I've been struggling with how to format this kind of post, what I would like to discuss is class abilities that don't make sense given the visual effect.
An example I'll use is Lightning Flood/Liquid Lightning.
Why it doesn't make sense:
The current visuals imply that a DD effect will proc as soon as it lands, and that a DoT will be left afterwards.
There is no "lightning strike" or effect on impact with this ability (other than the dot which is the same at the beginning as if it were the end). It would make more sense to have there be some DD at the beginning with no synergy, that in one case the AoE grows depending on the morph, or stays the same for a longer duration.
For these abilities to make sense in their current state, they need to do visual updates and come from the ground or feet of the caster, rather than the sky which it appears to do. The synergy that your teammate activates should then trigger the lightning bolt.
In terms of balance, adding a DD effect in the beginning and removing the synergy will cause some distress to certain players who are used to its function in PvP, but it would be a nice little touch for some of the Storm passives to persist if this ability is active and you stand in the AOE for one of the morphs (probably Liquid Lightning), or even a new effect if in the AOE. As of right now there is, and has always been, a palpable disconnect with how this ability's visuals telegraph some sort of extra damage in the beginning, when there is none.
Edited by Dr_Con on December 29, 2022 1:50PM