as opposed to Daedra). The things that they do that profane or harm all people living or dead are illegal, while things that don't are not.
chessalavakia_ESO wrote: »I think you'd ram into the issue that you'd have too much regional/circumstantial variation in what was permitted for implementing it to really be worth the effort.spartaxoxo wrote: »Summoning Daedra is a normal part of society during this time period. Battlemages protect their homeland using summons during the war effort. And the Mage's Guild practices and uses summons in day to day tasks. They are bound to their summoners and generally don't cause huge problems that weren't instigated by the summoner themselves.
Therefore, Tamriel's view of summoning Daedra is that it depends on what you do with the Daedra that determines it's legality.
The denizens of Tamriel also don't view Daedra as beings worthy of protection from any harm caused to them by summoning, except those who live on the fringes of society and don't have say in law e.g. cultists.
Necromancy, Vampirism, and Werewolf affliction meanwhile necessitate those afflicted draw their power from living and dead people (as opposed to Daedra). The things that they do that profane or harm all people living or dead are illegal, while things that don't are not.
I think normal might be pushing it a fair bit in some areas.
Auridon Story Spoiler:"I can't believe—that little fool! With the Queen traveling the countryside! Do you have any idea what could happen if word that the Grove trucks with Daedra gets out?
If this is true, Merormo must die."
Plus, Daedra aren't exactly known for being easy to deal with. Even in areas that approve of it, the approval may not extend to people that are not trusted.
VaranisArano wrote: »The long history of Tamriel (i.e. every other TES game) goes to show that daedra summoning is NOT a criminal offense.
I mean, in the middle of a literal Daedric Invasion with the hordes of Oblivion pouring out across the lands, no one will bat an eye if you summon scamps, clannfear, daedroths, atronachs...or dremora lords, spider daedra and Xivilai.
^TES IV Oblivion, folks.
Let's not take that one line from Auridon as gospel, please, especially when it's directly contradicted in Summerset, since we see a merchant strolling around with their flame atronach pack animal. As far as gameplay and lore go, daedra summoning is normal enough to not be a criminal offense everywhere the player character goes. Even as far as Auridon goes, the Veiled Queen isn't executed because she bargained with daedra, but rather because she attempted regicide and got innocent people killed with her bargain.
(Okay, now that I've gotten the serious answer out of the way because of Poe's Law, I'm hoping this is as tongue-in-cheek as the bit about taxes makes me think it is. I suspect the scamp Kizna in Dragonstar Arena is a reference to the scamp Creeper from Morrowind who likewise bought all sorts of stuff from the Nerevarine.)
I_killed_Vivec wrote: »It would be unusual to say the least for societies not to come up with certain rules concerning behaviour in towns, and particularly within buildings.
I'm sure that bringing your war bear into a bank, or having flappy daedra bothering customers in a tavern, or riding your horse around town when there are stables where you're supposed to leave your mounts, might raise a few eyebrows.
Likewise duelling would be frowned upon - can't go round letting loose arrows in crowded areas, and pick up that AoE when you've finished with it!
Clearly unpleasant things like drinking other people's blood, rending them with sharp claws, and playing with dead bodies, are likely to be outlawed on health and safety grounds.
Common sense really
In Auridon there is a quest in which you find a lost deadric creature and lead it home to its high elven master in skywatch I believe. Even the high elves in general are fine with lesser deadra in this time period, and you have one Alinor loudly demonstrating against the princes.
Besides, will using the monster helm that summons a daedra be a crime too now?
When I look at the horse in this picture it seems to be a kind of companion that compensates for disadvantages like a guide dog. The rider could be an orc and unable to read or do arithmetic, the horse is seen to have his nose in a book and read aloud what interest and trade fees the bank has levied.
How about bringing your horse into the bank? I don't know, it felt unsanitary to me.
