Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
New Diverse Direction on ESO's Combat!
Combat
- Player's should be given an option to turn roleplaying off, essentially would give necromancer's the ability to not break the law when accidentally casting necromancer abilities near citizens/guards. It's redundant that players who main Necromancer's has to go through these issues, especially when dueling other players.
- Each playable race in ESO should have active abilities and possibly even an ultimate making each race more diverse than just the passives races are given. Each race would be even more unique geared towards player specializations, essentially improving player arsenals making choosing particular race's more beneficial.
- The system of 2 possible morphs should change to 4, 1 stamina morph, 1 magicka morph, 1 morph hybrid magicka/stamina morph, and 1 morph that costs health.
- Bar Swapping needs to be updated to be more fluid as the current system causes issues.
- DPSing too quickly causes ground cast abilities that's set to quick cast to often glitch preventing the player to activate abilities unless the player ceases all movement/activities until the ability has fully activated which could take about 1 second or so.
- That's a known issues that hinders dps in pve and pvp content. This issue happens on PS4, PS5, and PC.
- Activating skills should not prevent bar swapping or activating other skills.
New ideas subject to be added as feedback is given.
Edited by King_Jude on December 21, 2022 7:41AM