method__01 wrote: »endgamesmug wrote: »I played through all sorts of challenging content without addons on console for 5 years and multiple daily writs. I dont use combat addons on pc but i do use a writ addon, but id be fine if that was removed. I would just adapt and carry on. I am very interested in learning combat and mechanics and get better at what i enjoy as a result.
addons make daily game activities (mostly daily writs,master writs) easier so player can focus on questing, exploring ,pvp and other aspects of game
i do X18 daily writs on EU PC and another X9 on US and it takes me less than 1 hour
i did the same for years with PS4 and the amount of time i needed was at least double plus ia had to open the boxes manually and yes i had some kind of automation back then by crafting same item multiple times to gain time
then i had to open my tablet or phone and check where on map the surveys are or find missing books or whatever skyshards im missing etc...
now on pc al the above are automatically done and i can focus to things i like in game
i left ps4 back in 2019 and never look back,addons make ESO a different game and imo should be included in next ESO-if not in current at least with Xbox and ps5 versions
SerafinaWaterstar wrote: »[To be fair, I voted yes to get rid of ones that pretty much play the game for you. Such as Lazy Writ whatever. I think if you want the benefits of crafting writs, you have to make the conscious decision that is what you will spend time on.
SerafinaWaterstar wrote: »method__01 wrote: »endgamesmug wrote: »I played through all sorts of challenging content without addons on console for 5 years and multiple daily writs. I dont use combat addons on pc but i do use a writ addon, but id be fine if that was removed. I would just adapt and carry on. I am very interested in learning combat and mechanics and get better at what i enjoy as a result.
addons make daily game activities (mostly daily writs,master writs) easier so player can focus on questing, exploring ,pvp and other aspects of game
i do X18 daily writs on EU PC and another X9 on US and it takes me less than 1 hour
i did the same for years with PS4 and the amount of time i needed was at least double plus ia had to open the boxes manually and yes i had some kind of automation back then by crafting same item multiple times to gain time
then i had to open my tablet or phone and check where on map the surveys are or find missing books or whatever skyshards im missing etc...
now on pc al the above are automatically done and i can focus to things i like in game
i left ps4 back in 2019 and never look back,addons make ESO a different game and imo should be included in next ESO-if not in current at least with Xbox and ps5 versions
And you wonder why people complain about the overheated economy on PC!
(To be fair, I voted yes to get rid of ones that pretty much play the game for you. Such as Lazy Writ whatever. I think if you want the benefits of crafting writs, you have to make the conscious decision that is what you will spend time on.
And I am fully aware that I will now be taken to task by all those who use it, and claim that they would not play without it etc.
But this is my opinion, & we can agree to disagree.😁)
VaranisArano wrote: »SerafinaWaterstar wrote: »And you wonder why people complain about the overheated economy on PC!
(To be fair, I voted yes to get rid of ones that pretty much play the game for you. Such as Lazy Writ whatever. I think if you want the benefits of crafting writs, you have to make the conscious decision that is what you will spend time on.
And I am fully aware that I will now be taken to task by all those who use it, and claim that they would not play without it etc.
But this is my opinion, & we can agree to disagree.😁)
So long as you keep in mind that ZOS added a base game version that points out what you need to craft for your daily writs, transforming what used to be a tedious memory minigame into a handful of inputs compared to Lazy Writ Crafter's automation.
ZOS clearly doesn't object to writs being made easier or taking up less time.
No its nice in guild or friend runs then doing dlc dungeons and some don't have all the armor pieces.luen79rwb17_ESO wrote: »No. Only remove that addon that let people see your drops. It's infuriating!
The_Titan_Tim wrote: »My only reason for advocating this, would be that if Add-On functionality was removed on PC, cross-platform would be very likely in the future.
Although if you were to 180* this, and just give console the same add-ons, my answer would be the opposite, as they wouldn’t impede on possible cross-play.
I would be fine with disabling add-ons if the functionalities would already be included in the game itself - but there's so many basic things missing.
For example, without a trading add-on, it's not even possible to keep track of sales automatically, neither can one calculate the price for a stack of items by defining the price per item, and not even the last price input is saved and one has to type it anew every single time when selling multiple stacks of the same item. Would it be possible to live without that? Of course. I could also note my sales by hand and use a calculator to calculate stack prices. But the add-one makes it much more convenient.
Same goes for having a mini map and other things like that. Why should they not be allowed if they don't mean an unfair advantage over other players? Even if I only use an add-on for trading (everything else is sufficient for me the way it is), I don't know why I would want other players not to have their extra map or whatever else they need. As long as it's not on the same level as cheating, I'm okay with people using all kinds of add-ons.
VaranisArano wrote: »As someone who does note my sales by hand and calculate out the stack prices, yes, it was so much easier when I used Master Merchant to do it for me.
I just got tired of having to update my addons and their numerous dependencies every couple months, so stopped using them and went back to the old methods I used as a brand new player. It works, its just much less convenient.
No. Curate them and add them to consoles. If some addon is very popular, maybe even make it official function in the game like ability timers (sort of).