But creatures like the twilight snares and scamps that are clearly working with Molag Bal should be shunned.
chessalavakia_ESO wrote: »I'd assume some of the level of permissibility we see is a reflection of gameplay convenience/awesomeness. Imagine if we got charged with a crime every time Serana decided to resurrect something in Skyrim.
BretonMage wrote: »Is the OP a tongue-in-cheek post? Organised crime? Scamps pay no taxes? Is this just a veiled "I don't want flappy wings around me" post?
spartaxoxo wrote: »To be fair to them, Daedra do frequently cause problems in the Lore and their usage is detested by many characters. Others are often shown to regret interacting with them.
chessalavakia_ESO wrote: »VaranisArano wrote: »The long history of Tamriel (i.e. every other TES game) goes to show that daedra summoning is NOT a criminal offense.
I mean, in the middle of a literal Daedric Invasion with the hordes of Oblivion pouring out across the lands, no one will bat an eye if you summon scamps, clannfear, daedroths, atronachs...or dremora lords, spider daedra and Xivilai.
^TES IV Oblivion, folks.
Let's not take that one line from Auridon as gospel, please, especially when it's directly contradicted in Summerset, since we see a merchant strolling around with their flame atronach pack animal. As far as gameplay and lore go, daedra summoning is normal enough to not be a criminal offense everywhere the player character goes. Even as far as Auridon goes, the Veiled Queen isn't executed because she bargained with daedra, but rather because she attempted regicide and got innocent people killed with her bargain.
(Okay, now that I've gotten the serious answer out of the way because of Poe's Law, I'm hoping this is as tongue-in-cheek as the bit about taxes makes me think it is. I suspect the scamp Kizna in Dragonstar Arena is a reference to the scamp Creeper from Morrowind who likewise bought all sorts of stuff from the Nerevarine.)
It's not the only line in the game about it not being a great thing.Voranil: "Even if we defeat him, how do we contain him? He's already escaped once."
"If we could control Daedric magic perhaps this wouldn't have happened. What do you think, Cirion? Fight fire with fire?"
Cirion: "Stay your tongue, Voranil. You insult your lineage my even thinking it. Does the High Kindlord's fate appeal to you so?
We will go with my plan and divide his essence among us. He can't escape his prison if he's not whole."
I'd assume some of the level of permissibility we see is a reflection of gameplay convenience/awesomeness. Imagine if we got charged with a crime every time Serana decided to resurrect something in Skyrim.
For example, in Morrowind one of the best ways to get away with killing someone is taunting them into a fight.
However, that would likely be a violation of Imperial Law which considers Verbal Assault a crime. But, that doesn't lead to charges when you do it in practice because it would make taunting to be kinda pointless.
Imagine if you were in Tamriel would you really want to Daedric Summons around?
Even the "Great Mage" Vanus Galerion can't manage to avoid messing up his directions for his summon (https://en.uesp.net/wiki/Lore:I_was_Summoned_by_a_Mortal) do you really want to hope some random didn't mess up and allow the Daedra to behave in an unexpected manner or break free entirely.
TX12001rwb17_ESO wrote: »Criminal act abilities should not give a bounty at all instead it should just get NPCs to flee and give you insulting dialogue,
TX12001rwb17_ESO wrote: »it does not even make sense sometimes, imagine getting a bounty for using Vampire abilities then going to Fargrave only to be arrested by the guards for a bounty gained by something that is not considered illegal there. That is not even mentioning the stupidity of how Bountiies can somehow cross over to Oblivion.
As the title suggests, I would be happy if 2023 Deadric summoning were finally prosecuted and classified as a criminal offence. Everything else speaks against the long history of Tamriel.
captainwolfos wrote: »Also... the dunmer. You can tell me all you want that ancestor summoning isn't necromancy, but you're literally summoning and talking to ghosts. Sometimes even going so far as using them as an incorporeal meat-shield.
Carcamongus wrote: »Come on, Daedra have feelings too.