Double dagger front bar's been meta for the minmaxing parse monkeys long before the hybridization. "Magicka" dps going all medium and using almost all stam abilities is new tho.I hate struggling with sustain and I feel like it achieved the goal of opening up new options. I’m of the belief that the dagger frontbar meta isn’t entirely the blame of hybridization though I could see how armor choice may be… I don’t remember the old passives, though.
WrathOfInnos wrote: »... There's no easy fix to this problem, I think long term it may need to be a system where all skills cost magicka and stamina is reserved for block/dodge/roll/bash/break free.
VaranisArano wrote: »I'm weirded out by some of the choices that came with it.
Hybridization was supposed to open up more skill choices and make it less punishing for diverging from the strict Magicka/Stamina build style we'd been in for a long time.
But then there's the recent design choice to incentivize Wardens to use Ice Staves.
Like...how does giving one class a buff for using a specific magicka-based weapon square with hybridization?
I dunno. For a Dev team who's tried to standardize so much, that one befuddles me.
WrathOfInnos wrote: »... There's no easy fix to this problem, I think long term it may need to be a system where all skills cost magicka and stamina is reserved for block/dodge/roll/bash/break free.
My husband told me that this was how the game started out as, and then they made physical damage "feats" cost stamina. I'm not sure this would be the right way to go back to though, adding stamina to a build would be more useless or niche then.
WuffyCerulei wrote: »I definitely like having more choices to my rotation as a magsorc, since our rotations have barely changed over the years. I can understand other classes' gripes tho, especially the DK issue of whip having a stam and mag cost. I also like having way more sets to use than what we had before.
Well, the results of this poll are confirming my bias. It's neither better nor worse, just a huge pointless exercise considering the amount of work that went into it.
WuffyCerulei wrote: »I definitely like having more choices to my rotation as a magsorc, since our rotations have barely changed over the years. I can understand other classes' gripes tho, especially the DK issue of whip having a stam and mag cost. I also like having way more sets to use than what we had before.
Araneae6537 wrote: »In regards to armor, I hate it. Why do any armor passives give increased damage or pen anyway??? Shouldn’t it all be about protection and whether and how it effects movement, including combat core abilities and stealth?
I don’t mind medium armor being viable for mag dps, but now it is absolute meta and the arbitrary downsides to light armor don’t even give you anything commensurate. I think damage, including crit/pen should be the same from the armor weights alone, but rather they vary in protections and moving around the battlefield. There’s nothing wrong with Relequens and I wouldn’t ask to see it nerfed, only it’s frustrating and boring that should be BiS for ALL DPS builds in group PvE.
francesinhalover wrote: »Weapons shouldnt had been hybridized hibridised hibrcjcjfgvv
It just kills iddntity. Mages with bow and two handed. Yeah... Great.