Skyrim can have mods on consoles through Creation Club and Deep Rock Galactic or Space Engineers have mods through Mod.io on xbox version at least, so I dont see why ESO can't have them as well.
VaranisArano wrote: »I would be fine with disabling add-ons if the functionalities would already be included in the game itself - but there's so many basic things missing.
For example, without a trading add-on, it's not even possible to keep track of sales automatically, neither can one calculate the price for a stack of items by defining the price per item, and not even the last price input is saved and one has to type it anew every single time when selling multiple stacks of the same item. Would it be possible to live without that? Of course. I could also note my sales by hand and use a calculator to calculate stack prices. But the add-one makes it much more convenient.
Same goes for having a mini map and other things like that. Why should they not be allowed if they don't mean an unfair advantage over other players? Even if I only use an add-on for trading (everything else is sufficient for me the way it is), I don't know why I would want other players not to have their extra map or whatever else they need. As long as it's not on the same level as cheating, I'm okay with people using all kinds of add-ons.
As someone who does note my sales by hand and calculate out the stack prices, yes, it was so much easier when I used Master Merchant to do it for me.
I just got tired of having to update my addons and their numerous dependencies every couple months, so stopped using them and went back to the old methods I used as a brand new player. It works, its just much less convenient.
VaranisArano wrote: »I would be fine with disabling add-ons if the functionalities would already be included in the game itself - but there's so many basic things missing.
For example, without a trading add-on, it's not even possible to keep track of sales automatically, neither can one calculate the price for a stack of items by defining the price per item, and not even the last price input is saved and one has to type it anew every single time when selling multiple stacks of the same item. Would it be possible to live without that? Of course. I could also note my sales by hand and use a calculator to calculate stack prices. But the add-one makes it much more convenient.
Same goes for having a mini map and other things like that. Why should they not be allowed if they don't mean an unfair advantage over other players? Even if I only use an add-on for trading (everything else is sufficient for me the way it is), I don't know why I would want other players not to have their extra map or whatever else they need. As long as it's not on the same level as cheating, I'm okay with people using all kinds of add-ons.
As someone who does note my sales by hand and calculate out the stack prices, yes, it was so much easier when I used Master Merchant to do it for me.
I just got tired of having to update my addons and their numerous dependencies every couple months, so stopped using them and went back to the old methods I used as a brand new player. It works, its just much less convenient.
I dunno. This is like going back to the basics with making bread. First you plant some grain, then plant some trees to fuel the oven you build while waiting for the trees and wheat...
VaranisArano wrote: »VaranisArano wrote: »I would be fine with disabling add-ons if the functionalities would already be included in the game itself - but there's so many basic things missing.
For example, without a trading add-on, it's not even possible to keep track of sales automatically, neither can one calculate the price for a stack of items by defining the price per item, and not even the last price input is saved and one has to type it anew every single time when selling multiple stacks of the same item. Would it be possible to live without that? Of course. I could also note my sales by hand and use a calculator to calculate stack prices. But the add-one makes it much more convenient.
Same goes for having a mini map and other things like that. Why should they not be allowed if they don't mean an unfair advantage over other players? Even if I only use an add-on for trading (everything else is sufficient for me the way it is), I don't know why I would want other players not to have their extra map or whatever else they need. As long as it's not on the same level as cheating, I'm okay with people using all kinds of add-ons.
As someone who does note my sales by hand and calculate out the stack prices, yes, it was so much easier when I used Master Merchant to do it for me.
I just got tired of having to update my addons and their numerous dependencies every couple months, so stopped using them and went back to the old methods I used as a brand new player. It works, its just much less convenient.
I dunno. This is like going back to the basics with making bread. First you plant some grain, then plant some trees to fuel the oven you build while waiting for the trees and wheat...
Now I want to play Minecraft...
While there is always 'hope' that I might return one day, IF... and a BIG if... ZOS makes improvements to the game (and doesn't add another 'most requested' feature like a card game that 98% of people didn't actually request)... I might return. However, if they removed ADDON support, I would never return, period.
chessalavakia_ESO wrote: »Long term, if they plan on investing in the game significantly. (Obviously, you'd wait to implement it until you could move most of the popular addons that are not disruptive into optional features.)
Addons disrupt the incentives that would normally exist to improve a game.
If you've got millions of players that want a mini-map but, half of them can get a mini-map via an addon the incentives for implementing it have significantly dropped and it doesn't happen.
If it doesn't happen too many times you end up with a game that people aren't going to play if they don't want to deal with addons or can't use addons which will cost you money in the long run.
Addons also drive up the gap between players which makes designing content to fit large numbers of players harder.
Content that is challenging for someone with an addons that tell them what to do and that provide them data on every little thing they are doing is going to be incredibly difficult for people that aren't getting that level of information.
What are these addons that cheat? Miats is a special thing, the API was altered to cut a lot of that off for good reason. I don't know what other addons people are considering cheats.
lol what? Cheating? Wow thats just absurd. But thank you for that clarification. I thought I was missing something.