Turtle_Bot wrote: »It could definitely use some streamlining.
As for the minor passive buff, I think cro is the only class that brings a reliable source of AoE Major Vulnerability (colossus) which somewhat makes up for the lack a minor buff.
The other question is, what minor buff should it bring? the damage buffs are covered by the other classes or support abilities and max health by wardens.
- Max stats? then it would have to grant both stam and mag but then it gives 2 minor buffs instead of only 1
- Recoveries? (same as max stats, also covered by potions)
- Health recovery? this could be an option, although pretty niche
- Penetration? for most of PvE the pen cap is already reached from a single tank debuffing the enemy so it becomes much less useful than the other damage buffs
- Vulnerability? lightning damage already provides this (usually from a healers back bar wall of elements)
- Crit damage, then warden loses out on so much that got buffed this last patch via passives and chill (brittle) debuffs due to being over the crit cap
- Heroism, this can lead to a lot of balance issues, especially for pvp (see old per-nerf oaken for this) and is also covered by potions
Not trying to detract, I'm genuinely curious what the minor buff would be as so many are already covered as it is.
For the death gleaming passive, maybe have it provide +200 to mag and stam recovery for 6 seconds when you deal direct damage to an enemy with a 10 second cooldown?
For the rapid rot passive, while not directly class abilities, maybe a 2h/destro + DW set up with maelstrom stampede + carve (or vate staff ele sus) back bar, rending slashes front bar with tether? There's a lot of weapon based DoT abilities that get buffed by rapid rot including bow ult and poison injection. Maybe have the archer count as both a DoT and a pet so it gets buffed by rapid rot and pet sets (this helps to buff the ability as well)
Zodiarkslayer wrote: »Yeah, Necro is in a weird spot. You can definitely see how it is the most recent class and had to endure some uncoordinated buffs and nerfs. And then renerfs and rebuffs to counter.
Anyway,...
In my opinion neither rapid rot, nor death gleaning are a problem. The pets are. The ultimates are. And even with all the passives and abilities sustain is still an issue. Especially on the MagCro.
On top of that, playing a Necro Healer is pretty complicated and generally unwanted, by comparison. And that is with a dedicated healing skill tree.
The_Titan_Tim wrote: »Turtle_Bot wrote: »It could definitely use some streamlining.
As for the minor passive buff, I think cro is the only class that brings a reliable source of AoE Major Vulnerability (colossus) which somewhat makes up for the lack a minor buff.
The other question is, what minor buff should it bring? the damage buffs are covered by the other classes or support abilities and max health by wardens.
- Max stats? then it would have to grant both stam and mag but then it gives 2 minor buffs instead of only 1
- Recoveries? (same as max stats, also covered by potions)
- Health recovery? this could be an option, although pretty niche
- Penetration? for most of PvE the pen cap is already reached from a single tank debuffing the enemy so it becomes much less useful than the other damage buffs
- Vulnerability? lightning damage already provides this (usually from a healers back bar wall of elements)
- Crit damage, then warden loses out on so much that got buffed this last patch via passives and chill (brittle) debuffs due to being over the crit cap
- Heroism, this can lead to a lot of balance issues, especially for pvp (see old per-nerf oaken for this) and is also covered by potions
Not trying to detract, I'm genuinely curious what the minor buff would be as so many are already covered as it is.
For the death gleaming passive, maybe have it provide +200 to mag and stam recovery for 6 seconds when you deal direct damage to an enemy with a 10 second cooldown?
For the rapid rot passive, while not directly class abilities, maybe a 2h/destro + DW set up with maelstrom stampede + carve (or vate staff ele sus) back bar, rending slashes front bar with tether? There's a lot of weapon based DoT abilities that get buffed by rapid rot including bow ult and poison injection. Maybe have the archer count as both a DoT and a pet so it gets buffed by rapid rot and pet sets (this helps to buff the ability as well)
I love the ideas you have, although I’m a firm believer in that your passives should align with what your class does, like, imagine if Sorcerer got a buff to single target damage instead of Lightning, or a Dragonknight getting a buff to AoE damage instead of Flame, that’s kind of where my minds at for Rapid Rot on Necromancer, it only buffs Boneyard and Tether on the class toolkit.
An idea for a minor could be Minor Vitality instead of the current Curative Curse that Living Death grants, as both values increase your healing by 8%, as you’d be giving your group members the healing taken aswell. Or maybe Minor Protection??
I noticed 3 things:
- Most of people playing necro think it's fun but go back to another class after some weeks.
- Necro players in pvp are very good (rare) or weak, but rarely average
- and people from other classes often say "necro doesnt need buff !he is too strong !!" etc.
It seems there's a problem but nobody looks able to find what exatly and suggest many different things.
I think the reality is : necro is a difficult class looking easy but it's not, like sorcerer and nb.
Now it's not easy to sort suggestions from average/weak players and decent ones; The average/weak players will ask to buff everything, so we have to be careful.
Dont we have a necromancer class representative, btw ?
CaptainVenom wrote: »I'd create a new buff:
Minor Loyalty - increases combat pet damage and healing by 10%
This can benefit Necromancers, Sorcerers, Nightblades and Wardens. It doesn't need to benefit all classes and builds, as Sorcerer's Minor Prophecy only benefits magicka builds and so on. This would be good for both magicka/stamina pet builds.
Zodiarkslayer wrote: »And wasn't the class representatives programme cancelled?
CaptainVenom wrote: »I'd create a new buff:
Minor Loyalty - increases combat pet damage and healing by 10%
This can benefit Necromancers, Sorcerers, Nightblades and Wardens. It doesn't need to benefit all classes and builds, as Sorcerer's Minor Prophecy only benefits magicka builds and so on. This would be good for both magicka/stamina pet builds.
Interesting but as berserk, i'd say minor=5%, major=10%
and we could see this one in couple of new sets
CaptainVenom wrote: »I'd create a new buff:
Minor Loyalty - increases combat pet damage and healing by 10%
This can benefit Necromancers, Sorcerers, Nightblades and Wardens. It doesn't need to benefit all classes and builds, as Sorcerer's Minor Prophecy only benefits magicka builds and so on. This would be good for both magicka/stamina pet builds.
Zodiarkslayer wrote: »In my opinion neither rapid rot, nor death gleaning are a problem. The pets are. The ultimates are. And even with all the passives and abilities sustain is still an issue. Especially on the MagCro.
I noticed 3 things:
- Most of people playing necro think it's fun but go back to another class after some weeks.
- Necro players in pvp are very good (rare) or weak, but rarely average
- and people from other classes often say "necro doesnt need buff !he is too strong !!" etc.
It seems there's a problem but nobody looks able to find what exatly and suggest many different things.
I think the reality is : necro is a difficult class looking easy but it's not, like sorcerer and nb.
Now it's not easy to sort through suggestions from average/weak players and decent ones; The average/weak players will ask to buff everything, so we have to be careful.
Dont we have a necromancer class representative, btw ?